Topic:   The iPhone Project   (Read 395133 times)


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GMG Mike


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Re: The iPhone Project
« Reply #585 on: April 27, 2010, 11:55:22 PM »
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And by your logic, we should make something extremely complicated, just to be original.

My rarely used motto is: Don't complain if you don't have a solution.


It's a damned bloody iPhone and you're not even using the features. At least Gan was open to ideas. I'm not a damn iPhone developer or interface designer, I just thought that if you are going through all the trouble to make a game for the iPhone and only the iPhone then you should at least do something to acknowledge the iPhone's unique features. Otherwise you might as well double-scale the graphics and release it for the Mac.

I'm done here, you can do whatever you want. Write a gameboy emulator then write a gameboy RPG for all I care.
« Last Edit: April 27, 2010, 11:56:05 PM by Mike_Richardson »

Mystor


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Re: The iPhone Project
« Reply #586 on: April 28, 2010, 12:14:47 AM »
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It's a damned bloody iPhone and you're not even using the features. At least Gan was open to ideas. I'm not a damn iPhone developer or interface designer, I just thought that if you are going through all the trouble to make a game for the iPhone and only the iPhone then you should at least do something to acknowledge the iPhone's unique features. Otherwise you might as well double-scale the graphics and release it for the Mac.

I'm done here, you can do whatever you want. Write a gameboy emulator then write a gameboy RPG for all I care.
I am sorry if you do not like my view of how the game was meant to be made. I was simply making an assumption, and though it may be incorrect, I made it, and meant no offence.
This was not supposed to be a flame war.
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Silverwind


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Re: The iPhone Project
« Reply #587 on: April 28, 2010, 04:21:45 AM »
Woh... sharp. :-X

Erm, anyways, I think an edge to edge map looks much nicer but has two cons: 1 Our tiles weren't correctly sized to fill the iPhone's screen, so you'd only see portions of the edge tiles. 2 It's considerably more work, and work which can only be heaved on Gan at the end of the day.

I really like the new layout, but I'm perfectly happy with the current one.
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Gnome


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Re: The iPhone Project
« Reply #588 on: April 28, 2010, 09:49:25 AM »
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It's a damned bloody iPhone and you're not even using the features. At least Gan was open to ideas. I'm not a damn iPhone developer or interface designer, I just thought that if you are going through all the trouble to make a game for the iPhone and only the iPhone then you should at least do something to acknowledge the iPhone's unique features. Otherwise you might as well double-scale the graphics and release it for the Mac.

I'm done here, you can do whatever you want. Write a gameboy emulator then write a gameboy RPG for all I care.


I'm not trying to fight you, I was simply pointing out that you're asking us to change our entire interface, without offering an alternative to be used.  It's Gan's decision to change it, and whatever he chooses I'm fine with. But when you just say "Its like a gameboy" then we have no idea what you want. Please elaborate on the "iphone features"
This Cannot be, NOOOOOOOO!!!!

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Re: The iPhone Project
« Reply #589 on: May 03, 2010, 08:12:27 AM »
End of school is coming up soon. Lots of tests and finals so...
Don't expect much progress for a while. 1-3 weeks.
This'd be a great time for other parts of development to flourish.


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WarHampster


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Re: The iPhone Project
« Reply #590 on: May 03, 2010, 10:57:13 AM »
I won't be able to do any work on this for at least three weeks.

Gan


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Re: The iPhone Project
« Reply #591 on: May 06, 2010, 04:01:39 PM »
I think you're right... Arrow pad on the left side may be a good idea.
What do the rest of you guys think?


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Silverwind


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Re: The iPhone Project
« Reply #592 on: May 06, 2010, 04:17:59 PM »
I'm happy with anything, but tell me what to do before I do it. ;D Arrows? D-pad? Compass? List specific dimensions if you have any too.
« Last Edit: May 06, 2010, 04:19:19 PM by Silverwind »
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Gan


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Re: The iPhone Project
« Reply #593 on: May 06, 2010, 08:27:46 PM »
Alright... Lets mix things up a bit. Due to scrolling maps we can have any size of viewing area.
I'm checking out movement pads and:




It would appear that most movement controls are on the left hand side.


Also our game play screen is sort of view blocking and doesn't quite fit with the rest of our many different types of pieces of GUIs...

So here's my idea:
-Flip the layout so that the movement pad is on the left side.
-For the actual movement pad, keep it the same but you can imprint direction letters on the arrows such as N, S, E, W.
-If you want you can get rid of the unnecessary black border we have going around the screen.
-Keep the toggle button at the same y pos as before but center the movement pad below it so it's not so tough to press.
-Leave space above the toggle button for stats. Stats on the left side may be easier to read as well.
-Now for the black background we usually have behind the text, movement pad, and toggle button...  You can either (A) Leave it black (B) Change it to another color or (C) Make it some partially transparent color so you have a wider viewing area yet can still successfully see and use the controls. Try whatever tickles your fancy.


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Re: The iPhone Project
« Reply #594 on: May 07, 2010, 04:07:38 PM »
Hey guys, what do you think of a chat conference this or next weekend?
I'm ending up with more free time as track ended and I finished the APUSH exam today.
The theme of the chat would be layout and story from beginning to end. Plus whatever else is on your minds.


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Silverwind


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Re: The iPhone Project
« Reply #595 on: May 07, 2010, 04:25:07 PM »
Sure, I think I'd be able to do Saturday evening. :)
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Gan


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Re: The iPhone Project
« Reply #596 on: May 07, 2010, 04:37:05 PM »
That's a good time for me. I'll be on all day trying to make up my 2 weeks of programming inactivity.
Anyone else able to conference tomorrow?


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Tireas Dragon


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Re: The iPhone Project
« Reply #597 on: May 07, 2010, 05:56:58 PM »
Probably not. Come to think of it, it would be really weird talking to one of you guys in real time. It would seem we have always done text chat.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: The iPhone Project
« Reply #598 on: May 07, 2010, 06:01:59 PM »
Ah don't worry. I tend not to talk very much and Silver has an awesome accent.
Our last video/chat conference was a success. Gnome, WarHampster and Silver joined.
We use Skype for voice and text chat with Mebeam as video. Not a bad combo.


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Silverwind


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Re: The iPhone Project
« Reply #599 on: May 07, 2010, 06:13:08 PM »
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Ah don't worry. I tend not to talk very much and Silver has an awesome accent.
L.O.L.

Me and Hammy monopolised most of the last chat. I tend to ramble in the first place but I had so many questions I never got around to posting that I ended up bombarding Hammy with them! ;D This time I'll try to be a little more composed... kinda.
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