Topic:   TNTBasic   (Read 29410 times)


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EqwanoX


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TNTBasic
« on: February 22, 2009, 09:43:49 AM »
how do i run a progam? it doesnt say anywhere how to do it!

EDIT: nevermind, got it
« Last Edit: February 22, 2009, 10:14:19 AM by EqwanoX »

Gnome


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Re: TNTBasic
« Reply #1 on: February 22, 2009, 10:14:42 AM »
open a project, in the topbar (the one the has File Edit etc...) there will be a mini TNT, click that, and then build.
This Cannot be, NOOOOOOOO!!!!

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EqwanoX


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Re: TNTBasic
« Reply #2 on: February 22, 2009, 11:50:20 AM »
in the system requirments at the bottom, it says input isnt supported in osx. does this mean it cant use key downs?
http://www.tntbasic.com/learn/about/whatistb.php#sysrequire

"TNT Basic input commands do not currently work under Mac OS X, however, this will be rectified shortly"
« Last Edit: February 22, 2009, 11:50:50 AM by EqwanoX »

Gan


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Re: TNTBasic
« Reply #3 on: February 22, 2009, 12:51:58 PM »
Ah, that's an old post, they actually do. Probably just search around the forum or the code database.


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Connors


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Re: TNTBasic
« Reply #4 on: November 30, 2010, 10:56:45 PM »
Digging up an old topic!!!
Hey Eq, what did you think about this program? I haven't had many serious problems yet... What were you trying to do exactly?
Warning: The above post may have been modified multiple times.

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Connors


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Re: TNTBasic
« Reply #5 on: December 13, 2010, 12:45:19 PM »
People need to try this thing out it's actually fairly powerful, I made a code based on one tutorial that lets you navigate a map and draws objects on it like chests and doors. You could easily add a space on that for buttons (there's a command to make a button) and text. I might try to make an RPG style engine after I make something for the contest.
« Last Edit: December 13, 2010, 12:46:39 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: TNTBasic
« Reply #6 on: December 13, 2010, 03:46:50 PM »
It is nice. Its easy to use and get the hang off and from what I've made so far it is very powerful!

EqwanoX


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Re: TNTBasic
« Reply #7 on: December 30, 2010, 10:44:09 AM »
can you do a tutorial of you nav system? i messed around with tnt and didnt really understand it. i dont have incentive to use it sinse i dont really feel hindered by sc's limitations

WarHampster


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Re: TNTBasic
« Reply #8 on: December 30, 2010, 05:33:14 PM »
Just a word of warning for people using TNT - when your programs rely on a closed-source and dead technology, you are totally screwed if that tech stops working for whatever reason. Whereas Mike and Al will continue to make sure GM and SC run, TNT has no such guarantee.

Gan


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Re: TNTBasic
« Reply #9 on: December 30, 2010, 05:39:24 PM »
Hmm. I'm pretty sure the source for Tnt has been made public and is up probably on Source Forge.

WarHampster


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Re: TNTBasic
« Reply #10 on: December 30, 2010, 06:21:14 PM »
I didn't know that... I tried downloading it from here http://sourceforge.net/projects/tntbasic/

but it was just the binary, no source.

x


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Re: TNTBasic
« Reply #11 on: December 30, 2010, 11:54:42 PM »
In my experience (which is probably very out of date) TNT basic is slow, and uses a lot of member. It also uses a token compiler, which explains much of the above. it is however a great language to begin with.

Also this thread supposedly has the source - or at least what hes released.
http://www.tntbasic.com/community/forums/showthread.php?threadid=1190

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Re: TNTBasic
« Reply #12 on: December 31, 2010, 12:03:17 AM »
Whoa, now there's a find. Excellent post. :) I'm downloading the source. Looks like he has a partial XCode build with it.

Maybe with luck it'll be workable and not too complex.

Ah wait, it just finished downloading 10mb. Wow this is complex. Whole bunch of code files. Not exactly updated, everything is 4 years old.

Hmm. There's this one guy that was working on Tnt Basic 2. Supposedly he has been updating it and had gotten very close. I'll try e-mailing him.


Tnt is quite a bit faster than Gm and Sc.

x


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Re: TNTBasic
« Reply #13 on: December 31, 2010, 12:54:22 AM »
I don't know that GM and SC have been benchmarked against TNT. But since they were written in FB/RB respectively - whereas TNT is in Obj-C I assume, or some other C derivative - and have true scripting language I image they would be a little slower.

Still, none of them can hold a candle to the slowest properly compiled languages. But they arent meant to, so I wouldn't necessarily call that a detriment.
« Last Edit: December 31, 2010, 12:55:04 AM by x »

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Re: TNTBasic
« Reply #14 on: January 05, 2011, 04:26:00 PM »
I'm going back to using this as soon as the contest is done and I'm gonna attempt to make a platformer. This program is awesome. If I get the code down it's too easy to add levels.
While I'm on this subject, is there some way to convert files like the games TNT builds to run on Windows? I'd like to be able to show more people what I'm making.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/