Topic:   The iPhone Project   (Read 395158 times)


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GMG Mike


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Re: The iPhone Project
« Reply #555 on: April 26, 2010, 08:00:30 PM »
There needs to be a better way to move though. A little fake 4-arrows thing, it looks like you are just emulating a game boy or something.

Gan


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Re: The iPhone Project
« Reply #556 on: April 26, 2010, 08:37:03 PM »
Then lets brain storm. Any ideas that are easy, simple, and doesn't impede the players view?


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« Last Edit: April 26, 2010, 08:37:14 PM by Gandolf »

Gnome


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Re: The iPhone Project
« Reply #557 on: April 26, 2010, 08:44:31 PM »
A compass, same size.

Push north you go up, south, down. etc.
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Re: The iPhone Project
« Reply #558 on: April 26, 2010, 09:19:51 PM »
Isn't that practically the same to what we have?


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Gnome


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Re: The iPhone Project
« Reply #559 on: April 26, 2010, 09:23:13 PM »
Well I thought the problem was the arrows.  :-/


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Re: The iPhone Project
« Reply #560 on: April 26, 2010, 09:43:13 PM »
You may have a point there... What do all the rest of you guys think?


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Mystor


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Re: The iPhone Project
« Reply #561 on: April 26, 2010, 11:59:28 PM »
I, personally, like the Joystick-type system in many other games. IMO's d-pad also works well. It just feels more natural (and should be on the left)

Mist
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Re: The iPhone Project
« Reply #562 on: April 27, 2010, 01:22:43 AM »
You just have to think outside the box... it's a touch screen phone - a multi-touch screen, no less - and you have an accelerometer as well.

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Re: The iPhone Project
« Reply #563 on: April 27, 2010, 03:14:05 AM »
It's surprising, but the d-pad is actually what most people are comfortable with after some time of play. It's the tried and tested method and all of the professionals still use it.

EDIT:

I could make it look nicer though. The compass idea sounds cool.
« Last Edit: April 27, 2010, 03:15:29 AM by Silverwind »
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Re: The iPhone Project
« Reply #564 on: April 27, 2010, 06:00:42 AM »
Yeah, I'm most comfy with the D-pad too. As for the location of the D-Pad, I'm a righty. :P
We'll be taking advantage of multiple-touch with lightning but needing the accelerometer could get annoying at times. Especially playing in a vehicle or having a glare on the screen.


-Gan
P.S. Compass sounds great. Silver, when you change it could you also move the whole pad up a bit so it's centered vertically in the space below the toggle button?
« Last Edit: April 27, 2010, 06:03:00 AM by Gandolf »

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Re: The iPhone Project
« Reply #565 on: April 27, 2010, 07:00:51 AM »
Sure. I'll separate each component so that you can position them as you like. :)
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Re: The iPhone Project
« Reply #566 on: April 27, 2010, 07:03:01 AM »
Neat. :) With separation I can make it so people can choose which side the bar should be on. So lefties won't be left out.


-Gan
P.S. Won't add that in until I'm done with gameplay and on to work with the settings page.
« Last Edit: April 27, 2010, 07:18:01 AM by Gandolf »

Mystor


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Re: The iPhone Project
« Reply #567 on: April 27, 2010, 08:34:22 AM »
Quote
Yeah, I'm most comfy with the D-pad too. As for the location of the D-Pad, I'm a righty. :P
We'll be taking advantage of multiple-touch with lightning but needing the accelerometer could get annoying at times. Especially playing in a vehicle or having a glare on the screen.


-Gan
P.S. Compass sounds great. Silver, when you change it could you also move the whole pad up a bit so it's centered vertically in the space below the toggle button?
Most iPhone games have the joystick on the left, and the combat or other type of tapping controls on the right.
And I am a rightie too.

EDIT: Whoops, fixed.
« Last Edit: April 27, 2010, 08:45:34 AM by mistron »
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Silverwind


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Re: The iPhone Project
« Reply #568 on: April 27, 2010, 08:36:23 AM »
LOL! A "nighty" huh? Riiiiiiiiiight...
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Mystor


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Re: The iPhone Project
« Reply #569 on: April 27, 2010, 08:45:56 AM »
Quote
LOL! A "nighty" huh? Riiiiiiiiiight...
Yea, How did I mess that one up...

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&