Topic:   The iPhone Project   (Read 395253 times)


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Gnome


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Re: The iPhone Project
« Reply #300 on: January 12, 2010, 04:30:32 PM »
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Does the iphone SDK work on osx 10.4?


Download from a third party, thats what i did.
This Cannot be, NOOOOOOOO!!!!

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WarHampster


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Re: The iPhone Project
« Reply #301 on: January 12, 2010, 05:00:54 PM »
Link me  ;)

Gnome


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Re: The iPhone Project
« Reply #302 on: January 12, 2010, 05:07:34 PM »
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Link me  ;)


O wait nevermind I got iPhone SDK mixed up with xcode ::)
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gan


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Re: The iPhone Project
« Reply #303 on: January 13, 2010, 04:22:08 PM »
Hmm. Do you guys think I missed any vital systems?
-Movement
-Npc
-Battle
-Tracking
-Event
-Talking
-Item/Inventory
-Maps

So what have I missed?
Shops perhaps? Should that be a separate vital system I need to program before we get going or should I mix it with the talk/event system when needed? I believe I allowed the talk and event systems to mold around just about anything with a dialog.
Anything besides the shop system that I have missed?


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Silverwind


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Re: The iPhone Project
« Reply #304 on: January 13, 2010, 04:34:55 PM »
Crikey that's an impressive list! :o Has anyone started mapping yet?

EDIT:

I'd love to do a bit of mapping myself only I just don't have the time. If someone posts the up to date tile sheet I might manage a room or two.
« Last Edit: January 13, 2010, 04:37:32 PM by Silverwind »
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WarHampster


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Re: The iPhone Project
« Reply #305 on: January 13, 2010, 04:49:43 PM »
Saving and loading!

I'm still working on tiles.
« Last Edit: January 13, 2010, 04:50:12 PM by WarHampster »

Gan


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Re: The iPhone Project
« Reply #306 on: January 13, 2010, 04:56:25 PM »
!!
Yes, I forgot about those! Now that's going to take a bit of researching but'll definitely be worth it. After I finish polishing the item system's customized interface then I'll move to researching. Then testing. Then building. Then debugging. Then testing some more. Then implementing. Then debugging again. Then researching different/more efficient methods and brainstorming how I want the saving to be set up. Then building. Then debugging. Then finally polishing.

As for mapping, Xiphos inputted a map for New Town which turned out pretty good though we're holding off because WH is revamping some tiles. I've seen a few of the new ones on the repository, they look good! Especially the new grass tile, less like swamp and more like grass. :)


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Gan


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Re: The iPhone Project
« Reply #307 on: January 14, 2010, 12:54:27 PM »
Item system interface is complete, I shall post a video of it in action eventually...


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WarHampster


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Re: The iPhone Project
« Reply #308 on: January 14, 2010, 03:41:27 PM »
I'm running OSX 10.4, so I can't run or compile any of the code...

Gan


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Re: The iPhone Project
« Reply #309 on: January 14, 2010, 09:26:04 PM »
:( Upgrade to 10.6 is relatively cheap and well worth it. You'd see massive improvements immediately. Think you could do it?

Ah, I told you guys I'd post up a movie of the item system so here it is:
Item System Preview


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WarHampster


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Re: The iPhone Project
« Reply #310 on: January 14, 2010, 10:27:10 PM »
Meh, I'm so used to 10.4 and I really like how everything is laid out. I'll think about it.

The item system looks amazing!

Tireas Dragon


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Re: The iPhone Project
« Reply #311 on: January 15, 2010, 03:31:39 PM »
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Ah, I told you guys I'd post up a movie of the item system so here it is:
Item System Preview
I wonder what the inventory will be like (equipping items and such)
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: The iPhone Project
« Reply #312 on: January 15, 2010, 05:42:05 PM »
Well, I'm making this simple. The inventory consists of being able to hold only 1 of each item(realisticly) except potions and gold. When you pick up a piece of armor/weaponry it equips automatically. I'm thinking of allowing easy use of potion drinking by tapping your potions in the side bar.


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Gnome


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Re: The iPhone Project
« Reply #313 on: January 15, 2010, 07:30:52 PM »
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Well, I'm making this simple. The inventory consists of being able to hold only 1 of each item(realisticly) except potions and gold. When you pick up a piece of armor/weaponry it equips automatically. I'm thinking of allowing easy use of potion drinking by tapping your potions in the side bar.


-Gandolf

Just make sure it checks to see if the new armor is better.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gan


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Re: The iPhone Project
« Reply #314 on: January 15, 2010, 08:01:14 PM »
Yeah, of course. That'd be quite a rude surprise. :)


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