Topic:   TNTBasic   (Read 29406 times)


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Connors


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Re: TNTBasic
« Reply #30 on: January 31, 2011, 03:13:09 PM »
Well I'm doing something like that, as I can access the tile map's tiles and see if the next tile is a block or not. What gets me is making every corner collide. Once I get that down I can easilly make sure he won't go part of the way through walls.
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