Topic:   The iPhone Project   (Read 395255 times)


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alias


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Re: The iPhone Project
« Reply #420 on: March 22, 2010, 09:22:35 PM »
Im not reading 999999 page. However I am interested in this. Can someone give me a synopsis?

Tireas Dragon


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Re: The iPhone Project
« Reply #421 on: March 22, 2010, 09:35:29 PM »
its not 999999 pages. its only 29
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: The iPhone Project
« Reply #422 on: March 22, 2010, 09:39:51 PM »
The Gmg is banding together to create an iPhone RPG. Using all our talents and resources we have come quite far to the goal.

Silver lended tiles, WarHampster vamped them, I'm programming them, the guys in the other thread are making maps, and many other smaller but quite important jobs are being made.
Should be getting the dev license on April 9th for the iPhone RPG to be put on the app store.


-Gan

alias


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Re: The iPhone Project
« Reply #423 on: March 22, 2010, 11:06:33 PM »
Quote
The Gmg is banding together to create an iPhone RPG. Using all our talents and resources we have come quite far to the goal.

Silver lended tiles, WarHampster vamped them, I'm programming them, the guys in the other thread are making maps, and many other smaller but quite important jobs are being made.
Should be getting the dev license on April 9th for the iPhone RPG to be put on the app store.


-Gan

You mean its almost finished??!

Gan


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Re: The iPhone Project
« Reply #424 on: March 23, 2010, 06:22:33 AM »
Tiles are largely done, World Editor wil make mapping a breeze, I'm currently recoding the engine, interface looks good but may need revamped, we haven't discussed music yet...
We're definitely getting closer to our goal though depending on everything we want to add with the storyline and such...
I can't quite say if we're close but we've certainly come a long way.


-Gan
P.S. I should get the developer's license on April 9th. I'm aiming for the iPhone RPG to be at least playable with the storyline by then.
« Last Edit: March 23, 2010, 06:26:26 AM by Gandolf »

alias


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Re: The iPhone Project
« Reply #425 on: March 23, 2010, 10:42:04 PM »
Quote
Tiles are largely done, World Editor wil make mapping a breeze, I'm currently recoding the engine, interface looks good but may need revamped, we haven't discussed music yet...
We're definitely getting closer to our goal though depending on everything we want to add with the storyline and such...
I can't quite say if we're close but we've certainly come a long way.


-Gan
P.S. I should get the developer's license on April 9th. I'm aiming for the iPhone RPG to be at least playable with the storyline by then.

You should put a link to GMG in the game as say "Want to learn how to make your own games?"

Silverwind


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Re: The iPhone Project
« Reply #426 on: March 24, 2010, 10:37:00 AM »
I composed two tracks last week for a game I've been working on on-and-off between everything else, and I must say I really enjoyed myself. :) Once I've drawn enough concept art of a place/character, I try to capture the "feel" of the place/character in the melody. It's really enjoyable and I'm definitely improving with the practice.

I'm still busy up to my eyes these days, but I'd love to know what your ideas are for music Gan, whether it's just a track for the title screen, overworld and dungeon or a separate track for each dungeon etc.
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Silverwind


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Re: The iPhone Project
« Reply #427 on: March 26, 2010, 05:20:41 PM »
Pssst... Gan... check your PMs...
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Gan


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Re: The iPhone Project
« Reply #428 on: March 26, 2010, 08:41:36 PM »
Gnome's World Data file loads and displays perfectly. :)

Screenshot: http://www.viewpic.org/s2jgxn

Scrolling maps definitely look better.


-Gan
« Last Edit: March 27, 2010, 10:17:40 PM by admin »

Silverwind


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Re: The iPhone Project
« Reply #429 on: March 27, 2010, 03:06:35 AM »
Wow, that's really impressive! :D
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Gan


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Re: The iPhone Project
« Reply #430 on: March 31, 2010, 07:27:09 AM »
Here's a todo list to keep me on track: Needs Recoded
* Movement System
* NPC System
* Class System
* Battle System
* Spell System
* Item System
* Targetting System
* Event/Progress System

Scrolling maps tend to make this a whole new ball field. Gotta make things work across maps.


-Gan

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Re: The iPhone Project
« Reply #431 on: March 31, 2010, 09:34:45 AM »
Oh, scrolling maps eh? Nice one. How are the new room dimensions? Furthermore, what's the logic for the NPC spawner?
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Re: The iPhone Project
« Reply #432 on: March 31, 2010, 10:32:38 AM »
Map size is much better now, and for the npcs spawner...
There'll be three ways to spawn NPCs.
In the World Editor either set a tile to spawn a specific NPC or set that map to spawn a group of NPCs. Then there'll be a control to set a permanent NPC which is unique and stays dead when dies and doesn't respawn.


-Gan
« Last Edit: March 31, 2010, 10:35:16 AM by Gandolf »

Silverwind


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Re: The iPhone Project
« Reply #433 on: March 31, 2010, 05:49:18 PM »
Wow, that's all the customization a game could ask for!
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Gan


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Re: The iPhone Project
« Reply #434 on: April 02, 2010, 11:39:39 AM »
I'm thinking...

I think classes are too advanced for the first version. I'm trying to make our goal of getting the App on the market more possible. So what if I take away class support and only have one type of fighting, close combat?

What do you guys think?


-Gan
P.S. This'd decrease work load a ton.
« Last Edit: April 02, 2010, 11:42:07 AM by Gandolf »