Alright guys, it has been a whole week of no progress...
Get ready for it to end.
I've just cleared Saturday, so I will have much more free time. This is what's on the menu of todo(In order of importance):
*Today: House chores. (Vacuming, picking up, dishes, mopping, ect.)
*Today: Fix the ferret's cage. (The ferret is able to squeeze through the bars, run around my room, poop in my corners and enjoy a delightful nap under my covers) That will end today.
*Today: Begin putting in the NPC's basic framework.
*Tomorrow: Do homework due next week. (AP U.S. History, Pre-Calc, Physics)
*Tomorrow: Finish and plug the NPC framework into the whole game system. Add NSTimer to control it all with code to smoothly integrate it to work perfectly with player/maps/ect. Make a test NPC and test/debug.
*Day After Tomorrow: Increase the NPC's intelligence by using the A* article WarHampster posted.
*Day After Tomorrow: Polish, streamline, and organize the NPC code. Smooth out all rough edges.
*Day After Tomorrow: If I have time, start on the Item framework.
*Not planned: Procrastination
Expect NPCs by the end of the weekend. Hope you guys have some interesting story ideas thought up.
-Gandolf
P.S. I'll try to be on the GMG ichat chatroom as much as I can, I may be idle for bits of time though.