ive had a few cancelled projects like neo 2, terminal dream, and a tactic rpg, and everyone always says theyre working on something and never release it. if you have any projects you never finished post them here , even if theyre incomplete i think everyone would still be interested in checking them out
I've always planned to release my Roguesoft folder one day, complete with every project, every graphic, every resource and every note within it for all to dissect. Not today though, I'm to busy to upload all of my unfinished projects. Here's a
screenshot of my unfinished projects though:
If you pick out a couple I'll try to post them in the week.
I don't bother talking about something I am probably going to stop working on.
Whilst that's certainly a very impressive track record, it's not at all uncommon for developers to accumulate unfinished projects. Veterans will often work and rework an idea spinning dozens of unfinished projects before settling on a final build. Quest of Magic for example was my first polished RPG, but it certainly wasn't my initial vision. My initial vision was a direct sequel to Epicus with an identical engine, but along the way I implemented grid navigation (and the project became Spooky Castle) random enemies and an inventory (Moonfable) and finally enemies on the overworld (Quest of Magic). My goal of an RPG stayed consistent, but the game's overall shape changed as I experimented with various engines, and thus my many unfinished projects.
As creator of Silmar Jeff Mather once told me: "My best advice to you regarding game programming would be to not try to program the entire game at once. Â Do it one area (or level) at a time. Â The first area will take the longest, unfortunately (as I'm sure you already know by now), but after it's done you can decide whether the game's concept is worth spending more time on, or whether you should start over with something else. Â If the game is a keeper, then expand it one full area at a time. The main idea is to reduce the risk of your wasting large amounts of time on ideas that don't pan out. Â Also, if you need to quit for some other reason, you'll at least have something working that you can show to others."