Topic:   The iPhone Project   (Read 395250 times)


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Gan


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Re: The iPhone Project
« Reply #315 on: January 16, 2010, 03:59:19 PM »
It has come to the front an issue of rotation and convenience of landscape vs portrait mode.
With the player needing to rotate the screen I could see how this could confuse or even turn someone away. Could be a big turn off if they first started and was suddenly surprised by it.
So now, we need to discuss what we shall do:
Portrait:

Landscape:

What do you guys think we should do?


-Gandolf
« Last Edit: January 16, 2010, 04:25:31 PM by Gandolf »

Xiphos


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Re: The iPhone Project
« Reply #316 on: January 16, 2010, 04:48:45 PM »
Make everything in landscape so they don't have to turn at all.

Or make two versions of everything so people can play whichever way they want.

I think it would be best if everything was just landscape mode.

Silverwind


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Re: The iPhone Project
« Reply #317 on: January 16, 2010, 04:56:16 PM »
I think landscape myself.
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Xiphos


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Re: The iPhone Project
« Reply #318 on: January 16, 2010, 04:57:23 PM »
Oh and can the visit our site also be in Landscape mode of the title.
« Last Edit: January 16, 2010, 04:57:35 PM by Xiphos »

Gan


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Re: The iPhone Project
« Reply #319 on: January 16, 2010, 05:10:28 PM »
I'd like it to but I'm worried about crowding. If needed it could just be put in the ads/credits that appear before the main menu pops up. Or possibly on the credits page.

If no one nays this landscape mode than it shall be implemented. (When I get around to it)


-Gandolf
« Last Edit: January 16, 2010, 05:10:54 PM by Gandolf »

Gan


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Re: The iPhone Project
« Reply #320 on: January 17, 2010, 07:56:18 PM »
I have a few more iPhone RPG ideas I thought up while in a night church group which I'd like to discuss a bit with you guys. By the way, at home my thought juices are stagnant. At church, they flow like milk and honey. Good thinking place.
So here we go:

I noticed a few things while watching the item preview video on my iPhone. (Yes, if you convert that video to iPod/Phone format you can play it on the iPhone and see near exactly what it'd look like if you were actually playing the game. Plus you could show it off to your friends and say "Yep, I'm making that game. Am even part of a developer team.")

First of all, your left thumb rides along the edge of the screen unused. Some like to use both thumbs.
Secondly, we have MP in the stats on the side bar so obviously my mind wandered through the possibilities.
Now for ideas:

- Three classes:
Fighter - Contact weapon, heavy armor, and strong.
Archer - Contact weapon or bow, heavy armor, and medium.
Wizard - Staff, light armor, and weak.

For the archer and wizard, you'd use your left thumb to tap on the bad guy. Which it would cast or shoot it.
Now here's a twist making wizards significantly interesting, an extra toggle switch on the button. It'd show possible spells. Click the spell to select it and it stays selected until another spell is picked. When a spell is selected, it will be casted upon any bad guy you have touched with your left thumb. Or possibly even on yourself.
Now I'm hoping this would bring up game appeal by making a mysterious lure. When playing as a fighter or ranger, MP will be 0 and they will eventually notice it and want to be able to use it.

Now how could this tie closer to the storyline and other aspects of gameplay? 3 classes fit perfectly with 3 save spots. Besides that there are 4 directions from the town, N, S, E, and W. For 3 of the directions, each could specifically be made to be easier for a certain class. The last could be the final hill to clear and could be hard for all classes. A bit of a challenge.

Just some ideas, what are your thoughts?


-Gandolf

Silverwind


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Re: The iPhone Project
« Reply #321 on: January 17, 2010, 08:15:26 PM »
We're discussing Colossians in my group this week. :)

As always the idea of multiple classes is cool, and I suppose we wouldn't need to kill ourselves trying to balance the difficulty between them. Merely having the choice adds replay value so I'm all for going with the idea and keeping your suggested gameplay traits in mind.
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Silverwind


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Re: The iPhone Project
« Reply #322 on: January 28, 2010, 10:17:28 PM »
Just re reading a few things and I noticed the first post could do with an update. The job roles aren't up to date is all. :)
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Gnome


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Re: The iPhone Project
« Reply #323 on: January 28, 2010, 10:27:02 PM »
Quote
Just re reading a few things and I noticed the first post could do with an update. The job roles aren't up to date is all. :)

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Gan


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Re: The iPhone Project
« Reply #324 on: January 31, 2010, 10:26:16 AM »
Character select screen:

Just scratched this up real quick. There weren't too many sprites to fit the roles so I just grabbed the nearest.
What do you guys think?


-Gandolf

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Re: The iPhone Project
« Reply #325 on: January 31, 2010, 11:28:33 AM »
I like it!
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Re: The iPhone Project
« Reply #326 on: January 31, 2010, 03:04:53 PM »
Layout works well. I like it.

WarHampster


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Re: The iPhone Project
« Reply #327 on: January 31, 2010, 05:54:36 PM »
The layout is good but the text kind of melds with the background... try making the text color darker.
« Last Edit: January 31, 2010, 05:54:49 PM by WarHampster »

Gan


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Re: The iPhone Project
« Reply #328 on: January 31, 2010, 07:41:47 PM »
White or red text?


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Re: The iPhone Project
« Reply #329 on: January 31, 2010, 08:19:25 PM »
Both :P