Topic:   iPhone Project: The In-Game Plan   (Read 88897 times)


0 Members and 3 Guests are viewing this topic.

GMG Hendo


  • GMG-er

  • **


  • Posts: 155

  • [WITTY TEXT GOES HERE]
Re: iPhone Project: The In-Game Plan
« Reply #15 on: October 19, 2009, 04:07:33 PM »
Quote
Here's a few dialogue concepts:

"Hail and well met friend! If you're travelling afar you should stock up on Healing Potions. Dangerous monsters have been roaming the realm of late."

"Hail and well met friend! Are you leaving town on an adventure? Make sure to buy some regents at Gnome's Wares first."

"Hail and well met friend! If you're looking for low cost web+graphic design check out www.tyds.com for great quality designs at affordable rates!"

"Hajimemashite! Shibaraku desu ne, nani o kaimasu ka."

So did Hitler, so unless you wanna be in the same category as him, learn how.

;D Kidding, just pick a race and quote me a general appearance. I'll draw the sprite.

Young, human, cape, short brown hair, black shirt and pants, magical staff? :)

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: iPhone Project: The In-Game Plan
« Reply #16 on: October 19, 2009, 05:13:50 PM »
Quote
So did Hitler, so unless you wanna be in the same category as him, learn how.

;D Kidding

I lol'd... my friends and I have a joke that involves comparing someone to Hitler and seeing how long you can go before saying "just kidding."

Also, I'll make myself a sprite.
« Last Edit: October 19, 2009, 05:14:14 PM by WarHampster »

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #17 on: October 19, 2009, 07:09:21 PM »
Hey guys, while talking to Hendo earlier he gave me a suddenly spontaneous mini idea to cover the whole topic of the Simple RPG's world. Here's my idea:
Quote
What if we had 3 towns/realms? They were all a pretty nice distance apart. First realm would lie towards the west, deserty region. The realm/town would be totally decimated and empty. It would symbolize Gm forums. Second realm would lay towards the East in green/foresty area. This town/realm would be thriving. Symbolizing the Gmg. Third realm would be to the North in a snowy place. It's King, Mike, would be off in a distant land for a season. Prince Redd was in charge. This town/realm would be partially empty but not destroyed.
Hendo seemed to like it... it'd fit perfectly with the tiles and the idea of the game being based on our community with all realistic characters.

What do you guys think?


-Gandolf

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: iPhone Project: The In-Game Plan
« Reply #18 on: October 19, 2009, 07:58:28 PM »
For a setting sure, but where's the plot?

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #19 on: October 19, 2009, 08:27:33 PM »
The plot is incognito at the moment... as it doesn't exist...

Well, I'm thinking that we could build the world, characters(good NPCs), monsters(bad NPCs) and after all that we could build a story off of our world we created.
So, kinda like the process we are use to but backwards.


-Gandolf
P.S. Mistron has an idea he has really been working hard on. He'll post it himself soon enough but at the moment is in deep concentration.
« Last Edit: October 19, 2009, 08:28:40 PM by Gandolf »

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: iPhone Project: The In-Game Plan
« Reply #20 on: October 20, 2009, 06:11:30 AM »
Any of these Hendo?



EDIT:

btw, I still have the sprite you sent me for Tides of Fáden Hampster:



HOLA SENORITA:

I like the tri-town idea and think it would play very nice, but do you reckon we'll finish it? So far we've yet to make a single town work, hehe.
« Last Edit: October 20, 2009, 06:19:15 AM by Silverwind »
I survived the spammage of 2007

GMG Hendo


  • GMG-er

  • **


  • Posts: 155

  • [WITTY TEXT GOES HERE]
Re: iPhone Project: The In-Game Plan
« Reply #21 on: October 20, 2009, 07:15:27 AM »
I like the one with the green cape! One request, could you add like a jewel type thing on the staff? Other than that it's killer :D

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: iPhone Project: The In-Game Plan
« Reply #22 on: October 20, 2009, 07:37:08 AM »
Yup, I'll do it when I get back from work.
I survived the spammage of 2007

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #23 on: October 20, 2009, 07:40:01 AM »
Quote
Any of these Hendo?



EDIT:

btw, I still have the sprite you sent me for Tides of Fáden Hampster:



HOLA SENORITA:

I like the tri-town idea and think it would play very nice, but do you reckon we'll finish it? So far we've yet to make a single town work, hehe.
Those sprites look really good. :)

If we go with the tri-town idea, I think we'd be able to finish it quite nicely. It lays out the whole world map keeping it nice but simple. If you guys want, I can start building the world with this layout.


-Gandolf

Mystor


  • GMG-er

  • **


  • Posts: 696

  • I am the myst that consumes us all.
Re: iPhone Project: The In-Game Plan
« Reply #24 on: October 20, 2009, 08:25:48 AM »
I should have the first map of my area done by tonight.
The nice thing about my idea is that each person gets to design their own area.

I will explain more later when I get the game in a playable state.

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: iPhone Project: The In-Game Plan
« Reply #25 on: October 20, 2009, 03:15:11 PM »
Quote
If you guys want, I can start building the world with this layout.
Please do! I'd love to see someone else's maps. :)

Quote
The nice thing about my idea is that each person gets to design their own area.
Wait, which game is this for?

Quote
I will explain more later when I get the game in a playable state.
Explain now, I beg of you!
I survived the spammage of 2007

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: iPhone Project: The In-Game Plan
« Reply #26 on: October 20, 2009, 04:40:50 PM »
Ah wow... That was so exciting!

Silver, your tiles are so much fun to build maps with. I mean, whoa. I can waste hours and hours on this. It's like one of those addicting puzzle games where you carefully place certain things, then zoom out for an overall view and can't help smiling because you created something unique. I think this small activity just released all of my day's stress.
Here's the map:


I'm not that good of a mapper or artist, so feel free to edit or point out a cruddy piece in the map.


-Gandolf

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: iPhone Project: The In-Game Plan
« Reply #27 on: October 20, 2009, 04:55:42 PM »
I LOVE it! :D The water tiles are excellent and you've done such a great job mixing trees. I can't wait to see more, and better yet to explore!
I survived the spammage of 2007

Mystor


  • GMG-er

  • **


  • Posts: 696

  • I am the myst that consumes us all.
Re: iPhone Project: The In-Game Plan
« Reply #28 on: October 20, 2009, 05:06:36 PM »
I was working on a prototype for the iPhone game, however, if we have a story already, then there is no point :p

Mist
PS Here was my story.
We are all members of a group called the Game Maker's Garage, which is the only living group of humans (that we know of) left. You (the player) are a newer member of the club, which has been sent out to try to beat back the goblin/other creepy monster hordes to allow us to create forward bases. You start in the garage, and talk to silver, who sends you out to beat lets say 30 "level 1" monsters. once this is done you go back to the house and notice lets say gandolf missing. When youy ask silverwind why, he says that gandolf went ahead to form a forward base, you go to the forward base and basically do the same thing.
At the end you make it to GMG Ghost's Forward base and get his sword of the GMG God. You go out and defeat the leader of the invaders and save the world!
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: iPhone Project: The In-Game Plan
« Reply #29 on: October 20, 2009, 05:31:13 PM »
Quote
Ah wow... That was so exciting!

Silver, your tiles are so much fun to build maps with. I mean, whoa. I can waste hours and hours on this. It's like one of those addicting puzzle games where you carefully place certain things, then zoom out for an overall view and can't help smiling because you created something unique. I think this small activity just released all of my day's stress.
Here's the map:


I'm not that good of a mapper or artist, so feel free to edit or point out a cruddy piece in the map.


-Gandolf
NICE!
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.