So there's no one else here who can help program this one?
Oh, by the way I was summing up my fav ideas from the story threads. Let me know what I might have left out.
General: (about the whole game)
-Throughout the game the town gets bigger and as a result there are more NPCs, meaning more traders come that you can get stuff from, and local traders may obtain more items than before or become more skilled so basically later on you can find better and better weapons/items.
-Plot elements in the game will all be based on threats to the small developing village.
-Ideas for surrounding areas to explore: forest, swamp, desert wasteland, mountains. Someone had this genius idea that the wasteland is just suddenly there at the edge of the forest where the town is because it's cursed and when you defeat the evil something there a river re-appears not far from town.
Specific: (how the game would progress in steps)
Beginning:Player gets hired with a few other men to help be guards in "Newtown" because it's still vulnerable to attacks by monsters.
-Monsters are spotted out in the woods and you get picked to go out first (after grabbing supplies) because you're the least experienced guard and you gt picked on. You stumble upon the first dungeon by accident (you get stuck and try to find the way out lol) and get a lot of experience if you survive it.
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