Topic:   PhysicsCreator Prototype Idea   (Read 19746 times)


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Gan


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PhysicsCreator Prototype Idea
« on: February 26, 2011, 03:10:21 PM »
Would you guys use a WYSIWYG physics level editor if I made one?

This is my current interface design mockup:


PhysicsCreator Interface Prototype

How it'd work:
(1) Open the editor.
(2) Add shapes to the scene.
(3) Move them around, resize them, place them.
(4) Test the physics simulation, tweak a little.
(5) Save your level.
(6) Import level into Sc.
(7) Add code and you got a game.

Zoo


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Re: PhysicsCreator Prototype Idea
« Reply #1 on: February 26, 2011, 04:10:52 PM »
sounds cool.
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Connors


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Re: PhysicsCreator Prototype Idea
« Reply #2 on: February 26, 2011, 08:50:04 PM »
I fully support this idea! I was actually thinking about making one myself when I realized how easy Object Builder was to make. I think I'll still use it for my polygons for a while too.
Just curious how it's going to carry over to Silver Creator games, will it lay out the code exactly how it would be written in SC code??
EDIT: Wow cool, Box2D can make ropes? Or is that your own code to automatically connect some circles?
« Last Edit: February 26, 2011, 08:53:58 PM by Connors »
Warning: The above post may have been modified multiple times.

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Gan


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Re: PhysicsCreator Prototype Idea
« Reply #3 on: February 26, 2011, 09:26:28 PM »
That's a good question. I was thinking of making a level text file that Sc loads and creates the world from. But I could make it export code you can paste in Sc.
Which would you rather have?

The rope isn't a built in feature but there's code to make it. I can have it treated as a regular shape, add fancy settings for thickness, chain count, ect.

Connors


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Re: PhysicsCreator Prototype Idea
« Reply #4 on: February 26, 2011, 09:44:48 PM »
Yeah I made a chain earlier too.
It really depends on how SC loads it, how would it use the text file? I don't know of a feature for this... However if they were separate files you could possibly add levels to a completed game or edit the existing ones which would ROCK.
 But then you, Matt, would have to program SC to read it and draw all the shapes, and I can tell already that would be a pain so what do you think?

Oh yeah and that's a cool start screen. :P
« Last Edit: February 26, 2011, 09:45:37 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: PhysicsCreator Prototype Idea
« Reply #5 on: February 26, 2011, 09:50:12 PM »
Yeah if I made it make a txt file, Sc would read it and make the world according to the instructions in the txt file. It's not as hard as it sounds.

P.S. The start screen is a copy of SilverCreator's.
« Last Edit: February 26, 2011, 09:50:46 PM by Gandolf »

Connors


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Re: PhysicsCreator Prototype Idea
« Reply #6 on: February 26, 2011, 10:20:32 PM »
Yeah that's what I figured.
This sounds very cool Matt, I look forward to seeing what comes out of it.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

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Re: PhysicsCreator Prototype Idea
« Reply #7 on: February 27, 2011, 08:52:39 AM »
Ran into a bug:
A cool lookin' bug.

Gan


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Re: PhysicsCreator Prototype Idea
« Reply #8 on: February 27, 2011, 08:37:20 PM »
Alright, so this is starting to look pretty good. The only problem is sometimes shapes you make disappear. Randomly.

EDIT: Bahaha, my bad. Simple bug that I've been blind to.
« Last Edit: February 27, 2011, 08:53:59 PM by Gandolf »