@ Eq: Sir - I say sir, I accept your challenge and choose pistols at dawn! Hmmm... though bullets
are mighty expensive these days... on second thought I choose smart-ass exactness in the interpretation of your words!
i sat down and made this from a moded v6 demo in just a few minutes and the characters dont walk over each other which i remember you saying was to hard to do,
I believe that what I said was nearer to if not exactly "I've pondered that during development, and while it would certainly consume more code I don't think it would be very difficult to program. I'll stay with the current system for the first beta, but I'll think about upgrading it in the next one."
just an observation, the title and icon indicate that you can sail the ocean which you cant just like in quest of magic where theres no magic Â
Tides of Fáden is in first beta stage and in no way represents the extent or richness of the content audiences are to expect in the finished product. For further information on the content contained within the finished product, travel forwards in time to the release date where you'll be greeted by a Roguesoft staff member and taken on a complete tour of the factory. (ie: it'll be me with a box of MEGs, and I sincerely doubt the existence of the factory)
As for "Quest of Magic not having magic", I believe the following quote should prove adequate in verbally trampling the suggestion:
There is magic in the game, the player just can't cast any. There's frequent references to it, such as "I hope those creatures from the Underdark don't attack us next. If they could overcome the powerful magic of the Elves, what chance would we have of fending them off?" "A magic barrier prevents you from crossing the bridge." "You sense a faint magical aura radiating from these tiles. Whatever powers are at work here, they seem inactive." "The artifact's power is interfering with the magic of the teleporter." and so on and so forth.
As for the walk-off screen glitch, I wasn't puzzling over it or anything, it just slipped by me seeing as how I haven't tested the overworld much. Thanks for the fix suggestions though.
http://www.mediafire.com/file/kontmjjz5ji/tides mod.sit
Wow, that's really cool!
Sparks renewed enthusiasm in the interface. Hopefully I'll have something like that working in the next update.