Topic:   Lost Winds - Refreshed Thread!   (Read 42058 times)


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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #45 on: August 05, 2008, 08:42:22 PM »
Great, looking forward to what you can come up with. :D

Gan


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Re: Lost Winds - Refreshed Thread!
« Reply #46 on: August 05, 2008, 08:43:34 PM »
Just went through most of the file, it seems to have a compiled working version of the php app, but the uncompiled chat part doesn't work.

So Al, how's the uploading the chat app coming?


-Gandolf

P.S. I'm on Msn/iChat if anyone wants to come on.
« Last Edit: August 05, 2008, 08:44:02 PM by Gandolf »

Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #47 on: August 05, 2008, 08:53:47 PM »
Actually, I'm off for now, but I'll be back on tomorrow. Looking forward to what we get done!
« Last Edit: August 05, 2008, 08:54:05 PM by Swampthing »

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #48 on: August 06, 2008, 03:24:36 AM »
Quote
How's that engine coming Silver?
Good and bad news guys...

I got Soul Calibur IV and it's eating most of my GM time. But the good news is that the game is great! Man, I mean man are those graphics drool worthy! And the gameplay is more tactical and strategic than any other combat game I've ever played! I have a tendency to get good at games very fast and beat them, usually resulting in my only playing it half as much after a week or so, but the difficulty of online matches in SCIV is unreal! Bwahama!

I'm off to play it now...

EDIT:

Oh yeah, the engine will be finished soon. I think.
« Last Edit: August 06, 2008, 03:25:52 AM by Silverwind »
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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #49 on: August 06, 2008, 09:41:51 AM »
Sad face for Silvy.  :(

LW > SCIV. In my opinion. ;D

Did you get my PM silver?
« Last Edit: August 06, 2008, 09:43:23 AM by Swampthing »

Gan


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Re: Lost Winds - Refreshed Thread!
« Reply #50 on: August 06, 2008, 11:29:01 AM »
Hey, I have progression on the online capabilities of Lw.

I have built a fully working text chat app using Gmod. So far I will adding to it, making it so you can log on, make accounts, than I will add the ability to see other players. I have an idea in mind for that, and with my Sc MMo engine knowledge, I can probably replicate it pretty easily.
Though i ran into a problem, my code is reaching a 15 line limit, so I will be writing all this in a text file. Could anyone who owns Gm get on Aim or Msn and compile my code, Lw development would reach newer heights in the next few days.

Aim: mattgandolf
Msn: gandolfmatt at hotmail dot com


-Gandolf
« Last Edit: August 06, 2008, 11:32:25 AM by Gandolf »

Al Staffieri


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Re: Lost Winds - Refreshed Thread!
« Reply #51 on: August 06, 2008, 12:08:54 PM »
I uploaded the lw chat test source code here
http://members.aol.com/macgamemaker/lw_chattest.zip

I couldn't sign on. I'm not sure if I'm using the wrong password or if the server is down. I was able to get on yesterday.

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Re: Lost Winds - Refreshed Thread!
« Reply #52 on: August 06, 2008, 12:15:09 PM »
Thanks Al. :D


-Gandolf

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Re: Lost Winds - Refreshed Thread!
« Reply #53 on: August 06, 2008, 12:34:03 PM »
Nice, I'll try and have a look at that. Working on interiors and dungeons at the moment, Silver, if possible, could you get me the graphics I need on the first page?

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Re: Lost Winds - Refreshed Thread!
« Reply #54 on: August 06, 2008, 02:44:57 PM »
Hey guys, progress has been made. I used Silvers Updated Grid Editor tiles, and created all the dungeons (textured) in the game. Those are 4 Levels in "Dalek's Tower", 1 Large Room "Claw Rock Cave", and 2 Levels in "Undercroft Cave".

All thats left is interiors for the houses, and Silver needs to create a few more tiles for the world map, then I can add them, and its done and ready for coding.

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Re: Lost Winds - Refreshed Thread!
« Reply #55 on: August 06, 2008, 05:28:55 PM »
Nice stuff so far Swamp. :)

Quote
Silver, if possible, could you get me the graphics I need on the first page?
Sure, I'll have a go at the ores and the interiors. Not sure if I'll be any good at drawing pirate ships, but I'll give it a shot. (should the ships be 2 or 3 tiles wide?) As for NPCs, just re-color my templates until you get what you like. I'm gonna attempt a few more clothing types soon, such as jackets and armors, but until then just work with what we've got, or design your own.

Quote
10. Swirling Vortex (Tile, takes up 4 squares)
What in the name of Milton Burle do we need that for? And yet... we must have it!
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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #56 on: August 06, 2008, 06:00:55 PM »
LOL! Thats better then Alias's Sigg'd material! (No Offense)

It would be like a vortex in the water. Did you download the package Silver (I PM's it to you)? On the labelled map, where you see "Claw Rock", the vortex would go there. Docks would be helpful too ;D.

The enemies we need are on the front page - see if we have them all, and if not, try and create them! Thanks again!

As well, Gan and I are almost done an amazing chat system. It's all coming along great!

P.S The ships would be 1 tile wide. Maybe the Captains can be 2. He is a pompous fool, after all.
« Last Edit: August 06, 2008, 06:05:04 PM by Swampthing »

Silverwind


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Re: Lost Winds - Refreshed Thread!
« Reply #57 on: August 07, 2008, 04:34:03 AM »
Yup, I downloaded the package when you sent it to me.

So Pirates, Skeletons and Bears are the only things on the enemy list we haven't already got. I'd imagine a bear to be the hardest by far to draw, but I'll attempt it. The skeleton I imagine I could get, and the pirate will be easy. I'll post the nav soon as well.

EDIT:

btw Swamp, I can't open the Jing files, and didn't you say you'd textured the whole world map? Where's the textured world map?
« Last Edit: August 07, 2008, 04:49:47 AM by Silverwind »
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Swamp7hing


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Re: Lost Winds - Refreshed Thread!
« Reply #58 on: August 07, 2008, 10:24:13 AM »
The Jing Files can be opened in Flash Player (Google and Download) because at my cottage there was no internet and therefore no way to upload. The world map (textured and whatnot) can be found in LW Maps/Obeor Maps/Main Island. All the new maps are in there, save a few incomplete dungeons.

Looking forward to the nav so I can get to coding the world, and the NPC's/Sprites as well :D.

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Re: Lost Winds - Refreshed Thread!
« Reply #59 on: August 07, 2008, 12:04:24 PM »
Guys, BREAKING news, Gandolf and I, over MSN, just came up with a brilliant idea for LW. I'll break it down into 2 parts.

1. Multiple Windows

This basically means the player runs a "Root" application, that opens up all of the other ones that dynamically change and receive variables in real time. These seperate applications are single windows, that display your:

1. Player Status (HP, MP, EXP, Level, Gold, etc)
2. Inventory (What stuff/junk you have)
3. Journal (Quests and Updates)
4. Equipment (Avernum Style Equippable)
5. Spells (Equip and Change Spells)
6. Chat (Communicate with your fellow players)
7. Mini Map (Position in the World)

These windows could be small, and have a more functional purpose, therefore reducing clutter in the main application and allowing for easier access in game. Treat each application as a seperate branch off the tree. Each branch sends and receives its own variables, according to what's happening to the player in the main window.

2. Larger World Display Area

Because all these applications are running and updating as well, this allows us to make the main application (Which Displays the world) twice as large. Because we will be using a new "Character Centered Nav" (Pokemon Style), this is great and allows for more of the world to be seen at once.

We also don't need to have a "Menu" on the main app, because all the stuff you need to see is running around it.

All in all, its like Oberin. Except created by us. And in Gamemaker. Good idea? Post with opinions, please. :)
« Last Edit: August 07, 2008, 12:07:27 PM by Swampthing »