Topic:   New Group GM Project   (Read 19797 times)


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Mystor


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Re: New Group GM Project
« Reply #15 on: April 13, 2008, 01:11:29 PM »
definately 32x32 px

Mist
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Gnome


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Re: New Group GM Project
« Reply #16 on: April 13, 2008, 01:56:40 PM »
Quote
Before we even THINK about drawing tiles, what are we going to do about the black lines? Oh, an if it's a pirate game, I think you should be able to buy and upgrade different ships to sail from island to island, and dock at ports on each isle. There should be epic sea battles as well.


I pirate game oh....MAJOR RANDOM IDEA TIME
You get to hire your own crew with they own skills.
e.g.  
Bob Mcdude:
Skills: Surgury: 9 (out of ten)
Job: surgeon
Weapon: Scaple
etc.

you go around the islands making enemies and friends.
e.g.
Reputation
England: +10
spain: -4
the more they like you the more likely they will give you jobs (for a reward) when you encounter them. if they don't like you then when they encounter you will get in a fight. in a fight you have 3 options board, fire, and run away. if you board then you can take your opponent's ship when you win. You start of with a basic sloop, but certaint cities will offer better crew and some add-ons to your ship. you can also try to bombard and take over cities as well.

ow my brain hurts now.
This Cannot be, NOOOOOOOO!!!!

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Gan


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Re: New Group GM Project
« Reply #17 on: April 13, 2008, 02:47:54 PM »
This looks interesting. Would it look something like this: ...Adddress gone...  ?

So, would it be scrolling maps? Or maybe even online?

-Gandolf
« Last Edit: April 22, 2008, 05:31:47 PM by Gandolf »

Swamp7hing


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Re: New Group GM Project
« Reply #18 on: April 13, 2008, 03:24:59 PM »
Anythings possible! I'm just not entirely sure HOW. :D

alias


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Re: New Group GM Project
« Reply #19 on: April 13, 2008, 09:54:00 PM »
How about a morowindesque (has anyone played that game morrowind?) extremely free roaming game. Where you can chose who and what you are, and how you go about the main quest along with multitudes of small  quests. I was thinking heaps of exploration and character development type game. And classic stat heavy, item hunting fun.

I also have an idea for a story.
Setting: The Quartet. There are 4 cities at each corner of the world along with multitudes of towns.

Main quest: Every baby born into this world is assigned a god to watch over them, who they pray to at birth depending on their birth date. Those who dont have gods watching over them are "godless" and are cast out or killed. Pandora (working name) is one such person. She was born to uncertain parents and was found washed up on shore (other ideas?). Having no god she was cast out into the winderness in the center of the quartet. There she grew up, shunned by humanity, godless and alienated. With no kin, no home, no identity. So she makes an identity for herself. She vows upon her own “Never more shall I be cast away, the world will pay”. She then hones her inert powers (magical, channeling) and topples the emporers of the world and systematicly breaks the work apart. And out of the ashes and rubble and memories rises Fey. The greatest hero of all.

You play as Fey in this fantasy, post apocolyptic world.

Thoughts? Its a bit rough around the edges as its all off the top of my head, allthough i think its a good idea.

alias


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Re: New Group GM Project
« Reply #20 on: April 13, 2008, 09:55:50 PM »
Also i vote that this should be a MSORPG (massivly single player offline rpg) not online, as lost winds is allready doing that.

Mystor


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Re: New Group GM Project
« Reply #21 on: April 14, 2008, 05:15:53 AM »
Yes. I have an Idea...

Just give e a bit of time to implement it...

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Silverwind


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Re: New Group GM Project
« Reply #22 on: April 14, 2008, 11:21:08 AM »
What's the idea?
I survived the spammage of 2007

Mystor


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Re: New Group GM Project
« Reply #23 on: April 14, 2008, 02:04:22 PM »
It is on how the tile generation system could work...

Mist
(PS I like your sig)
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

alias


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Re: New Group GM Project
« Reply #24 on: April 14, 2008, 11:28:18 PM »
I think it might be a good idea to make another forum for this project so that this board doesnt get cluttered. Ill go register 1

GMG Tim


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Re: New Group GM Project
« Reply #25 on: April 15, 2008, 12:44:42 AM »
...or I'll just make a board under the GameMaker/SilverCreator section.

- Ghost

EDIT: Stickied.
« Last Edit: April 15, 2008, 02:30:11 AM by admin »

Silverwind


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Re: New Group GM Project
« Reply #26 on: April 15, 2008, 01:33:16 AM »
Wow, thanks Ghost! :)
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Silverwind


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Re: New Group GM Project
« Reply #27 on: April 15, 2008, 12:53:19 PM »
Quote
This looks interesting. Would it look something like this: http://web.mac.com/avisaria/Athora.zip  ?

So, would it be scrolling maps?
-Gandolf
Very interesting concept Gan. Nice work. Yeah, I think it should have scrolling maps.
I survived the spammage of 2007

Gan


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Re: New Group GM Project
« Reply #28 on: April 15, 2008, 06:48:56 PM »
Thanks  ;) Scrolling maps would be wonderful. Though, I hope it doesn't make it any slower.

-Gandolf

alias


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Re: New Group GM Project
« Reply #29 on: April 15, 2008, 07:27:41 PM »
Just tried it and its quite slow. Also the movement doesnt work great... if u hold down any arrow it keeps scrolling... Im interested to know how collision detection works? Sprites?

By The Way, is everyone aware that this is silver creator and not GM?
Ill try to remake it in GM tonight
« Last Edit: April 15, 2008, 07:44:29 PM by alias »