Topic:   The iPhone Project   (Read 395295 times)


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j


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Re: The iPhone Project
« Reply #375 on: February 04, 2010, 09:56:45 PM »
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Solution: I shall implement a pop up window that asks if they are sure they wish to delete the game file.
That should be in there anyway.

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I'm not so sure. The whole game is mostly right thumb oriented. The right thumb rides along the right side of the iDevice, it'd be easier to tap Play which is right next to the right thumb. Though if the player used an index finger then that could lead to trouble.
Good point. I didn't look at it that way.


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Re: The iPhone Project
« Reply #376 on: February 05, 2010, 03:48:47 AM »
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I would switch your button order so PLAY is on the left and DELETE is on the right. YES/NO and OK/CANCEL button pairs are usually displayed in that order, so I'd say it's what people are used to. I'd hate to accidently delete my game because of muscle memory..
Yeah, the original design was like that, but I copped on to what Gan said about the player's thumb being on the edge. I'm not entirely sure its better though. What do you think? (having taken the thumb thing into account)
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j


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Re: The iPhone Project
« Reply #377 on: February 05, 2010, 01:29:40 PM »
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Yeah, the original design was like that, but I copped on to what Gan said about the player's thumb being on the edge. I'm not entirely sure its better though. What do you think? (having taken the thumb thing into account)

Honestly? After some more thought, I realized I was just wrong:

Oh well. =P

In all seriousness though, will you be using the buttons as they appear there, or will you be using prefab buttons from the interface builder? If you're using your own buttons, you may want to consider making them graphically different just so they stand apart from each other. If you're using prefab buttons you can easily do that by changing their colors/opacity.

Gan


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Re: The iPhone Project
« Reply #378 on: February 06, 2010, 10:02:47 AM »
I have added in a very basic spell system with lightning as the first spell. At the moment I've made it cast lightning everywhere on the map you click. It does work but I believe I need to fine tune it as the bolt tends to go in a direction of 360 minus your current angle. So yeah, very basic and needs a bit of work. Though I won't be able to work on it during the weekend do to *certain situations.


-Gan
*Such as forgetting my computer in Independent Programming class and not having access all weekend.

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Re: The iPhone Project
« Reply #379 on: February 06, 2010, 12:31:16 PM »
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Honestly? After some more thought, I realized I was just wrong:
You and me both. :-X

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In all seriousness though, will you be using the buttons as they appear there, or will you be using prefab buttons from the interface builder? If you're using your own buttons, you may want to consider making them graphically different just so they stand apart from each other. If you're using prefab buttons you can easily do that by changing their colors/opacity.
I assume we're going with the buttons as is (make them darker when clicked or something) but that kind of thing is entirely up to Gan. I'm not sure which is easier.

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I have added in a very basic spell system with lightning as the first spell. At the moment I've made it cast lightning everywhere on the map you click. It does work but I believe I need to fine tune it as the bolt tends to go in a direction of 360 minus your current angle. So yeah, very basic and needs a bit of work. Though I won't be able to work on it during the weekend do to *certain situations.


-Gan
*Such as forgetting my computer in Independent Programming class and not having access all weekend.
Cool! Can't wait for a video. :)
« Last Edit: February 06, 2010, 12:31:46 PM by Silverwind »
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WarHampster


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Re: The iPhone Project
« Reply #380 on: February 06, 2010, 07:04:40 PM »


Wow that looks awful  :-[

I'm thinking that I shouldn't try to do this one with pixel art...
« Last Edit: February 06, 2010, 07:17:14 PM by WarHampster »

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Re: The iPhone Project
« Reply #381 on: February 06, 2010, 07:40:56 PM »
Wow, that looks pretty awesome! If I had my mac, I'd try it immediately.


-Gan
P.S. Before I forget, thought of a few ideas:
-Marksman shoots in the direction of where the finger taps and if it hits, it hits. Means that the player will need to aim directly at the monster and it gives the chance to miss. Also add in a bit of randomness so that longer shots will be harder while when they get higher levels, shots are more on target.
-For beam spells, they take damage over time instead of all at once like projectiles.
Good ideas? Now if only we could get more for the warrior.
« Last Edit: February 06, 2010, 07:55:51 PM by Gandolf »

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Re: The iPhone Project
« Reply #382 on: February 07, 2010, 11:05:28 AM »
So for the beam spells, you mean that the enemy is damaged for as long as the player holds the beam on them? Thats awesome!!

I like the marksman idea as well, it will make it so the player needs to have some twitch skill as well as a high level.

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Re: The iPhone Project
« Reply #383 on: February 07, 2010, 12:37:30 PM »
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So for the beam spells, you mean that the enemy is damaged for as long as the player holds the beam on them? Thats awesome!!
Whoa, that wasn't my idea but it's brilliant nonetheless! I like that idea, it's so new, unique, and original! A beam that stays on until your finger is released or energy runs out...

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I like the marksman idea as well, it will make it so the player needs to have some twitch skill as well as a high level.
Yeah. :)


-Gan

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Re: The iPhone Project
« Reply #384 on: February 07, 2010, 12:44:51 PM »
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Whoa, that wasn't my idea but it's brilliant nonetheless! I like that idea, it's so new, unique, and original! A beam that stays on until your finger is released or energy runs out...

lol, thanks. That is now officially my idea, do you think you can implement it?

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Re: The iPhone Project
« Reply #385 on: February 07, 2010, 12:45:18 PM »
I like Hammy's idea of liking the Marksman idea. I'm not clear on the beam thing though. Is it like poisoning?
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Re: The iPhone Project
« Reply #386 on: February 07, 2010, 12:50:22 PM »
For normal projectiles, you tap the enemy and your character shoots it. For beams, the beam stays on the enemy for as long as you hold down you finger on the enemy.

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Re: The iPhone Project
« Reply #387 on: February 07, 2010, 12:58:30 PM »
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lol, thanks. That is now officially my idea, do you think you can implement it?
Yeah sure. :) Though only when I get back to my mac. Also you guys gotta be patient, that's a lot of stuff to put in.


-Gan

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Re: The iPhone Project
« Reply #388 on: February 08, 2010, 03:49:12 PM »


A little bit better?  ;)

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Re: The iPhone Project
« Reply #389 on: February 08, 2010, 04:01:44 PM »
They're both awesome and the movement is brilliant on the second one, but I slightly prefer the colouring of the first one.
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