Topic:   How to make a simple Rougelike in Silver Creator   (Read 8176 times)


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Johna100


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How to make a simple Rougelike in Silver Creator
« on: June 03, 2020, 11:03:22 PM »
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HERE IS A MORE SIMPLE CODE FOR THIS SAME GAME: http://gamemakersgarage.com/forum/index.php?topic=1802.0




I will make edits and new posts as I Progress.

Here is What I have so far:
You will need to import your own sounds and name them the same name thats in the code.

OPEN GAME:

Code: [Select]
DIM world(90000)

LOOPSOUND "music"

FOR a = 1 to 9000
   LET RND = RANDOM(5)
   LET world(a) = RND
NEXT
LET world(56) = 1
LET world(75) = 1


LET screenPos = 0

LET screenPosYUp = 5
LET screenPosYDown = 0
LET screenPosXRight = 0
LET screenPosXLeft = 5

LET playerPos = 55

LET playerLifeMax = 70
LET playerLife = playerLifeMax
LET headEquiped$ = "Leather Cap"
LET headValue = 1
LET bodyEquiped$ = "Cloth Shirt"
LET bodyValue = 2
LET weaponEquiped$ = "Stone Knife"
LET playerAttack = 5




LET info$ = "press spacebar, type help, then press enter"

LET spawn = 0


OPEN CARD:

Code: [Select]
DIM tile$(9000)
DIM square(9000)

IF dead = 0 THEN
   
   
   FOR a = 1 to 9000
      LET view = screenPos + a
     
      IF world(view) = 1 THEN
         LET tile$(a) = "."
      END IF
      IF world(view) = 2 THEN
         LET tile$(a) = "."
      END IF
      IF world(view) = 3 THEN
         LET tile$(a) = "."
      END IF
      IF world(view) = 4 THEN
         LET tile$(a) = "."
      END IF
      IF world(view) = 5 THEN
         LET tile$(a) = "T"
      END IF
   NEXT
   
   
   LET tile$(playerPos) = "P"
   
   
   
   // MONSTER ENCOUNTER
   
   IF monActive = 0 THEN
      LET encounter = RANDOM(7)
      IF encounter = 1 THEN
         LET monActive = 1
         LET spawn = 0
      END IF
   END IF
   
   IF spawn = 0 THEN
      LET monKill = 0
      PLAYSOUND "spawn"
      LET monName$ = "Goblin"
      LET mLife = 10
      LET mAttack = 5
      LET screenPosM1YUp = 5
      LET screenPosM1YDown = 0
      LET screenPosM1YRight = 5
      LET screenPosM1YLeft = 5
      LET spawn = 1
      LET monsterChar$ = "g"
      LET tile$(15) = monsterChar$
      LET monster1Pos = 15
   END IF
   
   // Mon Move
   
   IF mLife > 0 THEN
     
      LET RND = RANDOM(4)
      IF RND = 1 THEN
         IF screenPosM1YUp < 5 THEN
            LET mWalkFromNorth = monster1Pos - 20
            IF tile$(mWalkFromNorth) = "." THEN
               
               
               LET screenPosM1YUp = screenPosM1YUp + 1
               LET screenPosM1YDown = screenPosM1YDown - 1
               LET monster1Pos = monster1Pos - 20
            END IF
           
         END IF
      END IF
     
     
      IF RND = 2 THEN
         IF screenPosM1YDown < 5 THEN
            LET mWalkFromSouth = monster1Pos + 20
            IF tile$(mWalkFromSouth) = "." THEN
               
               
               LET screenPosM1YUp = screenPosM1YUp - 1
               LET screenPosM1YDown = screenPosM1YDown + 1
               LET monster1Pos = monster1Pos + 20
            END IF
         END IF
      END IF
     
      IF RND = 3 THEN
         IF screenPosM1YRight < 5 THEN
            LET mWalkFromWest = monster1Pos + 1
            IF tile$(mWalkFromWest) = "." THEN
               
               
               LET screenPosM1YRight = screenPosM1YRight + 1
               LET screenPosM1YLeft = screenPosM1YLeft - 1
               LET monster1Pos = monster1Pos + 1
            END IF
         END IF
      END IF
     
      IF RND = 4 THEN
         IF screenPosM1YLeft < 5 THEN
            LET mWalkFromEast = monster1Pos - 1
            IF tile$(mWalkFromEast) = "." THEN
               
               LET screenPosM1YRight = screenPosM1YRight - 1
               LET screenPosM1YLeft = screenPosM1YLeft + 1
               LET monster1Pos = monster1Pos - 1
            END IF
         END IF
      END IF
     
      LET tile$(monster1Pos) = monsterChar$
     
     
      // MONSTER ATTACK
      LET mAttackFromNorth = monster1Pos + 20
      IF mAttackFromNorth = playerPos THEN
         LET monsterAttackedTrue = 1
      END IF
     
      LET mAttackFromSouth = monster1Pos - 20
      IF mAttackFromSouth = playerPos THEN
         LET monsterAttackedTrue = 1
      END IF
     
      LET mAttackFromWest= monster1Pos + 1
      IF mAttackFromWest = playerPos THEN
         LET monsterAttackedTrue = 1
      END IF
     
      LET mAttackFromEast= monster1Pos - 1
      IF mAttackFromEast = playerPos THEN
         LET monsterAttackedTrue = 1
      END IF
     
      IF monsterAttackedTrue = 1 THEN
         LET monsterAttackedTrue = 0
         
         LET mAttackModA = mAttack - headValue
         LET mAttackModB = mAttackModA - bodyValue
         
         LET playerLife = playerLife - mAttackModB
         LET mLife = mLife - playerAttack
         PLAYSOUND "damage"
         LET message1$ = "The " + monName$ + " attacked you!"
         LET message2$ = "You attacked the " + monName$ + "!"
      END IF
     
     
   END IF
   
   IF monKill = 0 THEN
      IF mLife < 1 THEN
         LET monKill = 1
         PLAYSOUND "kill"
         LET message1$ = "You killed the " + monName$ + "!"
         LET message2$ = " "
         LET monActive = 0
      END IF
   END IF
   
   // MAP
   
   FOR numVar = 1 to 100
      LET square(numVar) = numVar
     
   NEXT
   
   
   LET countNum = 0
   LET row = 0
   
   SETFIELDFONT "courier"
   SETFIELDSIZE 12
   
   FOR a = 1 to 5
      LET row = row + 10
     
      FOR b = 1 to 1
         LET countNum = countNum + 1
         LET t1 = countNum + row
         LET countNum = countNum + 1
         LET t2 = countNum + row
         LET countNum = countNum + 1
         LET t3 = countNum + row
         LET countNum = countNum + 1
         LET t4 = countNum + row
         LET countNum = countNum + 1
         LET t5 = countNum + row
         LET countNum = countNum + 1
         LET t6 = countNum + row
         LET countNum = countNum + 1
         LET t7 = countNum + row
         LET countNum = countNum + 1
         LET t8 = countNum + row
         LET countNum = countNum + 1
         LET t9 = countNum + row
         LET countNum = countNum + 1
         LET t10 = countNum + row
         
         PRINT tile$(square(t1)) + tile$(square(t2)) + tile$(square(t3)) + tile$(square(t4)) + tile$(square(t5)) + tile$(square(t6)) + tile$(square(t7)) + tile$(square(t8)) + tile$(square(t9)) + tile$(square(t10))
         
         
         
      NEXT
   NEXT
   
   
   // INFO
   PRINT "Life " + STR$(playerLife) + " / " + STR$(playerLifeMax)
   PRINT "Head / " + headEquiped$ + " " + STR$(headValue)
   PRINT "Body / " + bodyEquiped$ + " " + STR$(bodyValue)
   PRINT "Accessory / " + acessoryEquiped$ + " " + STR$(accessoryValue)
   PRINT "Weapon / " + weaponEquiped$ + " " + STR$(playerAttack)
   
   IF playerLife < 1 THEN
      LET playerLife = 0
      PRINT "Your soul was lost..."
      PLAYSOUND "death"
      LET dead = 1
   END IF
   
   
END IF


KEYDOWN:

Code: [Select]
IF dead = 0 THEN
 
         LET message1$ = " "
         LET message2$ = " "
 
   IF screenPosYUp < 5 THEN
     
      LET checkWallUp = playerPos - 20
      IF tile$(checkWallUp) = "." THEN
         IF UPKEY = TRUE THEN
            IF playerScrollPosUp = 1 THEN
               LET screenPos = screenPos - 20
               LET screenPosYUp = screenPosYUp + 1
               LET screenPosYDown = screenPosYDown - 1
               LET info$ = "Walked North"
               PLAYSOUND "walk"
               GOTOCARD 1
            ELSE
               LET playerScrollPosUp = playerScrollPosUp + 1
               LET playerScrollPosDown = playerScrollPosDown - 1
               LET playerPos = playerPos - 20
               LET info$ = "Walked North"
               PLAYSOUND "walk"
               GOTOCARD 1
            END IF
           
         END IF
      END IF
     
   ELSE
     
      LET info$ = "Reached Edge of Land"
     
   END IF
   
   
   IF screenPosYDown < 100 THEN
     
      LET checkWallDown = playerPos + 20
      IF tile$(checkWallDown) = "." THEN
         IF DOWNKEY = TRUE THEN
            IF playerScrollPosDown = 1 THEN
               LET screenPos = screenPos + 20
               LET screenPosYUp = screenPosYUp - 1
               LET screenPosYDown = screenPosYDown + 1
               LET info$ = "Walked South"
               PLAYSOUND "walk"
               GOTOCARD 1
            ELSE
               LET playerScrollPosUp = playerScrollPosUp - 1
               LET playerScrollPosDown = playerScrollPosDown + 1
               LET playerPos = playerPos + 20
               LET info$ = "Walked South"
               PLAYSOUND "walk"
               GOTOCARD 1
            END IF
           
         END IF
      END IF
     
   ELSE
     
      LET info$ = "Reached Edge of Land"
     
   END IF
   
   IF screenPosXRight < 100 THEN
     
      LET checkWallRight = playerPos + 1
      IF tile$(checkWallRight) = "." THEN
         IF RIGHTKEY = TRUE THEN
            IF playerScrollPosRight = 1 THEN
               LET screenPos = screenPos + 1
               LET screenPosXRight = screenPosXRight + 1
               LET screenPosXLeft = screenPosXLeft - 1
               LET info$ = "Walked East"
               PLAYSOUND "walk"
               GOTOCARD 1
            ELSE
               LET playerScrollPosRight = playerScrollPosRight + 1
               LET playerScrollPosLeft = playerScrollPosLeft - 1
               LET playerPos = playerPos + 1
               LET info$ = "Walked East"
               PLAYSOUND "walk"
               GOTOCARD 1
            END IF
         END IF
         
      END IF
     
   ELSE
     
      LET info$ = "Reached Edge of Land"
     
   END IF
   
   IF screenPosXLeft < 5 THEN
     
      LET checkWallLeft = playerPos - 1
      IF tile$(checkWallLeft) = "." THEN
         IF LEFTKEY = TRUE THEN
            IF playerScrollPosLeft = 1 THEN
               LET screenPos = screenPos - 1
               LET screenPosXRight = screenPosXRight - 1
               LET screenPosXLeft = screenPosXLeft + 1
               LET info$ = "Walked West"
               PLAYSOUND "walk"
               GOTOCARD 1
            ELSE
               LET playerScrollPosRight = playerScrollPosRight - 1
               LET playerScrollPosLeft = playerScrollPosLeft + 1
               LET playerPos = playerPos - 1
               LET info$ = "Walked West"
               PLAYSOUND "walk"
               GOTOCARD 1
            END IF
           
         END IF
      END IF
     
   ELSE
     
      LET info$ = "Reached Edge of Land"
     
   END IF
   
   
   IF SPACEBARKEY = TRUE THEN
      INPUT
   END IF
   
   
END IF

INPUT:

Code: [Select]
GOTOCARD 1
IF INPUT$ = "help" THEN
   PRINT "view skills, use skills search, view items, use items, equip"
END IF



PAINT:

Code: [Select]
SETPENCOLOR 0, 0, 0
DRAWSTRING info$, 20, 20, "Courier", 10

SETPENCOLOR 0, 0, 0
DRAWSTRING message1$, 20, 40, "Courier", 10

SETPENCOLOR 0, 0, 0
DRAWSTRING message2$, 20, 60, "Courier", 10

« Last Edit: June 15, 2020, 05:28:18 PM by Johna100 »