Topic:   The iPhone Project   (Read 365611 times)


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Connors


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Re: The iPhone Project
« Reply #645 on: July 17, 2010, 12:33:30 AM »
OK so I was gonna tell Silverwind cause he wanted to know what I'm working on but then I figured I might as well tell everyone else.

Well I am animating stuff (i think you saw my youtube account) and also i like deviantart a lot. ;D http://onronc.deviantart.com/
I've focused on the art more lately.
I guess I should get back to the RPG I started where you are put in jail (wrongly accused of a crime) and are lucky enough to find a tunnel in your cell that was covered up rather hastily but it leads to... Well I guess I should finally work on it again so I can show you guys. XD

That and I'm workin' backstage in that Oz play because my dad works at various theaters and he made me help. :)
EDIT:
 I've fixed the link for dA.
« Last Edit: July 17, 2010, 10:43:11 AM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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Silverwind


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Re: The iPhone Project
« Reply #646 on: July 17, 2010, 01:42:30 AM »
Sounds like an interesting story. :) I'd love to see the animations and stuff, but your Deviant link appears to be broken.
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Gnome


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Re: The iPhone Project
« Reply #647 on: July 17, 2010, 12:33:52 PM »
Quote
OK so I was gonna tell Silverwind cause he wanted to know what I'm working on but then I figured I might as well tell everyone else.

Well I am animating stuff (i think you saw my youtube account) and also i like deviantart a lot. ;D http://onronc.deviantart.com/
I've focused on the art more lately.
I guess I should get back to the RPG I started where you are put in jail (wrongly accused of a crime) and are lucky enough to find a tunnel in your cell that was covered up rather hastily but it leads to... Well I guess I should finally work on it again so I can show you guys. XD

That and I'm workin' backstage in that Oz play because my dad works at various theaters and he made me help. :)
EDIT:
 I've fixed the link for dA.


If thats your deviant then I'm quite impressed.
This Cannot be, NOOOOOOOO!!!!

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Silverwind


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Re: The iPhone Project
« Reply #648 on: July 17, 2010, 02:12:09 PM »
AWESOME art Con! Really, really cool stuff, especially the shading in your still life pics. :)
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Connors


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Re: The iPhone Project
« Reply #649 on: July 17, 2010, 10:46:46 PM »
Thanks you guys. I've been working on still life for a long time nao. :3

---

Me and Henry ahem, Namyiik had a brainstorm and he had a great idea, that the villain could be an insane druid that is angry about Newtown, and cities in general.
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: The iPhone Project
« Reply #650 on: July 18, 2010, 09:28:20 PM »
nice drawings, i like the artwork done in school, that reminds me of back in the day, my "thing" was drawing on the desks, i used to get carried away, sometimes theyde fade and i had to re-pencil them in, i would also draw people getting shot and violent stuff and the teacher didnt understand my artistic vision and kept telling my parents i needed counciling.  ::) but thats what boys do
« Last Edit: July 18, 2010, 09:29:06 PM by EqwanoX »

Connors


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Re: The iPhone Project
« Reply #651 on: July 23, 2010, 12:00:30 AM »
Hey Gandolf, if you were going to continue working on iRPG, what do you think you'd need to do next? Are you ready to put it together based on the storyline yet or are you finishing the engine?
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: The iPhone Project
« Reply #652 on: July 23, 2010, 01:03:09 AM »
I'd plan on finishing the World Editor then recode the actual iRpg iphone app from scratch.

Sadly I'm still incredibly busy. :( In fact my whole next year looks very busy... Gotta make money, get a 4.0 gpa, go to college, try to survive. Truthfully it might be best not to wait in anticipation. I'm shelving the iRPG indefinitely until I get free time.


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Silverwind


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Re: The iPhone Project
« Reply #653 on: July 23, 2010, 05:40:06 AM »
I think that's a good idea. A project willingly put aside is better than a project nagging at the back of your mind.

One day we shall return!
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Re: The iPhone Project
« Reply #654 on: July 23, 2010, 04:46:14 PM »
Ahh, and a glorious return it shall be. Thankfully, I've managed a super-high average and got accepted into my program of choice. Though the majority of my term courses are essay courses, the subject is Media Theory and Production - which, conveniently, caters directly to what my interests are. :)

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Re: The iPhone Project
« Reply #655 on: July 23, 2010, 05:06:59 PM »
Nice! :D Are you still rolling out the comedy sketches?
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Gnome


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Re: The iPhone Project
« Reply #656 on: October 24, 2010, 12:57:33 PM »
Well this crashed and burned.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

EqwanoX


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Re: The iPhone Project
« Reply #657 on: October 24, 2010, 01:19:38 PM »
lol, damn! and 44 pages of "lets keep adding more features until we lose interest" instead of following the plan. i remember warhampster did art and gandolf did programming but i dont think anyone else contributed anything(but "features"), and thats the problem with group projects, noone carries their own wieght
« Last Edit: October 24, 2010, 01:22:36 PM by EqwanoX »

WarHampster


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Re: The iPhone Project
« Reply #658 on: October 24, 2010, 01:21:55 PM »
Lol, we had design meetings and everything! Too bad this died, it could have been cool.
« Last Edit: October 24, 2010, 01:22:17 PM by WarHampster »

EqwanoX


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Re: The iPhone Project
« Reply #659 on: October 24, 2010, 01:30:25 PM »
meetings are a complication (aside from laying out the initial plan), as long as everyone knows what theyre supposed to do then you dont need meetings.