Topic:   We should seriously...   (Read 287369 times)


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WarHampster


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Re: We should seriously...
« Reply #150 on: October 30, 2008, 07:27:47 PM »
Please don't let this die... where are you with the website?

Gnome


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Re: We should seriously...
« Reply #151 on: October 30, 2008, 07:32:18 PM »
why do we need a site? We can just start this thing now.
This Cannot be, NOOOOOOOO!!!!

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Silverwind


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Re: We should seriously...
« Reply #152 on: October 31, 2008, 03:18:48 AM »
I like Gnome's idea.
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WarHampster


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Re: We should seriously...
« Reply #153 on: October 31, 2008, 06:37:38 AM »
Alright... so are we still doing the 15 puzzle game that gandolf suggested?

Swamp7hing


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Re: We should seriously...
« Reply #154 on: October 31, 2008, 02:38:49 PM »
? puzzle game? What's this?

Tireas Dragon


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Re: We should seriously...
« Reply #155 on: October 31, 2008, 05:07:00 PM »
Quote
Yeah. A simple game should be set first. Perhaps we should make this game:
http://www.holotronix.com/samlloyd15.php#
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: We should seriously...
« Reply #156 on: November 01, 2008, 08:31:22 AM »
Hey, this is as far as I got on the fifteen game. We need to just stick in Silver's tile system and that's about it.

Link: http://www.mediafire.com/?ulzdnm51z55
(Warning: Made in Sc)

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WarHampster


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Re: We should seriously...
« Reply #157 on: November 01, 2008, 01:11:58 PM »
Wow... gandolf, you really need to comment your code. You've got around eighty variables and I have no idea what some of them are used for.  

Gan


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Re: We should seriously...
« Reply #158 on: November 01, 2008, 02:08:08 PM »
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Wow... gandolf, you really need to comment your code.

Oh, sorry, I will go through it and comment/optimize it.

Quote
You've got around eighty variables and I have no idea what some of them are used for.

Whoa, eighty!? I know I haven't looked at that code for a week or more, but I didn't think I made it that complicated. All I did was make a randomizing process which stuck the 15 tiles in random places...


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Tireas Dragon


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Re: We should seriously...
« Reply #159 on: November 01, 2008, 02:19:26 PM »
Um… its not working I click on a tile and it works once but after that all the tiles disappear.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: We should seriously...
« Reply #160 on: November 01, 2008, 02:21:11 PM »
Hahah. We still have to stick in a modified version of Silver's movement engine so the tiles move around. :P


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Gan


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Re: We should seriously...
« Reply #161 on: November 01, 2008, 03:51:29 PM »
HOLY CRUD.

That IS a ton of variables...  52 to be exact.
I'm wiping it, I need to create it in vb.net first.

Though it's going to be a little while before I get to it.I'm on the verge of getting an amazing breakthrough on a server/client for Avisaria...


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Silverwind


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Re: We should seriously...
« Reply #162 on: November 01, 2008, 05:36:58 PM »
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We still have to stick in a modified version of Silver's movement engine so the tiles move around. :P
Silver's movement engine? You mean V6? (or V7? In which case you've been snooping about my Hard Drive)

I'm not sure what it is you're trying to do, but if there's something I can do to help let me know.
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WarHampster


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Re: We should seriously...
« Reply #163 on: November 01, 2008, 05:46:17 PM »
Yup, we hacked into your computer and stole all your source code.

JK, Gandolf is referring to this: http://www.silvercreator.net/cgi-bin/yabb/YaBB.pl?board=sccode;action=display;num=1214316466
« Last Edit: November 01, 2008, 05:46:43 PM by WarHampster »

Silverwind


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Re: We should seriously...
« Reply #164 on: November 01, 2008, 05:52:34 PM »
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Yup, we hacked into your computer and stole all your source code.
Meh, I stole it from Peter Jackson, so I guess that's fair.
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