Topic:   Lost Winds - Refreshed Thread!   (Read 42050 times)


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Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #75 on: August 10, 2008, 05:32:20 AM »
My internet has been down for 2 days so I didn't get to post, but here's the pirate sprites:



I'm very pleased with most of them. The only thing I despise is the ship, but we might be able to find a suitable sized sprite from another tileset, or someone else could draw them. Anyways, I tried drawing the bear afterwards but it was way too hard. I'm struggling with the skeleton, but I definitely want to get it done, as every RPG worth its salt has skels. ;) I've demolished my old QoM skeleton template and started from scratch, as it was quite outdated.

EDIT:

Here's a few ores as well:



The large ones are deposits and the small ones are inventory pictures. Also, what kind of ores do we need? Gold, silver, bronze, copper, iron, tin?
« Last Edit: August 10, 2008, 08:33:40 AM by Silverwind »
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Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #76 on: August 10, 2008, 07:57:26 AM »
Swamp and Gan, are you sure you've thought out the battle engine? Ranged combat and RT magic haven't been included in a single player game yet, and I imagine they're both hard enough to code without them being online. There's a heck of a lot of variables to share in a single NPC routine, let alone a possible 4 with ranged combat and RT magic. Shouldn't we start with a very simple battle engine, such as inflicting "playerdamage" damage to enemies when the player collides with them?
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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #77 on: August 10, 2008, 09:54:51 AM »
Quote
My internet has been down for 2 days so I didn't get to post, but here's the pirate sprites:



I'm very pleased with most of them. The only thing I despise is the ship, but we might be able to find a suitable sized sprite from another tileset, or someone else could draw them. Anyways, I tried drawing the bear afterwards but it was way too hard. I'm struggling with the skeleton, but I definitely want to get it done, as every RPG worth its salt has skels. ;) I've demolished my old QoM skeleton template and started from scratch, as it was quite outdated.

EDIT:

Here's a few ores as well:



The large ones are deposits and the small ones are inventory pictures. Also, what kind of ores do we need? Gold, silver, bronze, copper, iron, tin?


HOLY WOW! You HAVE been working! These are great Silver! (The ship body is great, but it needs a bigger sail lol)

Those 3 ores should be good for now. Again, great stuff!

As for that engine, we're thinking it out at the moment. And I agree, start simple and add weapons on. I can size that down, but the main page will have the same goals for us to complete, we'll get around to it sooner or later.

Al Staffieri


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Re: Lost Winds - Refreshed Thread!
« Reply #78 on: August 10, 2008, 11:08:58 AM »
Quote
The only thing I despise is the ship, but we might be able to find a suitable sized sprite from another tileset, or someone else could draw them.

Take a look at the ship icon in GameMaker. You may like that a bit better or it might give you ideas of how to modify yours a bit.

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Re: Lost Winds - Refreshed Thread!
« Reply #79 on: August 10, 2008, 01:57:22 PM »
nice sprites, theres a game like this for nes called "pirates" you should download the rom. you can sail around and encounter ships randomly, when you do it goes to a seperate screen where you and the other ship manuver around and shoot cannons at each other (the space nav system would be good for that part) when the ships collide you board it and have to sword fight the captain (you could make this part a simple turn based battle system)

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #80 on: August 10, 2008, 03:00:38 PM »
Quote
The ship body is great, but it needs a bigger sail
Sail? Ohhh..... I knew I forgot something! ;D

Quote
Take a look at the ship icon in GameMaker. You may like that a bit better or it might give you ideas of how to modify yours a bit.
The GM ship icon is great! The angle is much easier to work with, as you can clearly define the ship's shape. Did you draw it yourself Al?

EDIT:

Say Al, is their any chance we could use the GM ship icon as the ship in LW?

EDIT AGAIN:

Here's a slightly improved ship with sails:

« Last Edit: August 10, 2008, 03:44:44 PM by Silverwind »
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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #81 on: August 10, 2008, 06:12:32 PM »
Much better, great Ship! (Docks and Vortex, mainly)

Let me update the first page. :)

Mystor


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Re: Lost Winds - Refreshed Thread!
« Reply #82 on: August 11, 2008, 11:05:28 AM »
Hia

I don't have enough time to read all of the posts so.....

am I still needed?

I can try to program communication code in flash, however, someone else's computer will have to host it because my ISP soesn'tr like me hosting stuff on my own comp...

Also, lost winds is already in use by this: http://www.frontier.co.uk/games/lostwinds/

Mist
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Mystor


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Re: Lost Winds - Refreshed Thread!
« Reply #83 on: August 11, 2008, 11:23:59 AM »
Ok...

I am going to PM gandolf, swamp and silver the chattest.

Mist
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Gan


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Re: Lost Winds - Refreshed Thread!
« Reply #84 on: August 11, 2008, 11:30:05 AM »
I can host on the Gmg account. Also, you are very needed. I need major help.

This is what I'm trying to build:
There are 2 pages. First is createvar.php, in which you save the variables, and another is getvar.php in which it prints that variable's data on the site. You use the same method to save and get variables as you did with the applescript, but instead of a whole php page per variable we just use one page that saves them to a mysql database or as a text file.

What do you think?


-Gandolf

Edit: Just saw your post.
« Last Edit: August 11, 2008, 11:30:56 AM by Gandolf »

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #85 on: August 11, 2008, 11:37:41 AM »
Quote
Also, lost winds is already in use by this: http://www.frontier.co.uk/games/lostwinds/
Plagiarism! Or, coincidence... one of those. Anyways, are we changing the name?
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Mystor


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Re: Lost Winds - Refreshed Thread!
« Reply #86 on: August 11, 2008, 11:48:49 AM »
Quote
I can host on the Gmg account. Also, you are very needed. I need major help.

This is what I'm trying to build:
There are 2 pages. First is createvar.php, in which you save the variables, and another is getvar.php in which it prints that variable's data on the site. You use the same method to save and get variables as you did with the applescript, but instead of a whole php page per variable we just use one page that saves them to a mysql database or as a text file.

What do you think?


-Gandolf

Edit: Just saw your post.
That is GMOD.

GMOD's PHP set file gets sent a variable by your AS application, which it then saves in a mysql database and when your gm application asks  for it it grabs it back.

ALSOOO

Gandolf, you are pertty good at other Programmingf languages, no?
we need to write an app that will do the online stuff for GM because GM can't do it efficiently enough (3 secs per transfer :()

Get it to ssave to a text file and load it in with GM

Mist (PS I will do some work, don't worry :P)
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"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
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Mystor


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Re: Lost Winds - Refreshed Thread!
« Reply #87 on: August 11, 2008, 11:49:29 AM »
Quote
Plagiarism! Or, coincidence... one of those. Anyways, are we changing the name?
I dunno, but it would be hard to host a legal thing against these guys :P

Mist
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Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #88 on: August 11, 2008, 11:51:39 AM »
I vote for a new name. Perhaps simply the name of the world. Opinions?
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Re: Lost Winds - Refreshed Thread!
« Reply #89 on: August 11, 2008, 04:04:03 PM »
Quote
Gandolf, you are pertty good at other Programmingf languages, no?
we need to write an app that will do the online stuff for GM because GM can't do it efficiently enough (3 secs per transfer Sad)
 
Get it to ssave to a text file and load it in with GM
 
Mist (PS I will do some work, don't worry Tongue)

Sorry, just saw this post.

So, what you want me to do is make a app that will continually download information off of php using applescript becuase Gm does this too slow?

Hmm. I think I can do this. Make a Cocoa or C++ app that runs on a loop. Uses applescript to download info off of php every fraction of a second. Though I've never tried saving data as text files.

First we need to make another gmod thingy just for Lw, that we test it by having Gm download data from it. Than I will see if I can make that app.


-Gandolf