Topic:   Avisaria   (Read 25564 times)


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Gan


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Re: Avisaria
« Reply #15 on: November 27, 2008, 07:25:59 PM »
Ok. Thanks.


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Gan


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Re: Avisaria
« Reply #16 on: November 27, 2008, 10:40:13 PM »
I have more bad news. Turns out that tomorrow is Thanksgiving. I probably won't have very much time to work on Avisaria.

I guess we will see how much I get done. Beta testing might be delayed a day or two.

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Mystor


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Re: Avisaria
« Reply #17 on: November 27, 2008, 11:20:32 PM »
I can wait...

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GMG Tim


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Re: Avisaria
« Reply #18 on: November 28, 2008, 02:50:14 AM »
Thanksgiving is tomorrow for you? It was today for me-- whereabouts you from? (Davis, California here)

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Gan


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Re: Avisaria
« Reply #19 on: November 28, 2008, 05:36:41 AM »
Thanksgiving's now today. I live in Kansas.


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P.S. That blitz sale at Wal-Mart was crazy. My brother, sis, her husband, and I went through it in 25 minutes. Usually it takes an hour to get a loaf of bread.

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Re: Avisaria
« Reply #20 on: November 28, 2008, 10:49:37 AM »
Being Canadian, thanksgiving was over a while ago. Ahh well. How was it for you guys?

Gan


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Re: Avisaria
« Reply #21 on: November 28, 2008, 01:16:52 PM »
Wait. Thanksgiving was yesterday, but my family did it today for some reason.

Quote
How was it for you guys?

Very good. I cleaned dishes all morning so my brothers could have the "After Thanksgiving meal" dishes. Yeah, now I have a free hour doing whatever I want. (Avisaria!)

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Re: Avisaria
« Reply #22 on: November 28, 2008, 04:39:46 PM »
awwww man i dont even get thanksgiving, and my Chritmass is in like 35 degrees (celsius, thats 95 fahrenheit). holidays suck in australia

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Re: Avisaria
« Reply #23 on: November 28, 2008, 06:47:18 PM »
Quote
Being Canadian, thanksgiving was over a while ago. Ahh well. How was it for you guys?

Lots of delicious food. Can you ask for more?

Ghost

Gan


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Re: Avisaria
« Reply #24 on: November 28, 2008, 09:42:04 PM »
Quote
Can you ask for more?
Yes! More progress. ;)

I successfully melded the tile engine into the client. Not only can you chat, but you can also walk around.
Only three(!) more things till it's beta testing time.
(1) Make the player's coordinates able to be sent to the server and to all clients so everyone can see each other.
(2) Finish registration/login to save coord/stats.
(3) Iron out bugs and make the interface look smoother/better.


-Gandolf
« Last Edit: November 30, 2008, 03:42:47 PM by Gandolf »

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Re: Avisaria
« Reply #25 on: November 28, 2008, 10:51:49 PM »
I got drunk early thankgiving morning playing a lot of beer pong. Had a blast!

Too bad I can't test, don't have a PC!

Gan


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Re: Avisaria
« Reply #26 on: December 02, 2008, 07:17:25 AM »
Small news update:

So far I have made the client send the player's coordinates to the server, the server stores it and sends all online player coordinates to every client online.

This is where I ran into a bug. When all the coordinates are sent to the clients, there are 3 strange characters before the sent data. Now I think I've figured out the problem, and it should be fixed today.

Player-see-player should be finished today. Though the code is very messy and still in the alpha stage. I don't think the server could hold 50 people being online at once, it would be incredibly laggy and might freeze the server with all the data being sent and recieved. I will fix this. Eventually. When I rewrite the whole thing.


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Re: Avisaria
« Reply #27 on: December 02, 2008, 09:03:53 AM »
Sounds cool. ^^ I could test it, but if you don't need any more beta testers.
(yes I have windows vista, but it sucks xD)

Too bad the character coordinate send thing doesn't work :S
« Last Edit: December 02, 2008, 09:04:18 AM by Teruri »
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Gan


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Re: Avisaria
« Reply #28 on: December 02, 2008, 05:26:04 PM »
We could use more beta testers, though you will have to wait a while longer.

Bad/Good News:
Good news - Players can see each other, talk, and move around. The server can hold much more than 50 people online at one time without lagging.

Bad news - The code is so messy, there are some bugs, and it is very unorganized. I am recoding it. Re-writing the whole thing. So It's going to be a while longer before it's actually ready to be beta test. At least a few weeks. I am also redoing the system of how it works to be more role play and server friendly.


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Re: Avisaria
« Reply #29 on: December 02, 2008, 07:02:41 PM »
I would never have the patience to completely recode something like that :P

I can beta test if you need more people.