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Lost Winds: Progress Topic[/size]
Sections will be replaced with "Done", as we complete the parts of the project. So we can literally see the workload diminish.
Members Involved (And Specialties):Swamp7hing: Game Director and Lead Level Design. A little bit of everything.
Silverwind: Lead Graphic Artist. Also works in Level Design and Programming.
Gandolf: Lead Online Functionality and Lead Programming.
Mistron: Lead Website Creation, Online Functionality and Programming.
Al: Lead Troubleshooting. Also works in Graphic Art, and Concepts.
Ghost: Troubleshooting and Concepts.
TD: PM Swamp with what your specialty is.
Post if you want to join up, with what you can offer.
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- Obeor Islands Zone Needed Graphics:1. Pirate Ship (Sprite)
2. Pirate Captains Ship (Sprite)
3. Your Ship 1 (Sprite)
4. Your Ship 2 (Sprite)
5. Your Ship 3 (Sprite)
6. Ore Rocks (Sprite)
7. Interior Furniture (Fireplace, Chest, Chair, Cupboard)
8. Character NPC Pictures (Sprite)
9. Docks (Tile)
10. Swirling Vortex (Tile, takes up 4 squares)
11. Enemies (Sprites)
12. Non Player Characters (Sprites - Doctor, Blacksmith, Mayor, Portmaster, 3 Townsfolk, Store Proprietor, Tutorial Guy, Old Man Lodge Owner)
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- Real Time Combat SystemReal Time Combat - Players can join other players in battle, XP is divided, basic RPG stuff, but all in real-time.
Enemy Item Drops:
Player Spells:
Player Items:
Player Weapons:
Player Armor:
Player Interaction:
Enemy AI:
1. Rat (Low HP, Slow AI)
2. Pirate (Moderate HP, Medium AI)
3. Bear (High HP, Medium AI)
4. Skeleton (Moderate HP, Fast AI)
5. Goblin (Moderate HP, Medium AI)
6. Dragon (High HP, Medium AI)
BOSS 1: Pirate Captain (High HP, Fast AI)
BOSS 2: Dalek The Wizard (High HP, Medium AI)
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- 10 Quests [glb][size=18]DONE![/size][/glb]
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- Interiors (Stores, Houses, Buildings)[glb][size=18]DONE![/size][/glb]
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- Weapons, Shields, and ArmorOne weapons and armor dealer in town. He sells a Iron Sword, a Longbow, an Iron Shield, and a Iron Armor (One Part for now).
One Magic dealer who sells 2 spells.
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- 2 Spells (Heal Spell, Fireball Spell)Fireball and Heal Glow Graphics are Needed (Could we use the HP+ from QoM?)
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- 2 Classes (Human, Elf) Attributed (Human = Better with Melee, Elf = Better with Ranged) and Male/Female Models for Each[glb][size=18]DONE![/size][/glb]
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- Status ApplicationsEmails can have a single character registered to it. A status page tells you it's location in the world before you load up.
1. Main Window - Where the action takes place, and where you log in and out of the game world.
2. Player Window - Check your Status, Map, and Inventory in this.
3. Equipment Window - Equip Items, Weapons, Armor, and Spells here.
4. Communicate Window - Talk to players in your current zone, and check your quest log.
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- Sailable ShipsAt the Portmasters, you can buy one of 3 ships. At any dock, you can board your ship and sail the open waters, and get off at any other dock.
1. Novice Sailor: Low Attack and HP
2. Captain's Mate: Moderate Everything
3. Expert Seaman: High Everything
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- 3 DungeonsDalek's Tower:
[glb][size=18]DONE![/size][/glb]
Undercroft Caves:
[glb][size=18]DONE![/size][/glb]
Claw Rock Cave:
[glb][size=18]DONE![/size][/glb]
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- Coding (Player's End and Online World)The least fun. The most needed. This is the stuff that makes the world actually be a place to play in.
Main World Grids:
Interior Grids:
Dungeon Grids:
Ships and Travel (Online and Offline):
NPC's (Online):
Enemy AI (Online):
Navigation System:
Quests (Online and Offline):
Stores:
Classes:
Backend (Online):
Frontend (Online):
Player See Player (Online):
Player Interaction (Online):
Multiplayer Battle Engine (See above for Breakdown):
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- Updated WebsiteLast but not least, we need a website with a domain. Say,
www.lostwindsmac.com, and maybe flash base it so we can add sounds and animation. How about a donations page? Hey, it never hurts.
And we need to get a TOS (Terms of Service) and a more thorough registration page.