Topic:   New Group GM Project   (Read 30009 times)


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GMG Tim


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Re: New Group GM Project
« Reply #30 on: April 15, 2008, 08:16:55 PM »
Well, SilverCreator would be able to handle more sprites, so in that respect it'd be faster.

I think the problem is that you're loading the entire map at once, and moving it around based on the player's movement. Try loading sections of it, and stitch it together as the player moves around.

Ghost

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Re: New Group GM Project
« Reply #31 on: April 15, 2008, 08:57:31 PM »
I was thinking about a cell system along the lines of that. This IS a GM group project as the name of the thread implies

Gan


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Re: New Group GM Project
« Reply #32 on: April 15, 2008, 09:28:04 PM »
Oh, Thanks.  And here is the SC File so if you want to convert it, it will be a bit easier...  ...Address Gone...

-Gandolf
« Last Edit: April 22, 2008, 05:33:01 PM by Gandolf »

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Re: New Group GM Project
« Reply #33 on: April 15, 2008, 10:00:26 PM »
Thanks Gandolf. It looks like a great engine idea, ill convert it tonight, and upload it to my GMG site. Then we should start working on story ideas. Ill creat a new thread for that.

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Re: New Group GM Project
« Reply #34 on: April 17, 2008, 09:48:50 AM »
Im going away for a few days and hopfully will be coming back with a cool scrolling engine based on Galdolfs (thanks). Looking forward to seeing some story and game ideas when i get back  :)