Topic:   We should seriously...   (Read 269383 times)


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Telstar5


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Re: We should seriously...
« Reply #300 on: May 31, 2009, 08:40:01 AM »
Question:

..what is this thread about? I'm not reading all four million posts just to find out. :P


Silverwind


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Re: We should seriously...
« Reply #301 on: May 31, 2009, 08:46:10 AM »
'Twas about starting a game company with a logo and a forum. (Been there done that, mehehehe ;D )

The company's first project is still in development by Gnome and Hampster. It sounds cool and has snazzy graphics, but there's no playable example yet. (much like ToF :-/ )

God speed lads, the world need more GM/SC games!
« Last Edit: May 31, 2009, 08:46:48 AM by Silverwind »
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Gnome


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Re: We should seriously...
« Reply #302 on: May 31, 2009, 11:39:42 AM »
Well I was making my engine, almost done, when I finished the shooting part and tested it, the bullet stayed in mid are and the entire GAME starting BLINKING. I'll post a screencast.


screencast:

http://www.screencast.com/t/yryZnUqjIfi
« Last Edit: May 31, 2009, 11:51:55 AM by Gnome_Again »
This Cannot be, NOOOOOOOO!!!!

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Silverwind


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Re: We should seriously...
« Reply #303 on: May 31, 2009, 01:52:29 PM »
Looks weird alright. If you wanna post the source I can dissect it for you, hehe. :)

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Gnome


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Re: We should seriously...
« Reply #304 on: May 31, 2009, 02:15:41 PM »
Code: [Select]
mex = 100
mey = 0
x1 = 50
x2 = 75
x4 = 300
x3 = 5
bulletx = 0
bullety = 0
shot = 0
SPRITE -2 x1 100 Untitled-2.gif
SPRITE -3 x2 130 Untitled-2.gif
SPRITE -5 x4 300 Untitled-2.gif
SPRITE -4 mex mey mecopy.gif
SPRITE 1 x3 5 bg.jpg

ON TIMER 0
 'gravity
 mey = mey + 5
'------movement--------------
 Â IF keydown$ = "a" THEN
 Â   facing = 2
 Â   mex = mex - 5
 Â   keydown$ = " "
 Â END IF
 Â IF keydown$ = "d" THEN
 Â   facing = 1
 Â   mex = mex + 5
 Â   keydown$ = " "
 Â END IF
'shooting key 
 Â IF keydown$ = "j" THEN
 Â   IF facing = 1 THEN
 Â     IF shot = 0 THEN
 Â       shot = 1
 Â     END IF
 Â   END IF
 Â END IF
 Â IF keydown$ = "j" THEN
 Â   IF facing = 2 THEN
 Â     IF shot = 0 THEN
 Â       shot = 2
 Â     END IF
 Â   END IF
 Â END IF
 Â 
 Â x = x - 1
 Â IF x < 1 THEN
 Â   x = 0
 Â END IF
'defying said gravity with platforms  
 Â bool = SPRITECOLLIDE 4 5
 Â IF bool = 1 THEN
 Â   mey = mey - 5
 Â   IF keydown$ = "w" THEN
 Â     x = 15
 Â   END IF
 Â END IF
 Â 
 Â bool = SPRITECOLLIDE 4 2
 Â IF bool = 1 THEN
 Â   mey = mey - 5
 Â   IF keydown$ = "w" THEN
 Â     x = 15
 Â   END IF
 Â END IF
 Â 
 Â bool = SPRITECOLLIDE 4 3
 Â IF bool = 1 THEN
 Â   mey = mey - 5
 Â   IF keydown$ = "w" THEN
 Â     x = 15
 Â   END IF
 Â END IF
'depeding on which way facing ("facing" variable) bullet has different"shot"value
 ' shot value tell the player if it can shot again and which way the bullet will go.
 IF shot = 1 THEN
 Â   bulletx = mex - 5
 Â   bullety = mey
 Â   SPRITE 7 bulletx bullety bullet.gif
 Â   shot = 3
 Â END IF
 Â 
 Â IF shot = 3 THEN
 Â   bulletx = bulletx - 10
 Â END IF
 Â 
 Â IF shot = 2 THEN
 Â   bulletx = mex + 15
 Â   bullety = mey
 Â   SPRITE 7 bulletx bullety bullet.gif
 Â   shot = 4
 Â END IF
 'bullet movement 
 Â IF shot = 4 THEN
 Â   bulletx = bulletx + 10
 Â END IF
 Â 
 Â IF bulletx > 630 THEN
 Â   sprite 0
 Â   shot = 0
 Â END IF
 Â 
 Â IF bulletx < 0 THEN
 Â   sprite 0
 Â   shot = 0
 Â END IF
 Â 
 Â IF mey > 380 THEN
 Â   ALERT You = DEAD
 Â   GOTOCARD 1
 Â END IF
 Â mey = mey - x
 Â keydown$ = " "
 Â SPRITE -4 mex mey mecopy.gif
 Â SPRITE -2 x1 100 Untitled-2.gif
 Â SPRITE -3 x2 130 Untitled-2.gif
 Â SPRITE -5 x4 300 Untitled-2.gif
 Â SPRITE 1 x3 5 bg.jpg
END TIMER

sorry I do nt know how to post it as a code
« Last Edit: June 02, 2009, 03:12:57 PM by Gnome_Again »
This Cannot be, NOOOOOOOO!!!!

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Al Staffieri


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Re: We should seriously...
« Reply #305 on: June 01, 2009, 07:31:12 AM »
'ON TIMER 0' is turning the timer off. Try using 'ON TIMER 1'

WarHampster


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Re: We should seriously...
« Reply #306 on: June 01, 2009, 07:03:26 PM »
I'm back, sorry for disappearing.

So Gnome, you really were working on the engine :P

First of all: [*code] CODE GOES HERE [/code*] (remove the *s)

Second: It will be easier for people to help if you comment
« Last Edit: June 01, 2009, 07:03:47 PM by WarHampster »

Gnome


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Re: We should seriously...
« Reply #307 on: June 01, 2009, 08:41:58 PM »
did as Al suggested, and it did... nothing
This Cannot be, NOOOOOOOO!!!!

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WarHampster


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Re: We should seriously...
« Reply #308 on: June 01, 2009, 09:13:39 PM »
Add comments that say what the code should be doing

Al Staffieri


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Re: We should seriously...
« Reply #309 on: June 02, 2009, 08:03:58 AM »
OK. I'll look at it more thoroughly. Are you able to put the graphics in a zip file and email it to me? That way I can get an idea of what is going on.

Gnome


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Re: We should seriously...
« Reply #310 on: June 02, 2009, 03:13:21 PM »
added comments will upload source later.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gnome


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Re: We should seriously...
« Reply #311 on: June 10, 2009, 03:00:36 PM »
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gnome


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Re: We should seriously...
« Reply #312 on: June 11, 2009, 08:28:26 PM »
anyone?

This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.