Topic:   TNTBasic's Maps   (Read 9571 times)


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Connors


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TNTBasic's Maps
« on: February 27, 2011, 09:09:37 PM »
SO EXCITED YAY
https://sites.google.com/site/onronc/MapTest.zip?attredirects=0&d=1
This is a project I made, based very closely off the tile map tutorial on the TNT site, complete with hastily drawn bushes and recycled sprites that are the wrong size. :D Now if this doesn't prove tile maps are more efficient in TNT than in SC or GM than I don't know what does!
I may or may not use this in a game, I'd likely not want to try to mess with the scrolling and just use static maps and my own code, because this is complex and I'd have trouble with some parts. But either way I want to try and make a cool RPG with it and if anyone wants to help* then let me know.

 - Connors

*Silverwind? :)

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EDIT: I think it would make sense to move this to Announcements, maybe, maybe not, I'm not really sure. XD
« Last Edit: February 27, 2011, 09:12:21 PM by Connors »
Warning: The above post may have been modified multiple times.

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Gan


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Re: TNTBasic's Maps
« Reply #1 on: February 27, 2011, 09:45:36 PM »
This is pretty sweet.
Yeah Tntbasic is like 30* faster than Sc when it comes to drawing.

EqwanoX


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Re: TNTBasic's Maps
« Reply #2 on: February 28, 2011, 10:42:08 AM »
thats really good, the map is huge! its definatly smoother than sc, was it harder to work with?

does tnt compile for windows?
« Last Edit: February 28, 2011, 10:44:23 AM by EqwanoX »

Connors


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Re: TNTBasic's Maps
« Reply #3 on: February 28, 2011, 02:00:06 PM »
Yes it was easier to work with in many ways because you can draw the map visually, then add  markers on tiles and tell it to draw sprites on each. Also because syntax is fairly close to SC. However I wouldn't have gotten scrolling to work this smoothly without that tutorial.
And no, I do not beleive TNT will compile for Windows.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


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Re: TNTBasic's Maps
« Reply #4 on: February 28, 2011, 05:56:54 PM »
Loving the gigantic maps. What kind of help do you need in making a game?
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Connors


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Re: TNTBasic's Maps
« Reply #5 on: February 28, 2011, 07:47:55 PM »
Just asking if you want to help me out because I always have a bunch of good ideas but then I haven't had experience putting it all together and making a good storyline, and developing characters etc. And also stats, I'm not sure about what to do with battles yet. Basically you've made more RPGs than me. :P I'll PM you when I get some more stuff together.
« Last Edit: February 28, 2011, 07:51:05 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: TNTBasic's Maps
« Reply #6 on: March 01, 2011, 02:50:58 AM »
Tell you what, I'm happy to provide the story, the formula for the battle engine, some stat tables and the Roguesoft tileset. All you'd have left is programming and music, and you could modify any of the content I provide as you like.

I'd love to see another RPG out there.
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x


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Re: TNTBasic's Maps
« Reply #7 on: March 18, 2011, 05:39:38 AM »
I made a pretty cool tile map handler in Blitzmax a little while ago. I tested it with a 2000x2000 tile map and it ran like a dream.

When I got past 10000x10000 It started using too much RAM to run efficiently on my netbook haha.

EDIT: What I meant to say is people are welcome too use it.
« Last Edit: March 18, 2011, 06:46:34 AM by x »