If we used that GUI we could practically take their storyline as well. Not sure I like the card idea too much. I like all the stats present at any time you just need to glance. Though a wide view area would be nice.
-Gan
P.S. Our current movement pad is a mix between joystick and buttons. You can use it as either and it works.
So far, the only other stats I can see being displayed that are not represented in this interface are the name, the equipment, and the number of potions.
The potions could be represented in a use potion button in the lower right, and the equipment makes sense to put on the character card.
The character card could also harbor the menu, and save/load options.
Mist
P.S. If you don't like the similarities, then you can mix things up a bit. But I think that this is a more optimal interface than the one that you have.