Topic:   Lost Winds - Refreshed Thread!   (Read 42053 times)


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Tireas Dragon


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Re: Lost Winds - Refreshed Thread!
« Reply #60 on: August 07, 2008, 12:13:25 PM »
So with this Larger World Display area there no need for 7*7 perfect grids so we can make things whatever dimensions we want. If we use this World display thing there is 1 problem. We can't do the room hiding thing I liked.
« Last Edit: August 07, 2008, 12:14:23 PM by Tireas_Dragon »
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #61 on: August 07, 2008, 12:17:40 PM »
We can still do that, quite simply actually. Just have a sprite, overtop of the grid area that you want to cover for each player, and when the player goes in, then it opens.

Or are you talking about the town's houses... well we can have an interior card/sprite that whenever you go in ANY house, it opens up all of them and takes the player to that seperate village ares. Remember, we are doing this in GM, and it does have its limits.

Personally, I prefer the "Pokemon" way of room entering, but we can always try and find a work-around.

EDIT: I'd rather have it so you can explore the whole world in an open fashion and teleport to building interiors, then explore the world card by card and get repetitive layouts.
« Last Edit: August 07, 2008, 12:21:22 PM by Swampthing »

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #62 on: August 07, 2008, 02:32:24 PM »
Sounds good to me Swamp, provided the windows are kept to a sensible amount. More than 4 might result in a clumsy interface.

Hey, would it in any way be beneficial for us to have the battle engine in a separate window?
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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #63 on: August 07, 2008, 02:38:45 PM »
Well, we'd have a main window, then we can put chat and journal in one, and Player Status/Location/Inventory in another, then Spells/Equipment in another. That Seems right! To recap:

1. Main Window - Where the action takes place, and where you log in and out of the game world.
2. Player Window - Check your Status, Map, and Inventory in this.
3. Equipment Window - Equip Items, Weapons, Armor, and Spells here.
4. Communicate Window - Talk to players in your current zone, and check your quest log.

How is that engine, and how are those tiles coming, Silver?

P.S. Battles in a Seperate window? Interesting preposition - Name some Pros and Cons, and explain more :P
« Last Edit: August 07, 2008, 02:57:24 PM by Swampthing »

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #64 on: August 07, 2008, 03:07:34 PM »
Wow! I really like the mapping you've done Swamp! :D It's got plenty of interesting nooks and crannies to explore now. I'm not sure what you considered calling the north island connecting to Ethumbra, but perhaps it could count as the same island with the bridge dividing North and South sections. Just an idea, though I like the idea of islands as well.

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How is that engine, and how are those tiles coming, Silver?
Slow, I've hardly begun work on the collision routines for the nav engine. I've spent most of the summer working on projects, and I intend to spend allot of what's left of it enjoying leisurely activities. (like SCIV, hehe...) So don't rely your progress on mine guys. ;)

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P.S. Battles in a Seperate window? Name some Pros and Cons, and explain more :P. Sounds... interesting!
I'm not sure if there'd be any pros, I just wondered if anyone had given any thought to it. I think a pretty nifty turn based battle engine could be created with the idea, maybe something similar to the Yipe! interface. It probably wouldn't save us any work using RT battle though, so maybe it's not not worth considering for LW.
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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #65 on: August 07, 2008, 03:37:55 PM »
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Wow! I really like the mapping you've done Swamp! :D It's got plenty of interesting nooks and crannies to explore now. I'm not sure what you considered calling the north island connecting to Ethumbra, but perhaps it could count as the same island with the bridge dividing North and South sections. Just an idea, though I like the idea of islands as well.

Yeah, I don't have an idea for that either. These are the two islands off of Obeor, we need a third for a later release with the main "Wind" dungeon on it. Thanks for the compliments, appreciated. :)

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Slow, I've hardly begun work on the collision routines for the nav engine. I've spent most of the summer working on projects, and I intend to spend allot of what's left of it enjoying leisurely activities. (like SCIV, hehe...) So don't rely your progress on mine guys. ;)

Lost Winds is leisurely, there's no deadline, and its cool to have a little something to keep us occupied. I guess to me, making a game is something I could consider leisure time, and you also get a real sense of accomplishment when you create something from nothing. With games that are already created, you are simply reaching milestones the developers set for you, not ones that you create for others to reach, and set yourself. Thats the beauty of game making - you know others are in for an awesome time over the hard work you've done, and that feeling alone is good enough for me to strive to create a great game. :D

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I'm not sure if there'd be any pros, I just wondered if anyone had given any thought to it. I think a pretty nifty turn based battle engine could be created with the idea, maybe something similar to the Yipe! interface. It probably wouldn't save us any work using RT battle though, so maybe it's not not worth considering for LW.

I agree, lets stick with the same window battle engine and real time as well.
« Last Edit: August 07, 2008, 03:41:31 PM by Swampthing »

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Re: Lost Winds - Refreshed Thread!
« Reply #66 on: August 07, 2008, 06:39:30 PM »
Double post, but were any of you guys who got the package able to open and watch the JingCasts? If so, how did you like them?

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Re: Lost Winds - Refreshed Thread!
« Reply #67 on: August 07, 2008, 10:13:33 PM »
I opened Safari, made new window, than dragged the jing into that new window. It plays just fine.


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Re: Lost Winds - Refreshed Thread!
« Reply #68 on: August 08, 2008, 10:26:06 AM »
Alright, thats great. Gan and I are working on the 4 main apps and graphics for the dungeons, Silver is (hopefully) working on the nav system and the tiles we need, Al is helping in every way he can, Mist is who knows where, and TD - well, what are you working on TD?

So lets make this post a "Progress Update" post, I'll edit the first post as well.

Swamp: I've been working in the many interiors the game has in its towns, and still need a few of the newer interior tiles I saw in QoM (And maybe some new ones too) to finish them up. I'm also adding a second level to "Undercroft Cave". Considering "Claw Rock Cave" is a puzzle dungeon, it doesn't need to be huge. In fact, we'd be using "Room Hiding" to effectively be "Fog", and it doesn't clear/allow you through it until you complete a task. (See Quests for more info) As well, I've ben helping Gandolf with the online code.

Silver: I hope that Silver has been working on the new Character Centered Navigation System, and creating the tiles we requested on the front page. I believe he's also working on a Real Time Combat system. Get off SCIV! ;)

Gandolf: Gan has been tirelessly working on the online functionality of the game. He has coded a fully functional chat application, and I believe the registration/character creation app is done as well (Think Oberin here). Now we're adding more perks and fixing glitches in the apps we do have, and are planning the creation of the others and how Player See Player will work.

Al: Has been helping with Syntax Problems and Online code. Again, very helpful.

TD: What did you end up working on TD?
« Last Edit: August 08, 2008, 10:39:19 AM by Swampthing »

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #69 on: August 08, 2008, 12:47:58 PM »
Just saw your pod casts Swamp. Good stuff as always. :) The nav's coming along slowly, and I'm increasing the NPC accommodation count from 4 to 5 in the same room at the same time. That'll include enemies though.

Also, I'm gonna start designing an island soon, so do you guys have any preference to where it should be located? (ie, north, south, east or west of Obeor?) The islands gonna be an out of the way mini zone, so don't make any boats routes to it until I've thought it through. ;)

Also also, "That strange online game made by two people"? lol! Best. Summary. Ever! ;D

EDIT:

Now I'm calling them pod casts! ::)
« Last Edit: August 08, 2008, 12:50:08 PM by Silverwind »
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Re: Lost Winds - Refreshed Thread!
« Reply #70 on: August 08, 2008, 12:52:46 PM »
Well, I think we should put this island to the East of Obeor, and it could be like a "Lost Island" or something, maybe this can have the main zone dungeon on it. I'll make an smaller island to go to the West of Obeor.

I'd think it would be better if all islands (say, a total of 4) were part of the Obeor Islands Zone. Good to see progress on the Nav though, but what about the tiles?

Edit: LOL!

Edit 2: LOL AGAIN! (The summary)
« Last Edit: August 08, 2008, 12:55:44 PM by Swampthing »

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #71 on: August 08, 2008, 01:14:58 PM »
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Well, I think we should put this island to the East of Obeor, and it could be like a "Lost Island" or something, maybe this can have the main zone dungeon on it.
East is cool. Please don't plan dungeons or quests for it though, as I'd like this island to be my own little workspace. :)

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I'd think it would be better if all islands (say, a total of 4) were part of the Obeor Islands Zone.
Also Cool.

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Good to see progress on the Nav though, but what about the tiles?
Be patient Obi Wan. (or make your own! ;D )

I'm gonna stress this here and now for all to hear, so harken to my voice everyone: Silver be tired! I've had, and am continuing to have a very busy summer. If it's not one thing to be done it's two others, and the result is that my whole family is tired. I'm just not up to any extra work right now, so you can expect LW progress from my end to be particularly slow. So guys, please, please, please don't set your watches to my beat! If your progress relies on mine, you're gonna be disappointed. I'm nipping it in the bud now to save you all a "Aw man, had I known Silver wasn't up to doing So and So I wouldn't have done Such and Such..."

Also, I'm interested in your iChat ideas Swamp, but I've never used it before. How does it work?
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Re: Lost Winds - Refreshed Thread!
« Reply #72 on: August 08, 2008, 01:26:29 PM »
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East is cool. Please don't plan dungeons or quests for it though, as I'd like this island to be my own little workspace. :)

Sure thing, everyone needs that. Just try and keep the quests/dungeons you do put in it, in the same theme as the zone. Which is pirates and treasure. ;D

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Also Cool.

Good. :D

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Be patient Obi Wan. (or make your own! ;D )

The tiles will not match if I make them :P, but with all the level design I don't have time. It still would be best if you made them, I can wait. Just try and keep us updated on your progress :).

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I'm gonna stress this here and now for all to hear, so harken to my voice everyone: Silver be tired! I've had, and am continuing to have a very busy summer. If it's not one thing to be done it's two others, and the result is that my whole family is tired. I'm just not up to any extra work right now, so you can expect LW progress from my end to be particularly slow. So guys, please, please, please don't set your watches to my beat! If your progress relies on mine, you're gonna be disappointed. I'm nipping it in the bud now to save you all a "Aw man, had I known Silver wasn't up to doing So and So I wouldn't have done Such and Such..."

Aww... well alright, just do a little work here and there and we'll finish it off eventually ;)

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Also, I'm interested in your iChat ideas Swamp, but I've never used it before. How does it work?

Create a Jabber account - and we can have real-time group video chat via our computers (If you have a webcam, if not you can still talk). Like a professional meeting of sorts - we can even share files. Like Instant Messaging, except better. MUCH better.
« Last Edit: August 08, 2008, 01:27:42 PM by Swampthing »

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Re: Lost Winds - Refreshed Thread!
« Reply #73 on: August 08, 2008, 03:47:21 PM »
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Sure thing, everyone needs that. Just try and keep the quests/dungeons you do put in it, in the same theme as the zone. Which is pirates and treasure. ;D
Thanks, I'll be sure to consult everyone when I get around to adding quests and dungeons and stuff. :)

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Create a Jabber account - and we can have real-time group video chat via our computers (If you have a webcam, if not you can still talk). Like a professional meeting of sorts - we can even share files. Like Instant Messaging, except better. MUCH better.
Jabber eh? Sounds nifty indeed. I'll check it out tomorrow.
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Re: Lost Winds - Refreshed Thread!
« Reply #74 on: August 08, 2008, 03:52:28 PM »
Awesome. First page has had major updates, check them out.