Topic:   The iPhone Project   (Read 360647 times)


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Gan


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Re: The iPhone Project
« Reply #690 on: October 14, 2011, 07:48:13 PM »
It's a shell.
It had movement, a very cool loading screen, credits screen, saved game/load game screen, even had bad guys that moved around.
I even made a map editor for it. It was awesome.

We didn't have a good story or backing for the game. Then stuff happened and it died.

GMG Kurt


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Re: The iPhone Project
« Reply #691 on: October 14, 2011, 10:10:35 PM »
ah i see, It sad it never got story developed.

if you want I have a cool idea for a story I could lay out... if you want to start this again that is.
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Gan


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Re: The iPhone Project
« Reply #692 on: October 14, 2011, 11:35:52 PM »
Nah, now isn't the time for this zombie to rise.

Zoo


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Re: The iPhone Project
« Reply #693 on: October 15, 2011, 09:41:40 AM »
IT IS time for the zombie game to rise again. I would do it, but I suck at programming.
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Connors


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Re: The iPhone Project
« Reply #694 on: October 15, 2011, 11:40:10 AM »
I'm telling you we already had some story stuff put together and we CAN build off of it! O_O

Here's what I can remember:
It was about a small recently built town out by the mountains that was being harassed by monsters. You help the town fight them and it gets larger as the story progresses. I thought it was a cool plan.

And there were a lot of details on ideas and if you dig around we had discussed the different areas, dungeons, a couple bosses and how the town could grow.

This is just my opinion:
Even if the group doesn't manage to put together the iPhone game we should try to use these story ideas somehow. Also, this year I'm taking a class on C programming and the second semester is Java. I may or may not be able to help with code later.
« Last Edit: October 15, 2011, 11:42:42 AM by Connors »
Warning: The above post may have been modified multiple times.

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