Topic:   GLBasic   (Read 20560 times)


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GLBasic
« on: April 14, 2011, 08:06:49 PM »
Looks kinda cool, reminds me of METAL, but it seems far more powerful as it has some pretty nifty built in functionality like A* path finding and basic OOP commands. Its also cross platform but I think the IDE only runs on Windows. There is someone doing a third-party Mac IDE though. If you buy the upgrade you get the ability to compile to iPhone and a simple OpenGL based graphics engine.

I came across it while looking for an open source 3d engine and I figured someone here might find it useful.

http://www.glbasic.com/
« Last Edit: April 14, 2011, 08:12:04 PM by x »

Gan


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Re: GLBasic
« Reply #1 on: April 14, 2011, 08:12:58 PM »
Eww. Costs $$$ to do anything commercial and to even compile for iOS.

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Re: GLBasic
« Reply #2 on: April 14, 2011, 08:17:59 PM »
Quote
Eww. Costs $$$ to do anything commercial and to even compile for iOS.

I think you may have missed the point. A super easy to use language thats built to make games which cross compiles to all platforms and is free until you want to sell your game. Have you ever sold a single game you've produced?
« Last Edit: April 14, 2011, 08:21:15 PM by x »

Gan


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Re: GLBasic
« Reply #3 on: April 14, 2011, 10:16:44 PM »
Balloon Pop Xtreme.

:D I put the recoded version up and someone actually bought it for $1. Then I decided to make it free.

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Re: GLBasic
« Reply #4 on: April 15, 2011, 12:02:26 AM »
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Balloon Pop Xtreme.

:D I put the recoded version up and someone actually bought it for $1. Then I decided to make it free.

In that case i take my above comment back  :P

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Re: GLBasic
« Reply #5 on: June 22, 2011, 10:50:24 PM »
Wow. That dollar really would have cost you.