Topic:   SC3D   (Read 30805 times)


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GMG Mike


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Re: SC3D
« Reply #45 on: April 21, 2010, 11:31:04 PM »
For v2.0 I can do a simple RENDERSPRITES command that draws all the sprites. I can follow up later in v2.1 or whatever with the array support.

WarHampster


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Re: SC3D
« Reply #46 on: April 22, 2010, 05:53:27 AM »
Awesome, thanks!

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Re: SC3D
« Reply #47 on: April 24, 2010, 12:52:12 PM »
Quote
This is actually is a good idea but I'm finding it increasingly harder to code in Sc. Sort of grueling in fact. I think of what I want to make, think of how I want to make it and go to make it. In Obj-C I have it done in record speed, in Sc I find out that it doesn't have certain things like...  classes(Extremely needed, especially to be used in arraylists). Or syntax highlighting(Not too needed but useful)...
It'd be much easier to give this a go in Obj-C, though if somehow Mike would spontaneously add in those features...  ;)


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Actually adding classes to SC would be incredibly useful!
Warning: The above post may have been modified multiple times.

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Re: SC3D
« Reply #48 on: April 24, 2010, 01:02:11 PM »
I agree. With classes I may just rethink about an Sc mmo...


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WarHampster


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Re: SC3D
« Reply #49 on: April 24, 2010, 08:31:21 PM »
dot dot dot

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Re: SC3D
« Reply #50 on: April 25, 2010, 02:46:03 AM »
LOL!
I survived the spammage of 2007

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Re: SC3D
« Reply #51 on: May 24, 2010, 11:40:45 AM »
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dot dot dot
More formally : suspension points
Creator of the deprecated plugin KeyDetect (2005)

WarHampster


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Re: SC3D
« Reply #52 on: May 27, 2010, 10:29:51 PM »
I always am inspired to begin programming in the middle of studying chemistry. Tonight I:

1) Fixed a bug that involved stuff getting drawn above the rendering window

2) Figured out to easily change the resolution

3) Made a fisheye camera effect :)

4) Realized that I have a significant rotation bug :(
« Last Edit: May 27, 2010, 10:30:40 PM by WarHampster »

EqwanoX


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Re: SC3D
« Reply #53 on: May 29, 2010, 02:28:36 PM »
how does it make 3d terrain from a 2d image?

WarHampster


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Re: SC3D
« Reply #54 on: May 29, 2010, 06:32:17 PM »
It's called a voxel engine, meaning that the world is made up of voxels, or volumetric pixels. Every location on the 2D height map is a voxel with a specific height. Basically, the renderer casts rays from the player to points on the map, and then draws them based on their heights.

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Re: SC3D
« Reply #55 on: May 29, 2010, 08:57:15 PM »
can you post a new update screencast with wider viewing area?

WarHampster


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Re: SC3D
« Reply #56 on: May 30, 2010, 04:54:31 PM »
Not making another video, here's a screen:



I'm not focusing on blowing up the image yet... again, that's just about the lowest priority.

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Re: SC3D
« Reply #57 on: August 14, 2010, 12:07:19 AM »
This is officially out of production... SC is too high-level for something like this to work without unacceptably hackish code.

It was a pretty good learning experience and was definitely fun to write, however :)
« Last Edit: August 14, 2010, 12:07:29 AM by WarHampster »

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Re: SC3D
« Reply #58 on: August 14, 2010, 01:06:15 AM »
NEVAH!

This is too "done" to be given up now.


Listen to the guy who hasn't made a game since 2007  >:(
This Cannot be, NOOOOOOOO!!!!

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Re: SC3D
« Reply #59 on: August 14, 2010, 03:00:06 AM »
It looks finished in the video. What were you gonna add?
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