Topic:   News on GameMaker v4.0   (Read 282669 times)


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Tireas Dragon


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Re: News on GameMaker v4.0
« Reply #105 on: March 03, 2010, 05:14:56 PM »
My idea is a nicer looking GM 3 Icon. You know, the one with a hand making a GM game.
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GabrielCA


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Re: News on GameMaker v4.0
« Reply #106 on: March 06, 2010, 11:32:58 PM »
Quote
My idea is a nicer looking GM 3 Icon. You know, the one with a hand making a GM game.
Perhaps the "old" icon could be vectorized and scaled
[EDIT] BTW it seems GM 4.0 was first announced in 2002
« Last Edit: March 06, 2010, 11:45:55 PM by GabrielCA »
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GabrielCA


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Re: News on GameMaker v4.0
« Reply #107 on: March 06, 2010, 11:40:26 PM »
Quote
I'm trying to make a new code parser so it doesn't need spaces between math symbols and will be faster. I can't really work on it though because I can't get the scripts to load the text correctly yet.
Perhaps you could re-format the code (e.g. introduce spaces) at compile time
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GabrielCA


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Re: News on GameMaker v4.0
« Reply #108 on: March 07, 2010, 11:01:47 AM »
This code [it's good old straight C] or something in the likes of it should suffice for transforming spaceless arithmetic statements into spaced arithmetic statments (for the new GM) :
Code: [Select]
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
char out[2];
char outputString[1024];
 
void** reformatString(char theString[]);
char* makeValidString(int in);
void* outputPointer;
 
void** reformatString(char theString[]){
int currentChar = 0;
sprintf(outputString,"");
while(currentChar<strlen(theString)){
if(strcmp(makeValidString(theString[currentChar]),"=")==0
|| strcmp(makeValidString(theString[currentChar]),"+")==0
|| strcmp(makeValidString(theString[currentChar]),"*")==0
|| strcmp(makeValidString(theString[currentChar]),"/")==0){
   sprintf(outputString,"%s %c ", outputString,theString[currentChar]);
} else {
   sprintf(outputString,"%s%c", outputString,theString[currentChar]);
}
   currentChar++;
}
outputPointer=&outputString;
return outputPointer;
}
 
char* makeValidString(int in){
sprintf(out,"%c", in);
outputPointer=&out;
return outputPointer;
}

For example,
reformatString("X=5") returns 'X = 5'
reformatString("A=B+C") returns 'A = B + C'
It should work with any kind of statement as the main operators are +, -, =, *, /

[EDIT] Corrected pointer error
[EDIT] Made code smaller, corrected pointer warnings
« Last Edit: May 09, 2010, 12:29:34 AM by GabrielCA »
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Charlo


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Re: News on GameMaker v4.0
« Reply #109 on: March 13, 2010, 06:20:36 PM »
I have another question.   :D

Will GM 4.0 give the ability to put text anywhere on the screen?  I know that buttons will be able to be freely placed, but it would be nice to have the same functionality for text.  It would be useful for showing dialogue next to the character speaking it, or for a shop or something (using text boxes where the user is able to input stuff).

I'm thinking of something like equivalents to VB's labels and textboxes.


Tireas Dragon


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Re: News on GameMaker v4.0
« Reply #110 on: March 13, 2010, 07:03:39 PM »
I believe it will.
« Last Edit: March 13, 2010, 07:03:59 PM by Tireas_Dragon »
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Charlo


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Re: News on GameMaker v4.0
« Reply #111 on: July 02, 2010, 11:47:59 AM »
Any news Al?   ;D

Gnome


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Re: News on GameMaker v4.0
« Reply #112 on: December 04, 2010, 10:44:15 PM »
Quote
Any news Al?   ;D
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Re: News on GameMaker v4.0
« Reply #113 on: December 05, 2010, 01:01:00 PM »
ha....haha.....hahahaHAHAAHAAAAA! Al cant help you anymore. bow before silvercreator! ;D
« Last Edit: December 05, 2010, 01:10:12 PM by EqwanoX »

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Re: News on GameMaker v4.0
« Reply #114 on: December 05, 2010, 01:47:09 PM »
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Stop trying to provoke a sectional conflict.

Tireas Dragon


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Re: News on GameMaker v4.0
« Reply #115 on: December 07, 2010, 01:44:12 AM »
Quote
ha....haha.....hahahaHAHAAHAAAAA! Al cant help you anymore. bow before silvercreator! ;D
no NEVER!!! [runs away]
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Al Staffieri


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Re: News on GameMaker v4.0
« Reply #116 on: December 10, 2010, 02:49:01 PM »
I've been busy with work and school, so unfortunately have not worked on GameMaker much in the past few months. I'm having trouble getting file handling to work in FutureBASIC 5.
« Last Edit: December 10, 2010, 02:49:39 PM by AlStaffieri »

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Re: News on GameMaker v4.0
« Reply #117 on: December 10, 2010, 06:17:22 PM »
I've actually come to love GM 3.9 for its simplicity. It's the best program around for accomplishing the task it was originally intended for: making simple adventure games.
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Re: News on GameMaker v4.0
« Reply #118 on: January 16, 2011, 06:38:11 PM »
You're in school Al?

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Re: News on GameMaker v4.0
« Reply #119 on: January 16, 2011, 08:01:45 PM »
his age on GMG says he's 43. I would guess he's a teacher.
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