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Pocketknives for Game Developers
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Topic:
Pocketknives for Game Developers
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GMG Kurt
GMG-er
Posts: 682
Sorry for being such a noob
Pocketknives for Game Developers
«
on:
February 12, 2013, 06:29:31 PM »
Yeah I'm still alive
http://www.reddit.com/r/gamedev/comments/18e38t/pocketknives_for_game_developers/
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Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!
"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to
Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Re: Pocketknives for Game Developers
«
Reply #1 on:
February 13, 2013, 09:31:34 AM »
Kurt you rock this might the most useful single page anyone has posted here ever!
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Warning: The above post may have been modified multiple times.
"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
Gan
Administrator
^ This guy is amazing.
Posts: 4411
Re: Pocketknives for Game Developers
«
Reply #2 on:
February 13, 2013, 11:40:11 AM »
Okay, that's really cool.
Got my eye on that screen recorder and UI mockup maker.
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Check out this tile engine made in HTML5 GM!
GMG Kurt
GMG-er
Posts: 682
Sorry for being such a noob
Re: Pocketknives for Game Developers
«
Reply #3 on:
February 13, 2013, 07:53:08 PM »
Thanks I thought it'd be helpful.
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Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!
"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to
jamesrogan
Guest
Re: Pocketknives for Game Developers
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Reply #4 on:
October 30, 2018, 05:56:54 AM »
yes
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