Topic:   News on GameMaker v4.0   (Read 282606 times)


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GMG Tim


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Re: News on GameMaker v4.0
« Reply #45 on: December 25, 2008, 04:29:30 PM »
Using one sprite sheet and just changing the viewable frame is how sprites are used in most languages, namely C/C++, pygame, and BlitzMAX.

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Re: News on GameMaker v4.0
« Reply #46 on: December 25, 2008, 04:40:02 PM »
Ghost's right. It's way more efficient and uses less files. Though, loading one large sprite instead of just a few sprites you need right then into ram could be memory wasteful.

Perhaps give a choice to use one large sprite file or many smaller ones.


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Re: News on GameMaker v4.0
« Reply #47 on: December 25, 2008, 05:59:22 PM »
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Using one sprite sheet and just changing the viewable frame is how sprites are used in most languages, namely C/C++, pygame, and BlitzMAX.

Ghost
Yeah, I've heard that all of the big games do it that way. Why though? Is it just considered more professional or faster to load or something?

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Ghost's right. It's way more efficient and uses less files.
How is it more efficient? And why are less files better? Is it just a personal preference?

I'm sticking with multiple files. If I accidentally delete one at least it won't be the entire visual element of my game down the drain.
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Gan


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Re: News on GameMaker v4.0
« Reply #48 on: December 25, 2008, 06:15:56 PM »
To have a large sprite sheet pre-rendered in memory is faster at loading and displaying images than having to load separate images from file into ram, then pasting to the screen.

Though, lets say that you have a sprite sheet of a hundred monsters and you load that for a simple battle screen where you have only show 2 monster sprites, it definitely isn't worth it.


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GMG Tim


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Re: News on GameMaker v4.0
« Reply #49 on: December 25, 2008, 11:30:17 PM »
Off of what Gandolf said, accessing memory is much faster than accessing the disk. If you can preload 5 sprite sheets into memory, you'll save lots of time than loading each sprite from the disk whenever you need to use it. Also, there is overhead involved for every image you include in a game, no matter what compression you use (gif or jpeg), so consolidating all those images into one sprite sheet means just the overhead for the one sheet, rather than overhead for every single image.

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Re: News on GameMaker v4.0
« Reply #50 on: December 26, 2008, 05:13:32 AM »
Ah, so that's why the big games do it. Thankfully however the overhead for loading 44x44 .gifs in GM seems hardly enough to be humanly recognizable. ;D
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Re: News on GameMaker v4.0
« Reply #51 on: January 03, 2009, 09:28:55 PM »
one last suggestion!

Make code color coded, like future basic, or TNTbasic!

that would make code so much easier to read!
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Re: News on GameMaker v4.0
« Reply #52 on: January 11, 2009, 08:25:38 AM »
Al do you have a guess of when you'll release gm 4.00?
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Tireas Dragon


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Re: News on GameMaker v4.0
« Reply #53 on: January 11, 2009, 06:07:03 PM »
I got a guess, its not very encouraging tho. Since 2009 just started I'd say probably sometime near 2010.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: News on GameMaker v4.0
« Reply #54 on: January 11, 2009, 06:31:32 PM »
Hey at least we know it's coming! There seems to be less and less hope for SC as of late. ¬_¬

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Re: News on GameMaker v4.0
« Reply #55 on: January 12, 2009, 11:48:03 AM »
Aren't you still working on SC 1.*AHEM* Empty Shell?
« Last Edit: January 12, 2009, 11:48:13 AM by WarHampster »

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Re: News on GameMaker v4.0
« Reply #56 on: January 12, 2009, 12:38:36 PM »
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Aren't you still working on SC 1.*AHEM* Empty Shell?
Yeah and with luck it'll be ready in time for the next game~

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Re: News on GameMaker v4.0
« Reply #57 on: January 12, 2009, 05:15:23 PM »
If you need runtime help, Vb.net is very similar to realbasic syntax. I could give you my runtime to take a look at.


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Re: News on GameMaker v4.0
« Reply #58 on: April 11, 2009, 01:30:09 AM »
eerrm so Al... you ever going to release v4?

Tireas Dragon


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Re: News on GameMaker v4.0
« Reply #59 on: April 12, 2009, 03:47:57 PM »
He has been working on it a long time but I don't think he is very close to being done. (even tho he has been working on it a very long time)
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.