Topic:   Space Game Project (No Name Yet)   (Read 15493 times)


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Tireas Dragon


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Re: Space Game Project (No Name Yet)
« Reply #15 on: May 29, 2008, 09:23:07 AM »
Well you could use the most simple currency in existence.... No not gold, BC (basic currency) It has been used before but not in a very long time.
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Al Staffieri


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Re: Space Game Project (No Name Yet)
« Reply #16 on: May 29, 2008, 12:49:50 PM »
Astro Dollars
Constellation Coins
Galaxy Gold
Space Money
Interplanetary Cash
Star Bills


Feel free to mix and match words
« Last Edit: May 29, 2008, 12:50:26 PM by AlStaffieri »

Gan


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Re: Space Game Project (No Name Yet)
« Reply #17 on: May 29, 2008, 01:31:35 PM »
Wow, thanks Al, thats really helpful. Though I was thinking a little of...

Quasi Universal Intergalactic Denomination (or QUID)

...Hm.

Maybe you guys should pick, either any mix-match between
Quote
Astro Dollars
Constellation Coins
Galaxy Gold
Space Money
Interplanetary Cash
Star Bills

Or

Quasi Universal Intergalactic Denomination (or QUID) .


I will put in whatever gets the most votes.


Thanks,
-Gandolf

Tireas Dragon


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Re: Space Game Project (No Name Yet)
« Reply #18 on: May 29, 2008, 08:03:53 PM »
I like Constellation Coins.
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Re: Space Game Project (No Name Yet)
« Reply #19 on: May 29, 2008, 08:28:16 PM »
One vote for Constellation Coins, if no one else votes I will use it.

-Gandolf

GMG Tim


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Re: Space Game Project (No Name Yet)
« Reply #20 on: May 29, 2008, 09:08:24 PM »
Even though it's used for domain names, you could try http://www.bustaname.com/ to mix and match words.

Ghost
« Last Edit: May 29, 2008, 09:08:50 PM by admin »

Gan


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Re: Space Game Project (No Name Yet)
« Reply #21 on: May 29, 2008, 10:08:01 PM »
Ah wow. Thats a nice tool.
Though I think Constellation Coins might just be good enough for the game.

-Gandolf

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Re: Space Game Project (No Name Yet)
« Reply #22 on: May 30, 2008, 12:41:54 AM »
Good News, I fixed up the battle system some, and I am now building the InterGalactic iBay. I'm also trying to fit in a beta version of the Player Interface. You will notice that when you play it. I fixed a few bugs, and improved a few things.

So...  Here it is:  http://www.mediafire.com/?pz9ctxcfmml

-Gandolf

Tireas Dragon


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Re: Space Game Project (No Name Yet)
« Reply #23 on: May 30, 2008, 10:04:40 AM »
Its great, but I do notice a small bug. Every now and then the bullet sprite stays in the middle of space or on the front of the ship. Other than that its good.
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Re: Space Game Project (No Name Yet)
« Reply #24 on: May 30, 2008, 10:17:55 AM »
Thanks.  I'm going to take a look at it. I think that bug was created when I had to add an extra timer and bullet sprite so two bullets could be displayed on the screen at one time to make the bullet system look and act a little better.

-Gandolf
« Last Edit: May 30, 2008, 10:19:59 AM by Gandolf »

Tireas Dragon


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Re: Space Game Project (No Name Yet)
« Reply #25 on: May 30, 2008, 10:56:14 AM »
Isn't the timer supposed to refresh the screen every .02 seconds? So could you just put all the code on to the same timer.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Space Game Project (No Name Yet)
« Reply #26 on: May 30, 2008, 11:06:13 AM »
Yeah, its all in one timer. Though I made a second bullet sprite so you could shoot two bullets at the same time. I guess I screwed up somewhere and made that bug.

-Gandolf

P.S.  I really need a way to make my Game Online as soon as I can, because i am going to have a Hayday having to re-write all this code to make it work with multiple people. If anyone has any really good ideas to make it not only online, but make it pretty fast. Please post.
« Last Edit: May 30, 2008, 11:08:01 AM by Gandolf »

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Re: Space Game Project (No Name Yet)
« Reply #27 on: May 30, 2008, 01:29:06 PM »
Good News.

I was browsing for clients/Servers when I came across something...

A Client and Server that sends text files back and fourth. It is exactly what I need.

Though I ran into a problem. I have no knowledge of BlitzMax, and I tried compiling it, but it wouldn't work.

Here is the site: http://www.blitzmax.com/codearcs/codearcs.php?code=2117

Ghost, if it isn't too much, could you help me with this?


Thanks,
-Gandolf

GMG Tim


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Re: Space Game Project (No Name Yet)
« Reply #28 on: May 30, 2008, 01:37:23 PM »
It'd be nice to have more advanced string parsing functions and arrays in GameMaker, since it'd allow for coordinate compression. For example, you'd be able to send the following as coordinates:

$blahvar = split("playerName:xCoord:yCoord:state",":")

And split on the :, and then assign different things as $blahvar[0], $blahvar[1], $blahvar[2], $blahvar[3].

Hopefully something Al considers for 4.0.

Ghost

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Re: Space Game Project (No Name Yet)
« Reply #29 on: May 30, 2008, 02:00:14 PM »
Hmm?


-Gandolf