But what if you make a mistake that can't be undone because you accidentally did something after it so undo didn't work will there still be a revert to original?
That, and arrays, [size=13]constants[/size][size=-1.5], structures, [/size] [size=10]while loops,[/size] Â [size=-4]functions,[/size] [size=-6] pointers.......[/size]Just kidding :p
START ANIMATIONframe 1frame 2more frames...END ANIMATION.
TotalFrames = 10Frame = 0REPEAT TotalFrames Frame = Frame + 1 PICT FrameEND REPEAT
finally, TIMER ACTIVATELikeIF SPRITECOLLIDE = blahblahblahTHEN TIMER 1 = ON
ON TIMER Time IF TimerEnabled$ = "Yes" THEN END IFEND TIMER
Just out of curiosity who would use the 3d feature and what kind of game would you be planning on making in order to use that feature?
Timer:silverwind showed a very simple way to do it. There is a TIMER X that will let you change the amount of time also, but it doesn't let you stop it and start it later.
Card Layouts: I don't know if I will be making new layouts. I decided to go with a blank card. The entire card area is a paint area and then you can put your text field, buttons, power bar, etc wherever you want on the card. Basically it's always a custom card layout. I will probably keep the old layout options as game layout templates. Hmm... then again maybe I will add more layouts that can be templates. But in any case you won't have to worry about not being able to have a layout that you want.