Game Maker's Garage Forum

Game Maker's Garage => Group Projects => Topic started by: Silverwind on April 13, 2008, 08:08:32 AM

Title: New Group GM Project
Post by: Silverwind on April 13, 2008, 08:08:32 AM
Genre: RPG. (possibly RPG/Adventure)
Title: To be confirmed.
Platform: Mac GameMaker.

Participant List:
Silverwind
Alias
Charlo
Swamp7hing
Mistron
Gnome Again

Enquire within this topic to be added to the participant list.
Title: Re: New Group GM Project
Post by: Silverwind on April 13, 2008, 08:10:43 AM
Ok, we can start brainstorming ideas now. I suggest a free roaming gameplay, rather than a game you "win" by completing a story quest or something. That way we could keep adding to it. Also, I think we should expand on the game's world as we see fit, rather than plan the entire thing in advance.
Title: Re: New Group GM Project
Post by: Charlo on April 13, 2008, 08:28:03 AM
I could do music but I'm really not talented enough to do anything else.   ;D
Title: Re: New Group GM Project
Post by: Swamp7hing on April 13, 2008, 08:37:00 AM
Hmm, this will be good to tide us over until GM4 comes out for LW. I'll be in on this, I could be a creative consultant, graphic artist, music, whatever.

One thing I want to do though - use the grid system without the black lines crossing it, and make it hopefully set in the time of pirates, or in space.

EDIT: If its Pirate based, we could call it "The Search for Deadmans Cove", and if it's based in space, we could call it "Beyond The Limit" (I know this title is from one of my games in progress, but the progress has been, shall we say, slowed, and we could use it in this one. A bonus would be that I already have TONS of ideas if we use the space theme)
Title: Re: New Group GM Project
Post by: Silverwind on April 13, 2008, 08:40:37 AM
Cool, the list is growing fast! :D I like the idea of pirates. Perhaps an archipelago setting.

EDIT:

Anyone have any ideas on which tileset to use?
Title: Re: New Group GM Project
Post by: Swamp7hing on April 13, 2008, 08:41:43 AM
Argh Matey, check out my edit above.

EDIT: I say we make new tiles, I really want to make an RPG without the back lines.
Title: Re: New Group GM Project
Post by: Silverwind on April 13, 2008, 08:44:38 AM
I agree, the border lines must go. I'm more up for a pirate theme then a space theme, but perhaps we could still include monsters as well as pirates as enemies.
Title: Re: New Group GM Project
Post by: Silverwind on April 13, 2008, 08:47:59 AM
How about half a dozen small to medium sized islands, some of which are at war with each other? Others could even contain only monster inhabitants. I like the way Oberin has an island inhabited by Lizard Men.
Title: Re: New Group GM Project
Post by: Mystor on April 13, 2008, 08:48:01 AM
I may try to help in this one.

I like the idea of it being free roaming.

If I write tileset generation code, I could make it update without having to download a new client.

Mist
Title: Re: New Group GM Project
Post by: Mystor on April 13, 2008, 08:48:33 AM
Quote
How about half a dozen small to medium sized islands, some of which are at war with each other? Others could even contain only monster inhabitants.
Sounds good

Mist
Title: Re: New Group GM Project
Post by: Silverwind on April 13, 2008, 08:48:53 AM
Sounds good Mist. I'll add you to the list.
Title: Re: New Group GM Project
Post by: Gnome on April 13, 2008, 11:20:39 AM
Im willing to do gruntwork!


 ;D ;D ;D ;D ;D ;D

A free roaming game Eh?    sounds interesting...  I wonder how we can do it. I guess we could make an "event" system. And we could implement internet code that can change cards according to the new event. winners of the may get a special weapon or item.
An event could be a battle or we could add a special sub-plot "An evil god trying to destroy the world".
Title: Re: New Group GM Project
Post by: Silverwind on April 13, 2008, 11:58:00 AM
We need to decide on a tile set early on so that mappers can get to work. I'm more interested in building the engine, but I'll assist with mapping if we're shorthanded.

I love Swamp's suggestion of making our own tile set, but so far I'm the only one who's made more than 3. (wow, I just counted. I've got 143 scenery tiles, (though allot of that is due to stone paths on various backgrounds and sand/grass conversions) 122 entity tiles, (24 of which are Drow) and 9 item tiles! :D ) So who's up for drawing tiles?
Title: Re: New Group GM Project
Post by: Swamp7hing on April 13, 2008, 12:28:37 PM
Before we even THINK about drawing tiles, what are we going to do about the black lines? Oh, an if it's a pirate game, I think you should be able to buy and upgrade different ships to sail from island to island, and dock at ports on each isle. There should be epic sea battles as well.
Title: Re: New Group GM Project
Post by: Silverwind on April 13, 2008, 12:58:09 PM
lol! What do you mean "what are we going to do about the black lines?" We just won't draw our sprites with black lines around them. ;D

Should we try 32 by 32 pixels this time?
Title: Re: New Group GM Project
Post by: Mystor on April 13, 2008, 01:11:29 PM
definately 32x32 px

Mist
Title: Re: New Group GM Project
Post by: Gnome on April 13, 2008, 01:56:40 PM
Quote
Before we even THINK about drawing tiles, what are we going to do about the black lines? Oh, an if it's a pirate game, I think you should be able to buy and upgrade different ships to sail from island to island, and dock at ports on each isle. There should be epic sea battles as well.


I pirate game oh....MAJOR RANDOM IDEA TIME
You get to hire your own crew with they own skills.
e.g.  
Bob Mcdude:
Skills: Surgury: 9 (out of ten)
Job: surgeon
Weapon: Scaple
etc.

you go around the islands making enemies and friends.
e.g.
Reputation
England: +10
spain: -4
the more they like you the more likely they will give you jobs (for a reward) when you encounter them. if they don't like you then when they encounter you will get in a fight. in a fight you have 3 options board, fire, and run away. if you board then you can take your opponent's ship when you win. You start of with a basic sloop, but certaint cities will offer better crew and some add-ons to your ship. you can also try to bombard and take over cities as well.

ow my brain hurts now.
Title: Re: New Group GM Project
Post by: Gan on April 13, 2008, 02:47:54 PM
This looks interesting. Would it look something like this: ...Adddress gone...  ?

So, would it be scrolling maps? Or maybe even online?

-Gandolf
Title: Re: New Group GM Project
Post by: Swamp7hing on April 13, 2008, 03:24:59 PM
Anythings possible! I'm just not entirely sure HOW. :D
Title: Re: New Group GM Project
Post by: alias on April 13, 2008, 09:54:00 PM
How about a morowindesque (has anyone played that game morrowind?) extremely free roaming game. Where you can chose who and what you are, and how you go about the main quest along with multitudes of small  quests. I was thinking heaps of exploration and character development type game. And classic stat heavy, item hunting fun.

I also have an idea for a story.
Setting: The Quartet. There are 4 cities at each corner of the world along with multitudes of towns.

Main quest: Every baby born into this world is assigned a god to watch over them, who they pray to at birth depending on their birth date. Those who dont have gods watching over them are "godless" and are cast out or killed. Pandora (working name) is one such person. She was born to uncertain parents and was found washed up on shore (other ideas?). Having no god she was cast out into the winderness in the center of the quartet. There she grew up, shunned by humanity, godless and alienated. With no kin, no home, no identity. So she makes an identity for herself. She vows upon her own “Never more shall I be cast away, the world will pay”. She then hones her inert powers (magical, channeling) and topples the emporers of the world and systematicly breaks the work apart. And out of the ashes and rubble and memories rises Fey. The greatest hero of all.

You play as Fey in this fantasy, post apocolyptic world.

Thoughts? Its a bit rough around the edges as its all off the top of my head, allthough i think its a good idea.
Title: Re: New Group GM Project
Post by: alias on April 13, 2008, 09:55:50 PM
Also i vote that this should be a MSORPG (massivly single player offline rpg) not online, as lost winds is allready doing that.
Title: Re: New Group GM Project
Post by: Mystor on April 14, 2008, 05:15:53 AM
Yes. I have an Idea...

Just give e a bit of time to implement it...

Mist
Title: Re: New Group GM Project
Post by: Silverwind on April 14, 2008, 11:21:08 AM
What's the idea?
Title: Re: New Group GM Project
Post by: Mystor on April 14, 2008, 02:04:22 PM
It is on how the tile generation system could work...

Mist
(PS I like your sig)
Title: Re: New Group GM Project
Post by: alias on April 14, 2008, 11:28:18 PM
I think it might be a good idea to make another forum for this project so that this board doesnt get cluttered. Ill go register 1
Title: Re: New Group GM Project
Post by: GMG Tim on April 15, 2008, 12:44:42 AM
...or I'll just make a board under the GameMaker/SilverCreator section.

- Ghost

EDIT: Stickied.
Title: Re: New Group GM Project
Post by: Silverwind on April 15, 2008, 01:33:16 AM
Wow, thanks Ghost! :)
Title: Re: New Group GM Project
Post by: Silverwind on April 15, 2008, 12:53:19 PM
Quote
This looks interesting. Would it look something like this: http://web.mac.com/avisaria/Athora.zip  ?

So, would it be scrolling maps?
-Gandolf
Very interesting concept Gan. Nice work. Yeah, I think it should have scrolling maps.
Title: Re: New Group GM Project
Post by: Gan on April 15, 2008, 06:48:56 PM
Thanks  ;) Scrolling maps would be wonderful. Though, I hope it doesn't make it any slower.

-Gandolf
Title: Re: New Group GM Project
Post by: alias on April 15, 2008, 07:27:41 PM
Just tried it and its quite slow. Also the movement doesnt work great... if u hold down any arrow it keeps scrolling... Im interested to know how collision detection works? Sprites?

By The Way, is everyone aware that this is silver creator and not GM?
Ill try to remake it in GM tonight
Title: Re: New Group GM Project
Post by: GMG Tim on April 15, 2008, 08:16:55 PM
Well, SilverCreator would be able to handle more sprites, so in that respect it'd be faster.

I think the problem is that you're loading the entire map at once, and moving it around based on the player's movement. Try loading sections of it, and stitch it together as the player moves around.

Ghost
Title: Re: New Group GM Project
Post by: alias on April 15, 2008, 08:57:31 PM
I was thinking about a cell system along the lines of that. This IS a GM group project as the name of the thread implies
Title: Re: New Group GM Project
Post by: Gan on April 15, 2008, 09:28:04 PM
Oh, Thanks.  And here is the SC File so if you want to convert it, it will be a bit easier...  ...Address Gone...

-Gandolf
Title: Re: New Group GM Project
Post by: alias on April 15, 2008, 10:00:26 PM
Thanks Gandolf. It looks like a great engine idea, ill convert it tonight, and upload it to my GMG site. Then we should start working on story ideas. Ill creat a new thread for that.
Title: Re: New Group GM Project
Post by: alias on April 17, 2008, 09:48:50 AM
Im going away for a few days and hopfully will be coming back with a cool scrolling engine based on Galdolfs (thanks). Looking forward to seeing some story and game ideas when i get back  :)