Topic:   SC3D   (Read 30806 times)


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WarHampster


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SC3D
« on: March 11, 2010, 11:19:02 PM »
« Last Edit: April 20, 2010, 08:02:35 PM by WarHampster »

GMG Mike


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Re: SC3D
« Reply #1 on: March 11, 2010, 11:24:10 PM »
Those look like pictures of SilverCreator crashing or something.

WarHampster


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Re: SC3D
« Reply #2 on: March 11, 2010, 11:26:57 PM »
Lol, I'll upload a video in a sec.

Silverwind


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Re: SC3D
« Reply #3 on: March 11, 2010, 11:27:30 PM »
Wow, how are you doing it?
I survived the spammage of 2007

WarHampster


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Re: SC3D
« Reply #4 on: March 11, 2010, 11:36:08 PM »
All will be revealed pretty soon!

Video added to the first post.

Gan


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Re: SC3D
« Reply #5 on: March 12, 2010, 06:13:47 AM »
*Impressed*
Looks amazing. :)


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EqwanoX


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Re: SC3D
« Reply #6 on: March 12, 2010, 10:00:40 AM »
why is the screen so small?

WarHampster


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Re: SC3D
« Reply #7 on: March 12, 2010, 12:04:06 PM »
Well the maps are 50 by 50 pixels (I enlarge them when I draw them on the screen), and the algorithm I'm using can't draw a frame larger than the size of the map. I could easily just enlarge the image after it has been rendered but before updating the screen, but that would make things even slower.  
« Last Edit: March 12, 2010, 12:04:34 PM by WarHampster »

Charlo


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Re: SC3D
« Reply #8 on: March 12, 2010, 02:54:48 PM »
Looks good, but why use SC for this?  If you have the knowledge to create a 3D engine, why not do it in a "real" language?  It seems like this is too slow to make any use out of it.   ;)

WarHampster


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Re: SC3D
« Reply #9 on: March 12, 2010, 03:11:37 PM »
To push SC to its limits - cheesy, I know :P

Hopefully Mike and I will be able to get it running more smoothly, then this will actually be useful for games.

GMG Mike


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Re: SC3D
« Reply #10 on: March 12, 2010, 11:47:15 PM »
New v2.0a6 released, massive scripting speed improvements AGAIN!

WarHampster


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Re: SC3D
« Reply #11 on: March 13, 2010, 12:17:13 AM »
I just ran my engine through the new SC and it's much faster... I think that this, combined with a few optimizations that I have in mind, will get this to a playable state!

So expect news pretty soon after I'm back from vacation (a week from now). Crappy timing I know, but I'm on spring break and am going scuba-diving in Bonaire.

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Re: SC3D
« Reply #12 on: March 13, 2010, 07:25:47 AM »
Whoa. 2 major Sc versions in one day and a revolutionary 3D engine?
Is it Christmas?
I too am going on vacation but I'll see if I can bring my mac along.


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Re: SC3D
« Reply #13 on: March 20, 2010, 06:55:27 AM »
Im underwhelmed.

Why push SC when you can actually make something worthwhile with a more powerful language.

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Re: SC3D
« Reply #14 on: March 20, 2010, 08:39:00 AM »
Quote
To push SC to its limits - cheesy, I know :P

Hopefully Mike and I will be able to get it running more smoothly, then this will actually be useful for games.