Topic:   New Group GM Project   (Read 30019 times)


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Silverwind


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New Group GM Project
« on: April 13, 2008, 08:08:32 AM »
Genre: RPG. (possibly RPG/Adventure)
Title: To be confirmed.
Platform: Mac GameMaker.

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Silverwind
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« Last Edit: April 13, 2008, 11:36:24 AM by Silverwind »
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Silverwind


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Re: New Group GM Project
« Reply #1 on: April 13, 2008, 08:10:43 AM »
Ok, we can start brainstorming ideas now. I suggest a free roaming gameplay, rather than a game you "win" by completing a story quest or something. That way we could keep adding to it. Also, I think we should expand on the game's world as we see fit, rather than plan the entire thing in advance.
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Charlo


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Re: New Group GM Project
« Reply #2 on: April 13, 2008, 08:28:03 AM »
I could do music but I'm really not talented enough to do anything else.   ;D

Swamp7hing


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Re: New Group GM Project
« Reply #3 on: April 13, 2008, 08:37:00 AM »
Hmm, this will be good to tide us over until GM4 comes out for LW. I'll be in on this, I could be a creative consultant, graphic artist, music, whatever.

One thing I want to do though - use the grid system without the black lines crossing it, and make it hopefully set in the time of pirates, or in space.

EDIT: If its Pirate based, we could call it "The Search for Deadmans Cove", and if it's based in space, we could call it "Beyond The Limit" (I know this title is from one of my games in progress, but the progress has been, shall we say, slowed, and we could use it in this one. A bonus would be that I already have TONS of ideas if we use the space theme)
« Last Edit: April 13, 2008, 08:41:03 AM by Swampthing »

Silverwind


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Re: New Group GM Project
« Reply #4 on: April 13, 2008, 08:40:37 AM »
Cool, the list is growing fast! :D I like the idea of pirates. Perhaps an archipelago setting.

EDIT:

Anyone have any ideas on which tileset to use?
« Last Edit: April 13, 2008, 08:41:34 AM by Silverwind »
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Swamp7hing


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Re: New Group GM Project
« Reply #5 on: April 13, 2008, 08:41:43 AM »
Argh Matey, check out my edit above.

EDIT: I say we make new tiles, I really want to make an RPG without the back lines.
« Last Edit: April 13, 2008, 08:42:27 AM by Swampthing »

Silverwind


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Re: New Group GM Project
« Reply #6 on: April 13, 2008, 08:44:38 AM »
I agree, the border lines must go. I'm more up for a pirate theme then a space theme, but perhaps we could still include monsters as well as pirates as enemies.
« Last Edit: April 13, 2008, 08:45:08 AM by Silverwind »
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Silverwind


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Re: New Group GM Project
« Reply #7 on: April 13, 2008, 08:47:59 AM »
How about half a dozen small to medium sized islands, some of which are at war with each other? Others could even contain only monster inhabitants. I like the way Oberin has an island inhabited by Lizard Men.
« Last Edit: April 13, 2008, 08:50:40 AM by Silverwind »
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Mystor


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Re: New Group GM Project
« Reply #8 on: April 13, 2008, 08:48:01 AM »
I may try to help in this one.

I like the idea of it being free roaming.

If I write tileset generation code, I could make it update without having to download a new client.

Mist
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Mystor


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Re: New Group GM Project
« Reply #9 on: April 13, 2008, 08:48:33 AM »
Quote
How about half a dozen small to medium sized islands, some of which are at war with each other? Others could even contain only monster inhabitants.
Sounds good

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Silverwind


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Re: New Group GM Project
« Reply #10 on: April 13, 2008, 08:48:53 AM »
Sounds good Mist. I'll add you to the list.
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Gnome


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Re: New Group GM Project
« Reply #11 on: April 13, 2008, 11:20:39 AM »
Im willing to do gruntwork!


 ;D ;D ;D ;D ;D ;D

A free roaming game Eh? Ā  Ā sounds interesting... Ā I wonder how we can do it. I guess we could make an "event" system. And we could implement internet code that can change cards according to the new event. winners of the may get a special weapon or item.
An event could be a battle or we could add a special sub-plot "An evil god trying to destroy the world".
« Last Edit: April 13, 2008, 11:21:05 AM by Gnome_Again »
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Silverwind


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Re: New Group GM Project
« Reply #12 on: April 13, 2008, 11:58:00 AM »
We need to decide on a tile set early on so that mappers can get to work. I'm more interested in building the engine, but I'll assist with mapping if we're shorthanded.

I love Swamp's suggestion of making our own tile set, but so far I'm the only one who's made more than 3. (wow, I just counted. I've got 143 scenery tiles, (though allot of that is due to stone paths on various backgrounds and sand/grass conversions) 122 entity tiles, (24 of which are Drow) and 9 item tiles! :D ) So who's up for drawing tiles?
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Swamp7hing


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Re: New Group GM Project
« Reply #13 on: April 13, 2008, 12:28:37 PM »
Before we even THINK about drawing tiles, what are we going to do about the black lines? Oh, an if it's a pirate game, I think you should be able to buy and upgrade different ships to sail from island to island, and dock at ports on each isle. There should be epic sea battles as well.

Silverwind


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Re: New Group GM Project
« Reply #14 on: April 13, 2008, 12:58:09 PM »
lol! What do you mean "what are we going to do about the black lines?" We just won't draw our sprites with black lines around them. ;D

Should we try 32 by 32 pixels this time?
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