Topic:   The iPhone Project   (Read 395270 times)


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Swamp7hing


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Re: The iPhone Project
« Reply #345 on: February 01, 2010, 04:36:20 PM »
I love the green, great work! :D

Gan


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Re: The iPhone Project
« Reply #346 on: February 01, 2010, 04:52:20 PM »
Would you like to do green for the save screen as well? We could keep it blue, would fit the "every screen a different color" style we have going on.


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Re: The iPhone Project
« Reply #347 on: February 01, 2010, 05:46:25 PM »
i like the gold

Silverwind


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Re: The iPhone Project
« Reply #348 on: February 01, 2010, 06:27:36 PM »
I'll happily go with any of them, mixed or not (although consistency is much more professional). Just vote on what you guys want and I'll post it up in the morning, but for now I sleep. (oh, which reminds me: I had a fly dream last night! Yessiree, there's nothing quite so exhilarating as a fly dream. Swooping through the air... trying hard to keep your balance... it's been ages since I had one of those)
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Gan


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Re: The iPhone Project
« Reply #349 on: February 01, 2010, 06:38:21 PM »
Oh that's neat. :) My dreams usually consist of coding, forgetting to do my homework, or blackness. Don't think I ever had a fly dream but I did have a dream I was in a volcano with the floor cracking, lava flowing upwards and I had to escape. It was pretty interesting, though I had that a long time ago.

I tend to go a bit towards the green as it matches the main menu but the gold matches the original rough drafts.


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Silverwind


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Re: The iPhone Project
« Reply #350 on: February 02, 2010, 05:49:25 AM »
I await a definite decision guys. :)

EDIT:

If we go with green, make sure to use the following files, as they're slightly higher quality than the previous ones.



« Last Edit: February 02, 2010, 06:06:39 AM by Silverwind »
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WarHampster


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Re: The iPhone Project
« Reply #351 on: February 02, 2010, 06:33:41 AM »
Green FTW.

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Re: The iPhone Project
« Reply #352 on: February 02, 2010, 10:53:41 AM »
Great news guys, I got an answer to what was stumping and had stopped progress yesterday.

Yesterday I needed a way to detect if the keyboard was open and to also be able to get rid of the keyboard and textField when the user picks their character and moves off to the game play screen.
I couldn't figure out how to detect if the keyboard was open which led to errors and when I tried to remove the TextField, it'd crash the app. Now I have an answer to both!
Expect progress.


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Re: The iPhone Project
« Reply #353 on: February 02, 2010, 11:06:18 AM »
Brilliant stuff Gan! :D
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Re: The iPhone Project
« Reply #354 on: February 02, 2010, 09:33:44 PM »
Update!


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Gnome


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Re: The iPhone Project
« Reply #355 on: February 02, 2010, 10:47:56 PM »
Quote
Update!


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Great! But small concerns:
1. The NPCs stop moving after a while.
2. ...Gandy? lol
This Cannot be, NOOOOOOOO!!!!

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Re: The iPhone Project
« Reply #356 on: February 03, 2010, 07:46:03 AM »
(1) Npcs are set to either go after each other or after the player. When they reach their target they stop moving. That's probably what happened.
(2) I have a friend named Andy, probably mixed the two. Sort of tired when I did the recording, went to bed immediately afterward.

So I'm now in Independent Programming class... I guess I should start on the battle system.


-Gandolf
P.S.

Can someone make animated lightning that's 480x36?
Gif will work but having it as separate png files would be better.

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Re: The iPhone Project
« Reply #357 on: February 03, 2010, 09:14:53 AM »
What happened to not wanting any animations? -_-

So will this be a spell effect?
« Last Edit: February 03, 2010, 09:15:26 AM by WarHampster »

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Re: The iPhone Project
« Reply #358 on: February 03, 2010, 09:22:09 AM »
Are you complaining Mr. Animator? ;D
« Last Edit: February 03, 2010, 09:22:32 AM by Silverwind »
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WarHampster


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Re: The iPhone Project
« Reply #359 on: February 03, 2010, 11:24:34 AM »
Only about the sudden change in style  :P