The importance of the world map is that it lays out the world's terrain in relation to your ideas for individual maps, so the map is fine as long as you have a good reason for dividing it up as so.
I think that you should work on individual maps before making the world map. Not actually make the maps, just think of what goes on in them (special encounters, towns, dungeons, cut scenes, ect.) Then you know how to make the world map so it complements your ideas for the playable maps.
Yeah... I'm kinda doing the whole process backwards. Make the maps, players, monsters, then finally the story. The maps, players, and characters can be edited to flow nicely with the story afterwards but the story should be created after we create our world. Mainly due to the fact that on all group projects when we start with the story, we never seem to get to the actual map, monster, and character making. It's just a new strategy I'm trying, appears to be working so far.
Oh, and of course I want to be a character, I'll make myself a new sprite and story as soon as I have free time.
Great.
What would I be?
I have no clue....
Shop owner like Hendo? You have been gone for a while and only recently reappeared, so maybe a traveller?
If you want, you can wait until the maps are created for the 3 basic towns. Then it'll be easier to place yourself.
So, no objections? In 2 hours if no one hates the world map idea with a fiery passion I'll post the next phase in the game development.
-Gandolf