Topic:   C++   (Read 6838 times)


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Silverwind


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Re: C++
« Reply #15 on: January 09, 2009, 08:02:36 AM »
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Nothing yet, just learning. Yesterday, I went through 3 iPhone tuts. It's pretty interesting. Hopefully I will learn fast enough to make Es's first game in the iPhone.
Oh. I thought you were looking for a language that could handle an extremely complex engine concept or something. ;D As for Es's first game, I thought it was League Assault? And I thought you were lead programmer?
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EqwanoX


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Re: C++
« Reply #16 on: January 09, 2009, 11:06:02 AM »
i didnt even know you made anything, is it downloadable?

WarHampster


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Re: C++
« Reply #17 on: January 09, 2009, 11:54:00 AM »
C is not OOP... it's good old fashioned procedural.

Silverwind


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Re: C++
« Reply #18 on: January 09, 2009, 12:23:28 PM »
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i didnt even know you made anything, is it downloadable?
No. That is to say, nay. If you can find your way around the many, many League Assault related topics, League Assault's progress can be viewed here: http://estudios.conforums.com/index.cgi

What I meant was; it was agreed that League Assault would be Eclipse Studios' first game and I thought Gan had the title of Network Programmer or something. Not that I expected the plan to go headed mind you, but it was looking better than usual.

EDIT:

btw guys, you should add ES to the developer's Sites section.
« Last Edit: January 09, 2009, 12:24:49 PM by Silverwind »
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GMG Tim


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Re: C++
« Reply #19 on: January 09, 2009, 02:04:10 PM »
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C is not OOP... it's good old fashioned procedural.

But C++ is object-oriented, which is the beauty of C++. I think in order to learn Objective-C you should first learn C or C++, since you can interchange C/C++ with Objective-C, but I don't think you can do it the other way around.

Also, Objective-C is basically an extension of C/C++.

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Re: C++
« Reply #20 on: January 09, 2009, 03:50:11 PM »
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Not that I expected the plan to go headed mind you, but it was looking better than usual.
For the record, I made all of the armor variations/ player sprites and ES has yet to do anything with them.

Silverwind


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Re: C++
« Reply #21 on: January 09, 2009, 03:57:53 PM »
I know, I've been reading avidly. Those sprites are stupendous btw. :)
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Gan


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Re: C++
« Reply #22 on: January 10, 2009, 06:28:58 AM »
Actually... I'm a network programmer in Es, but I don't own Gm to program the game with. So, I can help out anyway I can, but I don't really see how I could program the engine in Gm.


-Gandolf
« Last Edit: January 10, 2009, 11:30:47 AM by Gandolf »

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Re: C++
« Reply #23 on: January 10, 2009, 06:33:27 AM »
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Actually... I'm a network programmer in Es, but I don't own Gm to program the game with. So, I can help out anyway I can, but i don't really see how I could program the engine in Gm.


-Gandolf
LOL! Yeah... I think I see a flaw in the plan there. ::)
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EqwanoX


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Re: C++
« Reply #24 on: January 11, 2009, 12:15:11 PM »
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No. That is to say, nay. If you can find your way around the many, many League Assault related topics, League Assault's progress can be viewed here: http://estudios.conforums.com/index.cgi
wow, that went nowhere fast, you guys really abandoned the leage assault? i believe your all in violation of noob rule numero two ;D ESPECIALLY swamp cause you were the most ambitious and produced absolutly nothing while other people were able to make a sprite or two. and gandalf, your "moveing on"?! you havent made anything yet, that makes you in violation of rule#8
« Last Edit: January 11, 2009, 12:17:26 PM by EqwanoX »

Gan


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Re: C++
« Reply #25 on: January 11, 2009, 01:25:02 PM »
I've made plenty of things in Vb.net. I can post a large bundle if you want me to.

Anyway, no one has abandoned it yet, we just need to get a bit organized.


-Gandolf

EqwanoX


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Re: C++
« Reply #26 on: January 11, 2009, 02:04:16 PM »
yea ide like to see what vbnet can do

Gan


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Re: C++
« Reply #27 on: January 11, 2009, 08:38:31 PM »
http://www.mediafire.com/?zyhxedxxxgy

Sorry I didn't organize it or take out unfinished projects.


-Gandolf
« Last Edit: January 11, 2009, 08:47:29 PM by Gandolf »