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Examples of Good Game Design
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Examples of Good Game Design
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Connors
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Examples of Good Game Design
«
on:
February 20, 2015, 03:46:46 PM »
https://www.youtube.com/watch?v=RowTMIJvos8#t=549
Games like Meat Boy should be able to teach you without having a wordy tutorial.
They gradually introduce new mechanics to pull in people's interest.
And they gradually introduce more ways that you can fail.
And in this case, people are going to go through a similar process regardless of age.
There are so many things I love about this video.
«
Last Edit: February 20, 2015, 03:48:21 PM by Connors
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"In a great game, the character must never perfectly obey the user's command"
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Gan
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Re: Examples of Good Game Design
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Reply #1 on:
February 20, 2015, 05:30:26 PM »
If I had a successful game, I'd post it here.
Good idea though. Gradually introduce ways to fail.
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Zoo
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Re: Examples of Good Game Design
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Reply #2 on:
February 20, 2015, 09:05:54 PM »
https://www.youtube.com/watch?v=8FpigqfcvlM
Just thought this was relevant
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Connors
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Re: Examples of Good Game Design
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Reply #3 on:
February 21, 2015, 10:46:40 PM »
Yeah that's a cool video, it describes pretty well what a good tutorial should do, but it also says f**k a lot. But, I should have expected that from Egoraptor.
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"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
Zoo
GMG Extraordinaire
Posts: 1686
Re: Examples of Good Game Design
«
Reply #4 on:
February 22, 2015, 01:10:50 AM »
I mean, whatever diction it takes to get the job done, man. Wouldn't be an eloquent discussion of proper game design if it didn't use the f-word consistently.
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Gan
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Re: Examples of Good Game Design
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Reply #5 on:
February 22, 2015, 09:33:21 PM »
Haha, you're calling the F-bomb eloquent?
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Zoo
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Re: Examples of Good Game Design
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Reply #6 on:
February 23, 2015, 05:06:30 PM »
Was sarcasm
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