Topic:   News on GameMaker v4.0   (Read 282666 times)


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Zoo


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Re: News on GameMaker v4.0
« Reply #135 on: February 10, 2011, 06:24:35 PM »
It's so old you could probably get it for free. good books though.
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Re: News on GameMaker v4.0
« Reply #136 on: February 10, 2011, 06:24:53 PM »
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First you would need to download the text from the book. I don't know of anywhere you could do that though.
You mean the movies right...

Zoo


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Re: News on GameMaker v4.0
« Reply #137 on: February 10, 2011, 06:26:39 PM »
Wait!? What!? The movies? :o
You should read the books some time. :D
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Re: News on GameMaker v4.0
« Reply #138 on: February 10, 2011, 06:33:59 PM »
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Wait!? What!? The movies? :o
You should read the books some time. :D
I read the books long  before I saw the movies. But I think Eq meant he was going to port each frame of the movie movie over card by card
 :P
« Last Edit: February 10, 2011, 06:34:15 PM by x »

Silverwind


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Re: News on GameMaker v4.0
« Reply #139 on: February 10, 2011, 06:35:46 PM »
Oddly enough I've only just finished rereading The Hobbit, and I started The Fellowship of the Ring again this evening. :) Tolkien's the best writer ever.
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Re: News on GameMaker v4.0
« Reply #140 on: February 10, 2011, 06:38:08 PM »
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Oddly enough I've only just finished rereading The Hobbit, and I started The Fellowship of the Ring again this evening. :) Tolkien's the best writer ever.
I know this is getting way off topic, but...... Personally I don't really like Tolkien at all. Both stylistically and in terms of the actual content of his stories.

I get the feeling I am going to be kidnapped by the literary FBI.

Zoo


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Re: News on GameMaker v4.0
« Reply #141 on: February 10, 2011, 06:56:27 PM »
He may not be the best, but his books are better than most.
On the topic of GM 4 though I was wondering about rotating sprites, and what about the sprite limit?

As for the icon, I just got a new Imac running 10.6 and GM actually has no picture on the application's icon. Just the little A made by a ruler a pencil and a paintbrush.  
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Al Staffieri


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Re: News on GameMaker v4.0
« Reply #142 on: February 10, 2011, 07:39:11 PM »
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On the topic of GM 4 though I was wondering about rotating sprites, and what about the sprite limit?

As for the icon, I just got a new Imac running 10.6 and GM actually has no picture on the application's icon. Just the little A made by a ruler a pencil and a paintbrush.  

I think I wrote some code to have unlimited sprites, but I'd have to go back and check to be sure.

As for the icons, OS X 10.6 no longer displays the old style icon resources, so it just shows the default application icon.

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Re: News on GameMaker v4.0
« Reply #143 on: February 10, 2011, 09:43:18 PM »
Can GM flip fast enough to make a movie?

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Re: News on GameMaker v4.0
« Reply #144 on: February 10, 2011, 10:50:35 PM »
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I think I wrote some code to have unlimited sprites, but I'd have to go back and check to be sure.

As for the icons, OS X 10.6 no longer displays the old style icon resources, so it just shows the default application icon.


OS 10.6 will still display "icns" resources - because if you use the Finder/Get Info to paste your own picture onto a regular old text file, it will actually create a resource fork with an "icns" resource to store the icon. Another way the resource fork is still used - if you set a document to open in a specific program using Get Info, the Finder will add a "usro" resource.

So, we can convert all of the 8-bit icon resources into "icns" using Iconographer. GM would still have the 8-bit resources to display in the icon chooser (because displaying an icns requires different code) - but when it compiles the game it would put in the "icns" instead. This would fix the bug and only require a small change to GM which still seems to work fine otherwise in 10.6.
« Last Edit: February 10, 2011, 10:50:44 PM by Mike_Richardson »

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Re: News on GameMaker v4.0
« Reply #145 on: February 11, 2011, 02:31:46 PM »
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we can convert all of the 8-bit icon resources into "icns" using Iconographer. GM would still have the 8-bit resources to display in the icon chooser (because displaying an icns requires different code) - but when it compiles the game it would put in the "icns" instead. This would fix the bug and only require a small change to GM which still seems to work fine otherwise in 10.6.

I will check that out. Thanks.

EDIT: Hey this seems to work. I'll have to play with this some more and then update the compiler to add icns resources to the compiled games.
« Last Edit: February 11, 2011, 04:08:01 PM by AlStaffieri »

Zoo


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Re: News on GameMaker v4.0
« Reply #146 on: February 13, 2011, 05:10:25 PM »
Will GM 4 have a better save/load game system? the old one works fine, but if you double click the file in finder, it opens a random game. I love doing that and playing what ever game I get.
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Re: News on GameMaker v4.0
« Reply #147 on: February 15, 2011, 05:33:58 PM »
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Will GM 4 have a better save/load game system? the old one works fine, but if you double click the file in finder, it opens a random game. I love doing that and playing what ever game I get.


I think OS X 10.6 also screws up creator codes. Not sure of a workaround for this.

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Re: News on GameMaker v4.0
« Reply #148 on: March 07, 2011, 03:13:40 PM »
Any new progress, I'm super excited  :P. this is like one of the biggest GM upgrades in a long time (well, actually, I wouldn't know. I haven't had GM for that long)
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Re: News on GameMaker v4.0
« Reply #149 on: March 07, 2011, 04:40:35 PM »
The application icon problem seems like it can't be fixed for now. The Finder in OS X 10.6 must keep track of what files it adds an icns icon to because simply changing them doesn't work. This will be fixed in v4.0 since it will be a bundle application.

The double clicking a file will also be fixed in v4.0 because it will use a plist file rather than file types.
« Last Edit: March 07, 2011, 04:41:07 PM by AlStaffieri »