Topic:   The iPhone Project   (Read 373598 times)


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Gan


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The iPhone Project
« on: October 12, 2009, 10:58:04 AM »
I think I'm ready to handle this, so here we go...

Main Idea: To create a simple free RPG for the iPhone platform by utilizing the unique abilities of all the members of the Gmg forum.

Here is the current Simple RPG Xcode source download:
OUTDATED

Restrictions:
- Has a max of 5-10 maps. (Can be changed)
- Max map size: 10 tiles width x 7 tiles height.
- Max of 5 talking NPCs per map.
- No max on enemies.
- Controls must be simple.
- Game should take no more than 20 minutes of gameplay to win.
- Special effects: Extremely Low.
- Will follow a QOM-like style.
- iPhone/iPod Dimensions: 480 width X 320 height in landscape mode.

Tile set  Player sprites: (Courtesy of Silver) OUTDATED


Storyline: (You guys can just sound off any ideas you have)
Undecided.

Team: (Just post what kind of position you want)
*Gandolf - Programmer
*Gnome - Interface Designer
*Silverwind - Sprite/Tile/Game Artist
*WarHampster - Tile Artist
*Mistron
*Telstar - Management Position
*Swamp7hing- Soon to be map maker

Mock-up Example: OUTDATED
http://web.mac.com/avisaria/iPhone-SimpleRPG-Nav-Vid.swf

Interface Pictures: OUTDATED
-Game Icon: (At the moment)

-Main Menu: (To be created)
-Gameplay Screen: (Rough Draft) OUTDATED

Actual Screen Interface with Correct Dimensions:

-Pause/Inventory/Stats Screen: (To be created)
-Shop Screen: (To be created)

Game Logo Credits:

Do we have a logo for the Gmg forums?



This is it, another attempt at a group project. This time we won't fail, who's up for the challenge?


-Gandolf
EDIT: Sunday, Jan. 31, 2010:
I have labeled some things as outdated and updated other things. I will probably replace some of the outdated things later.
« Last Edit: January 31, 2010, 09:49:45 AM by Gandolf »

Gnome


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Re: The iPhone Project
« Reply #1 on: October 12, 2009, 11:09:11 AM »
sure, even if we don't make it its bound to help me learn a new language.


This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gan


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Re: The iPhone Project
« Reply #2 on: October 12, 2009, 11:32:39 AM »
:) That's the spirit.

Here's a brief mockup of the interface:

Layout running in iPhone Simulator:


I'll make a screencast of the tile system in action later, as I have a debate tournament starting in 29 minutes...


-Gandolf
« Last Edit: October 12, 2009, 12:05:20 PM by Gandolf »

WarHampster


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Re: The iPhone Project
« Reply #3 on: October 12, 2009, 12:49:30 PM »
Meh. I'm a bit too busy to work on this "full time," but if you need help with anything let me know.

Silverwind


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Re: The iPhone Project
« Reply #4 on: October 12, 2009, 01:36:43 PM »
Quote
This is it, another attempt at a group project. This time we won't fail, who's up for the challenge?


-Gandolf
Me! I'm up for the challenge! Pick me! Pick me! *elbows Gnome* MEEEEE!!!

;D Seriously though, I think this is a great idea and would love to help in all the ways I can. I'm only sorry that I'm incredibly busy at the moment, but I'll throw aside a few sleeping hours if it means taking part in the development of an iPhone game. With your directive Gan, I believe it'll succeed.

So this humble rogue awaits instructions. What can I do? Need more graphics?

EDIT:

The concept looks awesome btw!
« Last Edit: October 12, 2009, 01:38:17 PM by Silverwind »
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Telstar5


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Re: The iPhone Project
« Reply #5 on: October 12, 2009, 01:58:48 PM »
I'd suggest you change the interface. Those arrow buttons are for movement, right? The iTunes store won't take that - you'll have to somehow make each tile clickable to move the character across the board. Plus, smooth animation will be crucial.

If you'd like me to take on a management position, I'll take it. That way, you could buy me a beer, but you're still my boss :P


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Re: The iPhone Project
« Reply #6 on: October 12, 2009, 02:24:00 PM »
Quote
I'd suggest you change the interface. Those arrow buttons are for movement, right? The iTunes store won't take that - you'll have to somehow make each tile clickable to move the character across the board. Plus, smooth animation will be crucial.
Nonsense my boy. Check out "Crappy RPG" the next time you're on the app store.
« Last Edit: October 12, 2009, 02:26:48 PM by Silverwind »
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Gan


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Re: The iPhone Project
« Reply #7 on: October 12, 2009, 02:34:47 PM »
Quote
Meh. I'm a bit too busy to work on this "full time," but if you need help with anything let me know.
Will do.

Quote
Me! I'm up for the challenge! Pick me! Pick me! *elbows Gnome* MEEEEE!!!
:D
 
 
Quote
Seriously though, I think this is a great idea and would love to help in all the ways I can. I'm only sorry that I'm incredibly busy at the moment, but I'll throw aside a few sleeping hours if it means taking part in the development of an iPhone game. With your directive Gan, I believe it'll succeed.
:) I'll make sure that all development won't take too much time from your schedules or get in the way.
 
Quote
So this humble rogue awaits instructions. What can I do? Need more graphics?
At the moment, I believe we have all tiles/sprites we will need. Though I may need some help making the interfaces with a "Ye Olden Tyme" look.
 
Quote
The concept looks awesome btw!
Thanks. :)

Quote
I'd suggest you change the interface. Those arrow buttons are for movement, right? The iTunes store won't take that - you'll have to somehow make each tile clickable to move the character across the board. Plus, smooth animation will be crucial.
Quote
Hmm, I'll look into that. The style it has now is a huge aspect of how the game appeals to the user, I don't think a high tech style will fit. I'll look around, hopefully it won't create such a fuss when they realize the great quality of the game and that this was the style designed on purpose. I'll try to keep the controls as simple and user friendly as possible.

Quote
If you'd like me to take on a management position, I'll take it. That way, you could buy me a beer, but you're still my boss
:) Yeah, you could have a management position, but free beer? You'll have to climb up the corporate ladder.

Typing this on iPhone, on a 2 hour trip en route to the debate tourney.
By the way, how many of you guys have an iPhone or Xcode iPhone simulator to test?


-Gandolf
P.S I'll check out the Crappy RPG now.

Silverwind


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Re: The iPhone Project
« Reply #8 on: October 12, 2009, 02:55:42 PM »
Quote
At the moment, I believe we have all tiles/sprites we will need. Though I may need some help making the interfaces with a "Ye Olden Tyme" look.
Sure, I'll gladly do graphics for anything, be it sprites, interface or advertisement!

Quote
Typing this on iPhone, on a 2 hour trip en route to the debate tourney.
Good luck with the tourney. Do you know what you'll be debating? *knows nothing of debate tournaments*

Quote
By the way, how many of you guys have an iPhone or Xcode iPhone simulator to test?
I have an iPhone, but I don't know anything about developing on one and thus have no simulator.
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Mystor


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Re: The iPhone Project
« Reply #9 on: October 12, 2009, 05:40:27 PM »
I have the iphone itself, 1st gen if that matters to anyone, and I can test it, however, I do not have a working version of xCode tools that I can use.

I can test, but I can not help too much.

I could make a website? (Wait, damn, everyone else is way better at that than me)

lol,
Mist
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WarHampster


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Re: The iPhone Project
« Reply #10 on: October 12, 2009, 06:17:12 PM »
I have an iPod touch.

Gan


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Re: The iPhone Project
« Reply #11 on: October 12, 2009, 08:37:14 PM »
Ah, this is good. Those with iPods/iPhones can test the app when it hits the app store, those who don't have Xcode can get a link from me. For those with Xcode, you can test the unreleased app on the simulator.

Weekend's finally over, I'll see if I can get you guys a screencast of the tilesystem in a few days. After that we can work on the interface. (that's when I'll need your expertise Silver)


-Gandolf

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Re: The iPhone Project
« Reply #12 on: October 12, 2009, 09:29:44 PM »
Quote
Ah, this is good. Those with iPods/iPhones can test the app when it hits the app store, those who don't have Xcode can get a link from me. For those with Xcode, you can test the unreleased app on the simulator.

Weekend's finally over, I'll see if I can get you guys a screencast of the tilesystem in a few days. After that we can work on the interface. (that's when I'll need your expertise Silver)


-Gandolf
I have a link for xCode, but I don't have a Intel Mac
My only easially avaliable mac is a G5, and you can't run the iPhone stuff on a G5

I can help in any way you want too, but I can't think of anything off of the top of my head.

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Gan


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Re: The iPhone Project
« Reply #13 on: October 13, 2009, 07:34:24 AM »
No worries, there are many other things that can be done besides testing. Once the proverbial ball gets rolling, all of you will turn out to be crucial developers in the success of this app.


-Gandolf

Telstar5


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Re: The iPhone Project
« Reply #14 on: October 13, 2009, 10:24:56 AM »
iPhone ownership...? Yeah, um, about that... :P

I have xCode though.
« Last Edit: October 13, 2009, 10:25:24 AM by Telstar5 »