Topic:   The iPhone Project   (Read 395080 times)


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WarHampster


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Re: The iPhone Project
« Reply #630 on: May 30, 2010, 04:31:31 PM »
But we are animating the characters  ;)

Silverwind


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Re: The iPhone Project
« Reply #631 on: May 30, 2010, 05:49:53 PM »
Somehow I must have missed that. I think the smooth routine looks very professional! :)
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Connors


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Re: The iPhone Project
« Reply #632 on: May 31, 2010, 11:40:51 AM »
I agree that the smooth version would be best.  However, what will you do about diagonal movement? are you animating the characters 8 times?

EDIT: my bad, i think the video just skipped frames because of my old computer and I thought he moved diagonally. :P
« Last Edit: June 01, 2010, 03:01:19 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

WarHampster


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Re: The iPhone Project
« Reply #633 on: May 31, 2010, 12:18:59 PM »
No diagonal movement.

Connors


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Re: The iPhone Project
« Reply #634 on: June 09, 2010, 03:13:30 PM »
Guys it's cool that we took a break for once but it's been three days since Group Projects had ANY posts in it. :P Oh yeah and another thing, I guess Hen Namyiik never told anyone but he's at summer camp for this week, he'll be back around Sunday so I guess I can wait a bit longer to start working on story details.

EDIT: Do you guys think the dungeons should be based more on fighting monsters or solving puzzles? Or both? I like to have both. Plus I did make sprites for doors and keys and things.
« Last Edit: June 09, 2010, 04:27:34 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: The iPhone Project
« Reply #635 on: June 11, 2010, 12:08:25 PM »
I would be pretty active but I'm sort of in Boys' State then have Wheat State camp next week.


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Connors


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Re: The iPhone Project
« Reply #636 on: June 20, 2010, 03:50:57 PM »
So who is still working in iRPG things?
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

WarHampster


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Re: The iPhone Project
« Reply #637 on: June 21, 2010, 08:20:10 AM »
I have four days of free time starting tonight. I have already started animations but I'm assuming that they were lost with my HD. I'll redo them if I have to and will finish the animations soon.

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Re: The iPhone Project
« Reply #638 on: June 21, 2010, 09:25:19 AM »
I'm getting my mac back together and have a little work on Balloon Pop to finish.


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Re: The iPhone Project
« Reply #639 on: July 03, 2010, 07:17:13 PM »
Huge update to the World Editor coming. Gonna be extremely beneficial to Avisaria and the iRPG. Here's a hint, don't like manually connecting maps? No more!


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Connors


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Re: The iPhone Project
« Reply #640 on: July 12, 2010, 11:27:56 PM »
Last post in Group Projects: July 7th. >:(


WTF
« Last Edit: July 12, 2010, 11:28:45 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

WarHampster


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Re: The iPhone Project
« Reply #641 on: July 14, 2010, 06:10:50 PM »
Yeah... sorry, but I actually have a lot of work here and won't be able to work on the RPG at all.

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Re: The iPhone Project
« Reply #642 on: July 14, 2010, 06:19:53 PM »
Same here but I'm still working on the World Editor. I'm building it for Avisaria and the iRPG. Eventually it'll be to a point where we can start building the world.


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Connors


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Re: The iPhone Project
« Reply #643 on: July 14, 2010, 07:36:16 PM »
OK very cool! I can't wait to see it. I need to get on that storyline stuff soon. Speaking of, what do you think so far??

EDIT:
PS.:
Quote
i'd try to explain but you should probably just google "steam punk". I think it's pretty cool but it might not be a good idea because of the "simple" part.
I still think you should look at this in Wikipedia when you have time Gan. :P
« Last Edit: July 14, 2010, 07:42:07 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

WarHampster


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Re: The iPhone Project
« Reply #644 on: July 16, 2010, 11:46:29 AM »
Fact: steampunk is best punk.