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TNTBasic
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Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Re: TNTBasic
«
Reply #30 on:
January 31, 2011, 03:13:09 PM »
Well I'm doing something like that, as I can access the tile map's tiles and see if the next tile is a block or not. What gets me is making every corner collide. Once I get that down I can easilly make sure he won't go part of the way through walls.
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"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
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