Topic:   The iPhone Project   (Read 367680 times)


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Silverwind


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Re: The iPhone Project
« Reply #615 on: May 10, 2010, 04:13:29 PM »
I haven't worked on it since the other day, but here's what we got it looking like:


I'll try to redesign the d-pad as soon as I can. :)
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Gan


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Re: The iPhone Project
« Reply #616 on: May 10, 2010, 04:46:31 PM »
That looks so much better. :D I love the full screen viewing experience.


-Gan
« Last Edit: May 10, 2010, 04:48:35 PM by Gandolf »

Connors


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Re: The iPhone Project
« Reply #617 on: May 12, 2010, 02:43:20 PM »
Hey, sorry I haven't logged in in a while...
I'm curious, have you guys got a solid story planned out for this game? Because I'd love to help with plot/charachters etc. ;D (partly because people are already doing sprites and I can't really make maps right now.) I could also use a short update as I missed a lot of pages of posts.  :-/
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Silverwind


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Re: The iPhone Project
« Reply #618 on: May 12, 2010, 05:32:47 PM »
Basically, we're doing it Broadway style now.

Hmmm... would there be any gain in having a floating toggle button in the lower righthand corner to maximize space in the stat field?
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Connors


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Re: The iPhone Project
« Reply #619 on: May 13, 2010, 10:39:58 PM »
Quote
Basically, we're doing it Broadway style now.
LoL, not sure what to say to that... However, I did a little reading, and I realized I haven't seen much in the way of a battle system yet...

Basically what I've been saying is I wanted to throw some ideas around because if you all know where the story is going I want to help with ideas.
« Last Edit: May 13, 2010, 10:42:31 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Gan


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Re: The iPhone Project
« Reply #620 on: May 14, 2010, 06:40:56 AM »
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Hmmm... would there be any gain in having a floating toggle button in the lower righthand corner to maximize space in the stat field?
Probably not... I'm sure we'll have enough stat space. Though just gotta keep the toggle button close to the pad to maximize space.


-Gan

Silverwind


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Re: The iPhone Project
« Reply #621 on: May 14, 2010, 05:30:25 PM »
I'm not sure what the compass should look like, but what say ye of the same arrows with harder shading + drop shadows?


Quote
Basically what I've been saying is I wanted to throw some ideas around because if you all know where the story is going I want to help with ideas.
Great to have you onboard! Don't wait for us to give you a job: do whatever you fancy. We need entity and scenery sprites, music and SFX, NPC descriptions + dialogue, a table of enemy characteristics and an item glossary.

There's plenty to do, so take your pick! ;D
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GabrielCA


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Re: The iPhone Project
« Reply #622 on: May 24, 2010, 11:42:51 AM »
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Estimating outrageously incorrect release dates for my games since April 2007.

So, any estimated release dates for this iRPG ?
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Gan


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Re: The iPhone Project
« Reply #623 on: May 24, 2010, 01:44:55 PM »
No. We're still piecing the progressional storyline together. I have 2 more days of school until summer.


-Gan

Connors


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Re: The iPhone Project
« Reply #624 on: May 24, 2010, 08:40:09 PM »
And I have until Friday which stinks because for some reason I thought it was out a lot sooner...
And Finals are here so it may be a while before I can do much as well. However, I had one idea that I've thought about enough to post on the story ideas...
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Mystor


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Re: The iPhone Project
« Reply #625 on: May 24, 2010, 09:01:48 PM »
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And I have until Friday which stinks because for some reason I thought it was out a lot sooner...
And Finals are here so it may be a while before I can do much as well. However, I had one idea that I've thought about enough to post on the story ideas...
You guys are lucky, I am not out till the 11th. Then I get finals :(
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WarHampster


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Re: The iPhone Project
« Reply #626 on: May 25, 2010, 12:02:12 PM »
I have classes for another week, and then finals.

Connors


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Re: The iPhone Project
« Reply #627 on: May 27, 2010, 10:04:08 PM »
ouch... I feel for ya. Personally I'm already lookin for a summer job.
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Connors


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Re: The iPhone Project
« Reply #628 on: May 30, 2010, 10:29:53 AM »
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We need a good standard border to use for all the messages and whenever characters are talking. And also a good font to use throughout the game for consistancy. One that doesn't look like it was randomly picked out from the font menu.
I still think so...
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: The iPhone Project
« Reply #629 on: May 30, 2010, 02:12:29 PM »
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I decided to try out smooth movement:
http://screencast.com/t/OTNjODBmOTQ

Which do you like better?


-Gan
the blocky is better, i wouldnt use smooth movement unless you plan on animating the character walking, which you shouldnt, im for simplicity and the blocky movement is already done with no bugs. put all the fancy features aside for a sequel