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rpg engine
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rpg engine
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EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
rpg engine
«
on:
June 17, 2010, 12:37:58 PM »
check this out, real-time gameplay opens a whole new rhelm of ideas and possibilities, and its easier to work with than the turn based version. i added a fire spell that damages enemies repeatedly as long as they are on the fire, and an ice spell that freezes enemies for a period of time so you can attack them, the enemies spawn from 4 caves that you have to destroy. also you can make your character faster by purchasing a speed medalion at the item shop. the basic movement and attacking of the player and enemies is pretty simple but the spells really bulk up the code. i could also add a spell that summons a golem that fights enemies with you, its like diablo. but personally i like turn based enemy encounter battles in my games so i dont think ill expand on this
http://www.mediafire.com/file/wmtedle2qgr/rpg%20engine%20update.zip
«
Last Edit: June 17, 2010, 12:45:36 PM by EqwanoX
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Silverwind
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Posts: 2805
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Re: rpg engine
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Reply #1 on:
June 17, 2010, 03:54:56 PM »
Cool, which version of SC do I need to open it?
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Connors
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Posts: 2374
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Re: rpg engine
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Reply #2 on:
June 17, 2010, 10:49:12 PM »
Yeah same here I tried to run it and SC gave the standard "stability may decrease" error and quit.
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"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
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Teruri
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Re: rpg engine
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Reply #3 on:
June 18, 2010, 07:46:01 AM »
No problems here, using SC v2.0b2.
And it's cool. I really
really
really have to finish a game in SC.
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EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
Re: rpg engine
«
Reply #4 on:
June 18, 2010, 10:55:03 AM »
Quote
Yeah same here I tried to run it and SC gave the standard "stability may decrease" error and quit.
you iether dont have 2.0b2 or you have the openGL version somewhere on your hard drive
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Silverwind
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Posts: 2805
For the glory of my maker
Re: rpg engine
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Reply #5 on:
June 18, 2010, 11:23:17 AM »
Wow, awesome stuff! I love the idea of off screen activity, and real time entities really give life to the world.
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Connors
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Re: rpg engine
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Reply #6 on:
December 05, 2010, 05:05:26 PM »
Link no longer works! :C
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"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
EqwanoX
Administrator
GMG Extraordinaire
Posts: 1180
Re: rpg engine
«
Reply #7 on:
January 10, 2011, 12:45:35 PM »
major update!
-better spell hit detection
-refined controls
-shops
-inventory
-equipable weapons and armor
-new spells, flash and teleport
http://www.mediafire.com/?2496gkyu6t6vbt6
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x
GMG-er
Posts: 247
Re: rpg engine
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Reply #8 on:
January 10, 2011, 07:23:27 PM »
I did something like this a long time ago in GM. I realize now using objects would make this hilariously easy.
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Silverwind
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Posts: 2805
For the glory of my maker
Re: rpg engine
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Reply #9 on:
January 11, 2011, 02:30:13 AM »
Yeah, OOP is great.
Awesome update Eq! I'd love to see a full fledged game with it.
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