Topic:   Tides of Fáden (out of production)   (Read 56836 times)


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Tireas Dragon


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Re: Tides of Fáden (in production)
« Reply #60 on: November 24, 2008, 12:36:53 PM »
That works. (hands grow, now not only can they hold the swords but they can also deliver more fearsome punches)
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Silverwind


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Re: Tides of Fáden (in production)
« Reply #61 on: December 10, 2008, 05:42:01 AM »
Here's the beta: http://www.mediafire.com/?1wmne5zmy1l

It's really just a look at the log in system and the battle engine, but still, it proves I'm working. Log in as either Silverwind or Woodhaven to test the pets.

The arrows move player 1 and WASD for player 2. Also, M and N are Menu and Examine for player 1 while Q and E work for player 2. There's a few glitches with the battle system and there's loads of unfinished stuff, but it's early days yet.

Oh yeah, don't walk onto any buildings. They're not finished yet.
« Last Edit: December 10, 2008, 05:52:13 AM by Silverwind »
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Tireas Dragon


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Re: Tides of Fáden (in production)
« Reply #62 on: December 10, 2008, 09:33:37 AM »
I know the buildings aren't finished. In fact, if you walk into one then move in another direction you move diagonally. In the second town there is and invisible cactus under the building to the farthest right. Lastly did you put any kind of AI script on any of the bad guys?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Tides of Fáden (in production)
« Reply #63 on: December 10, 2008, 10:02:47 AM »
Immediately noticeable bug: your pet dragon thing can go through buildings.

To be perfectly honest, I think that it's stupid to get hurt by walking into bushes and cacti, but whatever.

The battle system is turning out well :)  

Silverwind


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Re: Tides of Fáden (in production)
« Reply #64 on: December 10, 2008, 12:59:32 PM »
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I know the buildings aren't finished. In fact, if you walk into one then move in another direction you move diagonally.
Quite right sir, quite right. The collision class has no properties yet so the computer doesn't know whether it's an Empty subclass or a Wall subclass, resulting in your grid coords changing appropriately but your sprite not showing up.

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In the second town there is and invisible cactus under the building to the farthest right. Lastly did you put any kind of AI script on any of the bad guys?
Invisible Cactus eh? That's a new one. The watering hole used to act like Glacial Thorns but I fixed that just before the release, I must have missed the cactus though. Thanks. :)

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Immediately noticeable bug: your pet dragon thing can go through buildings.
That's not a bug, I just haven't bothered to program the buildings yet as previously mentioned. Thanks for reporting it though, hehe...

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To be perfectly honest, I think that it's stupid to get hurt by walking into bushes and cacti, but whatever.
Stupid as in non-logical or as in it feels weird when playing the game? I actually really like the idea. It adds a little more depth to the gameplay and forces players to be more observative of their surroundings. :)

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The battle system is turning out well :)
Glad you think so. I'm bored with it though as there's not much more I can do to spice it up. Should I just go back to crappy yet strategic turn based battles on collision with enemy sprites? I reckon I could make a pretty good one now, but at the same time having RT overworld battles was what started ToF in the first place, so throwing them away may be a bad idea. Ack, so hard to decide...
« Last Edit: December 10, 2008, 01:01:05 PM by Silverwind »
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Re: Tides of Fáden (in production)
« Reply #65 on: December 10, 2008, 01:55:08 PM »
Hehe. I edited my player file to give me 5000 HP. I was killing everything. Woohoo!

Tireas Dragon


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Re: Tides of Fáden (in production)
« Reply #66 on: December 10, 2008, 02:03:09 PM »
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Hehe. I edited my player file to give me 5000 HP. I was killing everything. Woohoo!
LOL NICE!!!
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Re: Tides of Fáden (in production)
« Reply #67 on: December 10, 2008, 02:04:30 PM »
Quote
Stupid as in non-logical or as in it feels weird when playing the game? I actually really like the idea. It adds a little more depth to the gameplay and forces players to be more observative of their surroundings. :)

Glad you think so. I'm bored with it though as there's not much more I can do to spice it up. Should I just go back to crappy yet strategic turn based battles on collision with enemy sprites? I reckon I could make a pretty good one now, but at the same time having RT overworld battles was what started ToF in the first place, so throwing them away may be a bad idea. Ack, so hard to decide...

It just feels weird to get hurt by walking into a bush... make it a pool of acid or lava or something that that's cool, but a bush?

I would add ranged attacks/ special attacks to the battle system.
Special attacks could work like this: when you walk into an enemy, the buttons of the special attacks that you can use pop up, and if you have enough SP points you can click the special button to do lots of damage or something. That adds a whole new level to gameplay because you could have side quests to unlock new specials, ect.

Tireas Dragon


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Re: Tides of Fáden (in production)
« Reply #68 on: December 10, 2008, 02:07:02 PM »
That would be very hard to add considering he is already using so many LoC for the movement and fighting.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


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Re: Tides of Fáden (in production)
« Reply #69 on: December 10, 2008, 02:40:18 PM »
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Hehe. I edited my player file to give me 5000 HP. I was killing everything. Woohoo!
hehehe... yeah, hacking is fun. I had a pet pirate for awhile. ;D

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It just feels weird to get hurt by walking into a bush... make it a pool of acid or lava or something that that's cool, but a bush?
Walking into bushes usually hurts, unless you're some sort of... I don't know... bush walking person. But nonetheless, those are actually thistles you're walking into, and thistles definitely hurt. :) As for Lava and Acid, they're good ideas that I'll try to implement but I doubt there'd be any lying around on the surface of Brightrock. ;D

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I would add ranged attacks/ special attacks to the battle system. Special attacks could work like this: when you walk into an enemy, the buttons of the special attacks that you can use pop up, and if you have enough SP points you can click the special button to do lots of damage or something. That adds a whole new level to gameplay because you could have side quests to unlock new specials, ect.
Sounds interesting. :)

EDIT:

Oh yeah, speaking of hacking: (though I've mentioned this before) You can hack your player sprite in Quest of Magic by standing immediately south of the Cheat Tree (the tree in the middle of the screen on the card north of the Cleric's card) and typing SW. It's fun to explore as a beholder. ;D
« Last Edit: December 10, 2008, 02:47:55 PM by Silverwind »
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WarHampster


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Re: Tides of Fáden (in production)
« Reply #70 on: December 10, 2008, 04:06:36 PM »
Nice, I made my character the slide wall :)

BTW, what do you use to make you're title animations?

Silverwind


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Re: Tides of Fáden (in production)
« Reply #71 on: December 10, 2008, 04:42:21 PM »
Photoshop. I just mess with effects until I have a nice background, make fancy text to stick on it and then make the text fade in or bulge or whatever. :) What do you guys use?
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Re: Tides of Fáden (in production)
« Reply #72 on: December 10, 2008, 04:49:33 PM »
I've never touched photoshop for more than a few minutes... I rely on other people to make non-pixel computerized art for my projects.

Tireas Dragon


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Re: Tides of Fáden (in production)
« Reply #73 on: December 10, 2008, 05:10:41 PM »
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Photoshop. I just mess with effects until I have a nice background, make fancy text to stick on it and then make the text fade in or bulge or whatever. :) What do you guys use?
So thats what you use to make your fading text and stuff. Interesting.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


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Re: Tides of Fáden (in production)
« Reply #74 on: December 10, 2008, 05:23:24 PM »
What about you Tireas?
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