Topic:   The iPhone Project   (Read 395251 times)


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Silverwind


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Re: The iPhone Project
« Reply #435 on: April 02, 2010, 12:48:34 PM »
I've spent years working on balanced classes and I've still never succeeded, so I'm all in favor of dropping them.
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WarHampster


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Re: The iPhone Project
« Reply #436 on: April 02, 2010, 01:53:09 PM »
Getting rid of classes is fine IMO, but keep magic if possible.

Gan


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Re: The iPhone Project
« Reply #437 on: April 02, 2010, 02:14:10 PM »
Well, it's not the classes themselves that are taking so much work but the battle systems. Mainly magic, haven't even started the archer's. I'm thinking of taking it out and maybe stick it in another version or future game when convenient...

So I think I'll go ahead with just one way of fighting for now. Keep it simple, maybe in the future we can make a sequel with multiple classes if things go well.


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Silverwind


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Re: The iPhone Project
« Reply #438 on: April 02, 2010, 02:30:53 PM »
What's the current formula for calculating the results of battle?
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WarHampster


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Re: The iPhone Project
« Reply #439 on: April 02, 2010, 03:12:06 PM »
Can we at least keep the beam weapon that you showed earlier?

Gan


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Re: The iPhone Project
« Reply #440 on: April 02, 2010, 03:53:25 PM »
I like the beam weapon but... with scrolling maps and...
Hmmmm.
We could take out the spell system, class system, and stuff within each and it'd take out a ton of complexity... then I'm thinking I could be able to keep the beam weapon. Except it wouldn't be a spell. You'd need to be wearing a certain trinket around your neck that allows you to channel your energy(mana) into a beam of lightning at your foe.

That'd allow us to keep the beam weapon and it wouldn't take too many lines of code or complexity.
What say you guys?


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Silverwind


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Re: The iPhone Project
« Reply #441 on: April 02, 2010, 04:34:46 PM »
Sure. :)

EDIT:

So are spells officially dropped for build 1?
« Last Edit: April 06, 2010, 06:53:03 PM by Silverwind »
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Gan


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Re: The iPhone Project
« Reply #442 on: April 10, 2010, 08:33:13 PM »
Yeah, but we can keep the lightning. Just because it looks so cool.

Here's a preview of the RPG playing on my iPhone:
http://web.mac.com/avisaria/iPhoneRPG%20PreviewOniPhone.mov


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GabrielCA


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Re: The iPhone Project
« Reply #443 on: April 10, 2010, 08:35:39 PM »
Hmm... A first glance, that seems promising.
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WarHampster


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Re: The iPhone Project
« Reply #444 on: April 10, 2010, 09:06:45 PM »
AAAAHHHHHHHHHHHHHHHHHHHHHH

Thats a you-just-totally-renewed-my-excitement-and-I-will-now-drop-SC3D-in-favor-of-making-more-tiles noise!
« Last Edit: April 10, 2010, 09:07:05 PM by WarHampster »

Gan


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Re: The iPhone Project
« Reply #445 on: April 10, 2010, 09:22:36 PM »
:D Exactly what I was hoping for.
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Connors


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Re: The iPhone Project
« Reply #446 on: April 11, 2010, 08:54:12 PM »
Hey I've got to try to help out with this project it looks really cool!
It seems I'm one of the few who hasn't contributed yet.
There's one small problem though and that is apparently it can't run on my eMac...
« Last Edit: April 11, 2010, 09:45:42 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Silverwind


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Re: The iPhone Project
« Reply #447 on: April 12, 2010, 02:47:43 AM »
No problem, I haven't figured out how to run it on my iMac yet. ;D What kind of role did you have in mind?
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Connors


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Re: The iPhone Project
« Reply #448 on: April 12, 2010, 12:44:31 PM »
Well I'd like to help with story for sure, and possibly some gameplay concepts. I posted one idea already, in "Final design topic (iPhone RPG)" about having the map be more open so players have to decide if they are ready to enter some areas or not.

I can also help with sprites if you still need spriters.

Sadly, I think my home computer is too old to run iPhone apps.
« Last Edit: April 12, 2010, 12:48:26 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Silverwind


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Re: The iPhone Project
« Reply #449 on: April 13, 2010, 04:02:50 PM »
No worries, Gan frequently posts videos and screencasts so everyone can see how the game looks. :)
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