Topic:   The iPhone Project   (Read 395271 times)


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EqwanoX


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Re: The iPhone Project
« Reply #405 on: February 14, 2010, 09:05:35 AM »
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I'm going to focus on research, broadening my horizon, and a bit of a new project that actual is an old project...

-Gan
avisaria?

i burned myself doing maintenance on my car and my hand got sprayed with hot coolant, but yours sounds way worse, with my burn it was so difficult to sleep cause my hand felt like it was on fire all night, i had to keep putting it in ice water

Gan


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Re: The iPhone Project
« Reply #406 on: February 14, 2010, 04:24:24 PM »
Nope, that's set for a later date.
Yeah doesn't hurt so bad now but that first day was definitely the worst.
Anyways I'm currently reviving a little project that died. Worked on it in SilverCreator, than in TitaniumForge, and now in Xcode.


-Gan

Silverwind


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Re: The iPhone Project
« Reply #407 on: February 14, 2010, 05:48:02 PM »
Physics?
I survived the spammage of 2007

Gan


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Re: The iPhone Project
« Reply #408 on: February 14, 2010, 06:17:07 PM »
Yes, now that I have successfully found formulas for getting intersection points of lines, circles, and polygons(which I'll probably post a video sometime later); I can make that physics engine I've always dreamed of.


-Gan

Gan


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Re: The iPhone Project
« Reply #409 on: February 18, 2010, 04:22:28 PM »
Good news guys. I've done a large rehaul on the touch system. Can support 2 touches which will be good for shooting spells while running away from enemies. The input system is a bit more advanced and I still have a few things to hook up but things are looking brighter.


-Gan
P.S. I have been able to reach extraordinary speed by typing with just 1 hand and two fingers. As always, expect progress.

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Re: The iPhone Project
« Reply #410 on: February 19, 2010, 05:51:36 PM »
Multi-touch is now supported. Buttons active on tap end and your thumb pad activates on touch began. You can now shoot lightning bolts while running away.
I guess it's time for me to work on the spells. Make it allow one bolt at a time.


-Gan

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Re: The iPhone Project
« Reply #411 on: February 19, 2010, 07:46:05 PM »
This multi-touch stuff is looking better than I originally thought. I will post a video eventually.


-Gan

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Re: The iPhone Project
« Reply #412 on: February 19, 2010, 09:42:11 PM »
Lightning in Action!
What do you guys think? There are a few kinks I'm working out but do you like or not like how lightning works?
If you like this method, should lightning zap any bad guy in it's path or should it target onto one bad guy in the range of where the player is touching?


-Gan
« Last Edit: February 19, 2010, 09:43:35 PM by Gandolf »

Gnome


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Re: The iPhone Project
« Reply #413 on: February 19, 2010, 09:45:16 PM »
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Lightning in Action!
What do you guys think? There are a few kinks I'm working out but do you like or not like how lightning works?
If you like this method, should lightning zap any bad guy in it's path or should it target onto one bad guy in the range of where the player is touching?


-Gan

I would like the feature that you start off with a wimpy bolt and work your way up to that.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

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Re: The iPhone Project
« Reply #414 on: February 19, 2010, 09:48:18 PM »
That can be arranged, would definitely make gameplay more exciting.


-Gan

Gan


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Re: The iPhone Project
« Reply #415 on: March 22, 2010, 08:06:58 AM »
I've started looking through and updating the iPhone RPG's code and I gotta say...
My code is horrendous.
Since I moved to mac programming with the World Editor my coding must have gotten tons better, when I look back on my old code it looks pretty cruddy.

I'm going to start shoveling code out into the trash and recoding. The game will be much less complex(code-wise) because now I can grab all maps from the World Data.gan file. :)


-Gan

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Re: The iPhone Project
« Reply #416 on: March 22, 2010, 08:58:27 AM »
Alright, I'm in the process of recoding. Going to look much cleaner and more professional. Cleared out most of the project, at the moment it's just an empty shell.


-Gan

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Re: The iPhone Project
« Reply #417 on: March 22, 2010, 10:38:47 AM »
Sounds like a great undertaking Gan. How many lines were you at in total?
I survived the spammage of 2007

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Re: The iPhone Project
« Reply #418 on: March 22, 2010, 03:37:30 PM »
Quest Suggestion:

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You know, this wasn't the first town to try and settle here.There was this other one that settled to east. I think they got overrun by monsters, but I bet there may be some useful loot still there :D
« Last Edit: March 22, 2010, 03:40:06 PM by Gnome_Again »
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

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Re: The iPhone Project
« Reply #419 on: March 22, 2010, 06:34:50 PM »
Was 2598 lines of code. Though in Obj-C you could have all your code on one line if wanted. Just be a very long line...

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Quest Suggestion:
That sounds great. :)


-Gan